Rename _ol_webgl_Buffer_ to WebGLBuffer
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@@ -12,7 +12,7 @@ import _ol_render_webgl_circlereplay_defaultshader_Locations_ from '../webgl/cir
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import WebGLReplay from '../webgl/Replay.js';
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import _ol_render_webgl_ from '../webgl.js';
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import _ol_webgl_ from '../../webgl.js';
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import _ol_webgl_Buffer_ from '../../webgl/Buffer.js';
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import WebGLBuffer from '../../webgl/Buffer.js';
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/**
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* @constructor
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@@ -157,10 +157,10 @@ WebGLCircleReplay.prototype.drawCircle = function(circleGeometry, feature) {
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**/
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WebGLCircleReplay.prototype.finish = function(context) {
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// create, bind, and populate the vertices buffer
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this.verticesBuffer = new _ol_webgl_Buffer_(this.vertices);
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this.verticesBuffer = new WebGLBuffer(this.vertices);
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// create, bind, and populate the indices buffer
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this.indicesBuffer = new _ol_webgl_Buffer_(this.indices);
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this.indicesBuffer = new WebGLBuffer(this.indices);
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this.startIndices.push(this.indices.length);
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@@ -3,7 +3,7 @@
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*/
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import {getUid, inherits} from '../../index.js';
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import WebGLTextureReplay from '../webgl/TextureReplay.js';
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import _ol_webgl_Buffer_ from '../../webgl/Buffer.js';
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import WebGLBuffer from '../../webgl/Buffer.js';
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/**
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* @constructor
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@@ -80,12 +80,12 @@ WebGLImageReplay.prototype.finish = function(context) {
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this.hitDetectionGroupIndices.push(this.indices.length);
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// create, bind, and populate the vertices buffer
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this.verticesBuffer = new _ol_webgl_Buffer_(this.vertices);
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this.verticesBuffer = new WebGLBuffer(this.vertices);
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const indices = this.indices;
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// create, bind, and populate the indices buffer
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this.indicesBuffer = new _ol_webgl_Buffer_(indices);
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this.indicesBuffer = new WebGLBuffer(indices);
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// create textures
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/** @type {Object.<string, WebGLTexture>} */
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@@ -14,7 +14,7 @@ import WebGLReplay from '../webgl/Replay.js';
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import _ol_render_webgl_linestringreplay_defaultshader_ from '../webgl/linestringreplay/defaultshader.js';
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import _ol_render_webgl_linestringreplay_defaultshader_Locations_ from '../webgl/linestringreplay/defaultshader/Locations.js';
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import _ol_webgl_ from '../../webgl.js';
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import _ol_webgl_Buffer_ from '../../webgl/Buffer.js';
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import WebGLBuffer from '../../webgl/Buffer.js';
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/**
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* @constructor
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@@ -404,10 +404,10 @@ WebGLLineStringReplay.prototype.getCurrentIndex = function() {
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**/
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WebGLLineStringReplay.prototype.finish = function(context) {
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// create, bind, and populate the vertices buffer
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this.verticesBuffer = new _ol_webgl_Buffer_(this.vertices);
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this.verticesBuffer = new WebGLBuffer(this.vertices);
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// create, bind, and populate the indices buffer
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this.indicesBuffer = new _ol_webgl_Buffer_(this.indices);
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this.indicesBuffer = new WebGLBuffer(this.indices);
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this.startIndices.push(this.indices.length);
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@@ -18,7 +18,7 @@ import Stroke from '../../style/Stroke.js';
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import LinkedList from '../../structs/LinkedList.js';
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import RBush from '../../structs/RBush.js';
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import _ol_webgl_ from '../../webgl.js';
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import _ol_webgl_Buffer_ from '../../webgl/Buffer.js';
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import WebGLBuffer from '../../webgl/Buffer.js';
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/**
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* @constructor
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@@ -834,10 +834,10 @@ WebGLPolygonReplay.prototype.drawPolygon = function(polygonGeometry, feature) {
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**/
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WebGLPolygonReplay.prototype.finish = function(context) {
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// create, bind, and populate the vertices buffer
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this.verticesBuffer = new _ol_webgl_Buffer_(this.vertices);
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this.verticesBuffer = new WebGLBuffer(this.vertices);
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// create, bind, and populate the indices buffer
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this.indicesBuffer = new _ol_webgl_Buffer_(this.indices);
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this.indicesBuffer = new WebGLBuffer(this.indices);
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this.startIndices.push(this.indices.length);
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@@ -10,7 +10,7 @@ import _ol_render_replay_ from '../replay.js';
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import _ol_render_webgl_ from '../webgl.js';
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import WebGLTextureReplay from '../webgl/TextureReplay.js';
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import AtlasManager from '../../style/AtlasManager.js';
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import _ol_webgl_Buffer_ from '../../webgl/Buffer.js';
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import WebGLBuffer from '../../webgl/Buffer.js';
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/**
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* @constructor
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@@ -306,10 +306,10 @@ WebGLTextReplay.prototype.finish = function(context) {
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this.hitDetectionGroupIndices = this.groupIndices;
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// create, bind, and populate the vertices buffer
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this.verticesBuffer = new _ol_webgl_Buffer_(this.vertices);
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this.verticesBuffer = new WebGLBuffer(this.vertices);
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// create, bind, and populate the indices buffer
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this.indicesBuffer = new _ol_webgl_Buffer_(this.indices);
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this.indicesBuffer = new WebGLBuffer(this.indices);
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// create textures
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/** @type {Object.<string, WebGLTexture>} */
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