Rename _ol_webgl_Buffer_ to WebGLBuffer
This commit is contained in:
@@ -12,7 +12,7 @@ import _ol_render_webgl_circlereplay_defaultshader_Locations_ from '../webgl/cir
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import WebGLReplay from '../webgl/Replay.js';
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import _ol_render_webgl_ from '../webgl.js';
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import _ol_webgl_ from '../../webgl.js';
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import _ol_webgl_Buffer_ from '../../webgl/Buffer.js';
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import WebGLBuffer from '../../webgl/Buffer.js';
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/**
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* @constructor
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@@ -157,10 +157,10 @@ WebGLCircleReplay.prototype.drawCircle = function(circleGeometry, feature) {
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**/
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WebGLCircleReplay.prototype.finish = function(context) {
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// create, bind, and populate the vertices buffer
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this.verticesBuffer = new _ol_webgl_Buffer_(this.vertices);
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this.verticesBuffer = new WebGLBuffer(this.vertices);
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// create, bind, and populate the indices buffer
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this.indicesBuffer = new _ol_webgl_Buffer_(this.indices);
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this.indicesBuffer = new WebGLBuffer(this.indices);
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this.startIndices.push(this.indices.length);
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@@ -3,7 +3,7 @@
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*/
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import {getUid, inherits} from '../../index.js';
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import WebGLTextureReplay from '../webgl/TextureReplay.js';
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import _ol_webgl_Buffer_ from '../../webgl/Buffer.js';
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import WebGLBuffer from '../../webgl/Buffer.js';
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/**
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* @constructor
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@@ -80,12 +80,12 @@ WebGLImageReplay.prototype.finish = function(context) {
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this.hitDetectionGroupIndices.push(this.indices.length);
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// create, bind, and populate the vertices buffer
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this.verticesBuffer = new _ol_webgl_Buffer_(this.vertices);
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this.verticesBuffer = new WebGLBuffer(this.vertices);
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const indices = this.indices;
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// create, bind, and populate the indices buffer
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this.indicesBuffer = new _ol_webgl_Buffer_(indices);
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this.indicesBuffer = new WebGLBuffer(indices);
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// create textures
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/** @type {Object.<string, WebGLTexture>} */
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@@ -14,7 +14,7 @@ import WebGLReplay from '../webgl/Replay.js';
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import _ol_render_webgl_linestringreplay_defaultshader_ from '../webgl/linestringreplay/defaultshader.js';
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import _ol_render_webgl_linestringreplay_defaultshader_Locations_ from '../webgl/linestringreplay/defaultshader/Locations.js';
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import _ol_webgl_ from '../../webgl.js';
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import _ol_webgl_Buffer_ from '../../webgl/Buffer.js';
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import WebGLBuffer from '../../webgl/Buffer.js';
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/**
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* @constructor
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@@ -404,10 +404,10 @@ WebGLLineStringReplay.prototype.getCurrentIndex = function() {
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**/
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WebGLLineStringReplay.prototype.finish = function(context) {
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// create, bind, and populate the vertices buffer
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this.verticesBuffer = new _ol_webgl_Buffer_(this.vertices);
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this.verticesBuffer = new WebGLBuffer(this.vertices);
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// create, bind, and populate the indices buffer
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this.indicesBuffer = new _ol_webgl_Buffer_(this.indices);
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this.indicesBuffer = new WebGLBuffer(this.indices);
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this.startIndices.push(this.indices.length);
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@@ -18,7 +18,7 @@ import Stroke from '../../style/Stroke.js';
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import LinkedList from '../../structs/LinkedList.js';
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import RBush from '../../structs/RBush.js';
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import _ol_webgl_ from '../../webgl.js';
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import _ol_webgl_Buffer_ from '../../webgl/Buffer.js';
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import WebGLBuffer from '../../webgl/Buffer.js';
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/**
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* @constructor
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@@ -834,10 +834,10 @@ WebGLPolygonReplay.prototype.drawPolygon = function(polygonGeometry, feature) {
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**/
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WebGLPolygonReplay.prototype.finish = function(context) {
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// create, bind, and populate the vertices buffer
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this.verticesBuffer = new _ol_webgl_Buffer_(this.vertices);
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this.verticesBuffer = new WebGLBuffer(this.vertices);
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// create, bind, and populate the indices buffer
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this.indicesBuffer = new _ol_webgl_Buffer_(this.indices);
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this.indicesBuffer = new WebGLBuffer(this.indices);
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this.startIndices.push(this.indices.length);
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@@ -10,7 +10,7 @@ import _ol_render_replay_ from '../replay.js';
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import _ol_render_webgl_ from '../webgl.js';
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import WebGLTextureReplay from '../webgl/TextureReplay.js';
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import AtlasManager from '../../style/AtlasManager.js';
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import _ol_webgl_Buffer_ from '../../webgl/Buffer.js';
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import WebGLBuffer from '../../webgl/Buffer.js';
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/**
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* @constructor
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@@ -306,10 +306,10 @@ WebGLTextReplay.prototype.finish = function(context) {
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this.hitDetectionGroupIndices = this.groupIndices;
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// create, bind, and populate the vertices buffer
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this.verticesBuffer = new _ol_webgl_Buffer_(this.vertices);
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this.verticesBuffer = new WebGLBuffer(this.vertices);
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// create, bind, and populate the indices buffer
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this.indicesBuffer = new _ol_webgl_Buffer_(this.indices);
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this.indicesBuffer = new WebGLBuffer(this.indices);
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// create textures
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/** @type {Object.<string, WebGLTexture>} */
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@@ -11,7 +11,7 @@ import _ol_renderer_webgl_defaultmapshader_Locations_ from '../webgl/defaultmaps
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import _ol_transform_ from '../../transform.js';
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import {create, fromTransform} from '../../vec/mat4.js';
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import _ol_webgl_ from '../../webgl.js';
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import _ol_webgl_Buffer_ from '../../webgl/Buffer.js';
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import WebGLBuffer from '../../webgl/Buffer.js';
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import WebGLContext from '../../webgl/Context.js';
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/**
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@@ -35,7 +35,7 @@ const WebGLLayerRenderer = function(mapRenderer, layer) {
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* @private
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* @type {ol.webgl.Buffer}
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*/
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this.arrayBuffer_ = new _ol_webgl_Buffer_([
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this.arrayBuffer_ = new WebGLBuffer([
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-1, -1, 0, 0,
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1, -1, 1, 0,
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-1, 1, 0, 1,
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@@ -18,7 +18,7 @@ import _ol_renderer_webgl_tilelayershader_Locations_ from '../webgl/tilelayersha
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import _ol_size_ from '../../size.js';
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import _ol_transform_ from '../../transform.js';
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import _ol_webgl_ from '../../webgl.js';
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import _ol_webgl_Buffer_ from '../../webgl/Buffer.js';
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import WebGLBuffer from '../../webgl/Buffer.js';
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/**
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* @constructor
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@@ -53,7 +53,7 @@ const WebGLTileLayerRenderer = function(mapRenderer, tileLayer) {
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* @private
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* @type {ol.webgl.Buffer}
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*/
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this.renderArrayBuffer_ = new _ol_webgl_Buffer_([
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this.renderArrayBuffer_ = new WebGLBuffer([
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0, 0, 0, 1,
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1, 0, 1, 1,
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0, 1, 0, 0,
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@@ -3,13 +3,22 @@
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*/
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import _ol_webgl_ from '../webgl.js';
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/**
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* @enum {number}
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*/
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const BufferUsage = {
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STATIC_DRAW: _ol_webgl_.STATIC_DRAW,
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STREAM_DRAW: _ol_webgl_.STREAM_DRAW,
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DYNAMIC_DRAW: _ol_webgl_.DYNAMIC_DRAW
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};
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/**
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* @constructor
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* @param {Array.<number>=} opt_arr Array.
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* @param {number=} opt_usage Usage.
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* @struct
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*/
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const _ol_webgl_Buffer_ = function(opt_arr, opt_usage) {
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const WebGLBuffer = function(opt_arr, opt_usage) {
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/**
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* @private
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@@ -21,8 +30,7 @@ const _ol_webgl_Buffer_ = function(opt_arr, opt_usage) {
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* @private
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* @type {number}
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*/
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this.usage_ = opt_usage !== undefined ?
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opt_usage : _ol_webgl_Buffer_.Usage_.STATIC_DRAW;
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this.usage_ = opt_usage !== undefined ? opt_usage : BufferUsage;
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};
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@@ -30,7 +38,7 @@ const _ol_webgl_Buffer_ = function(opt_arr, opt_usage) {
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/**
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* @return {Array.<number>} Array.
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*/
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_ol_webgl_Buffer_.prototype.getArray = function() {
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WebGLBuffer.prototype.getArray = function() {
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return this.arr_;
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};
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@@ -38,18 +46,8 @@ _ol_webgl_Buffer_.prototype.getArray = function() {
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/**
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* @return {number} Usage.
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*/
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_ol_webgl_Buffer_.prototype.getUsage = function() {
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WebGLBuffer.prototype.getUsage = function() {
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return this.usage_;
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};
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/**
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* @enum {number}
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* @private
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*/
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_ol_webgl_Buffer_.Usage_ = {
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STATIC_DRAW: _ol_webgl_.STATIC_DRAW,
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STREAM_DRAW: _ol_webgl_.STREAM_DRAW,
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DYNAMIC_DRAW: _ol_webgl_.DYNAMIC_DRAW
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};
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export default _ol_webgl_Buffer_;
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export default WebGLBuffer;
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