Do not render tiles during animation and interaction
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@@ -147,6 +147,15 @@ ol.renderer.canvas.VectorLayer = function(mapRenderer, layer) {
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*/
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*/
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this.tileGrid_ = null;
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this.tileGrid_ = null;
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/**
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* Tile range before the current animation or interaction. This is updated
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* whenever the view is idle.
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*
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* @private
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* @type {ol.TileRange}
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*/
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this.tileRange_ = null;
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/**
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/**
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* @private
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* @private
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* @type {function()}
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* @type {function()}
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@@ -310,11 +319,13 @@ ol.renderer.canvas.VectorLayer.prototype.renderFrame =
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resolution = view2DState.resolution,
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resolution = view2DState.resolution,
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extent = frameState.extent,
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extent = frameState.extent,
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layer = this.getVectorLayer(),
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layer = this.getVectorLayer(),
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tileGrid = this.tileGrid_;
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tileGrid = this.tileGrid_,
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tileSize = [512, 512],
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idle = !frameState.viewHints[ol.ViewHint.ANIMATING] &&
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!frameState.viewHints[ol.ViewHint.INTERACTING];
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// lazy tile grid creation
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// lazy tile grid creation
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if (!frameState.viewHints[ol.ViewHint.ANIMATING] &&
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if (idle) {
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!frameState.viewHints[ol.ViewHint.INTERACTING]) {
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// avoid rendering issues for very high zoom levels
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// avoid rendering issues for very high zoom levels
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var gridResolution = Math.max(resolution,
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var gridResolution = Math.max(resolution,
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ol.renderer.canvas.MIN_RESOLUTION);
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ol.renderer.canvas.MIN_RESOLUTION);
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@@ -323,7 +334,7 @@ ol.renderer.canvas.VectorLayer.prototype.renderFrame =
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origin: [0, 0],
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origin: [0, 0],
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projection: view2DState.projection,
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projection: view2DState.projection,
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resolutions: [gridResolution],
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resolutions: [gridResolution],
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tileSize: [512, 512]
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tileSize: tileSize
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});
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});
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this.tileCache_.clear();
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this.tileCache_.clear();
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this.tileGrid_ = tileGrid;
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this.tileGrid_ = tileGrid;
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@@ -338,14 +349,15 @@ ol.renderer.canvas.VectorLayer.prototype.renderFrame =
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// set up transform for the layer canvas to be drawn to the map canvas
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// set up transform for the layer canvas to be drawn to the map canvas
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var z = tileGrid.getZForResolution(resolution),
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var tileResolution = tileGrid.getResolution(0);
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tileResolution = tileGrid.getResolution(z),
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if (idle) {
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tileRange = tileGrid.getTileRangeForExtentAndResolution(
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this.tileRange_ = tileGrid.getTileRangeForExtentAndResolution(
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extent, tileResolution),
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extent, tileResolution);
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tileRangeExtent = tileGrid.getTileRangeExtent(z, tileRange),
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}
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tileSize = tileGrid.getTileSize(z),
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var transform = this.transform_,
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sketchOrigin = ol.extent.getTopLeft(tileRangeExtent),
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tileRange = this.tileRange_,
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transform = this.transform_;
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tileRangeExtent = tileGrid.getTileRangeExtent(0, tileRange),
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sketchOrigin = ol.extent.getTopLeft(tileRangeExtent);
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goog.vec.Mat4.makeIdentity(transform);
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goog.vec.Mat4.makeIdentity(transform);
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goog.vec.Mat4.translate(transform,
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goog.vec.Mat4.translate(transform,
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@@ -432,11 +444,11 @@ ol.renderer.canvas.VectorLayer.prototype.renderFrame =
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groups, group, j, numGroups, featuresObject, tileHasFeatures;
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groups, group, j, numGroups, featuresObject, tileHasFeatures;
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for (x = tileRange.minX; x <= tileRange.maxX; ++x) {
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for (x = tileRange.minX; x <= tileRange.maxX; ++x) {
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for (y = tileRange.minY; y <= tileRange.maxY; ++y) {
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for (y = tileRange.minY; y <= tileRange.maxY; ++y) {
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tileCoord = new ol.TileCoord(z, x, y);
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tileCoord = new ol.TileCoord(0, x, y);
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key = tileCoord.toString();
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key = tileCoord.toString();
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if (this.tileCache_.containsKey(key)) {
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if (this.tileCache_.containsKey(key)) {
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tilesToRender[key] = tileCoord;
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tilesToRender[key] = tileCoord;
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} else if (!frameState.viewHints[ol.ViewHint.ANIMATING]) {
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} else if (idle) {
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tileExtent = tileGrid.getTileCoordExtent(tileCoord);
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tileExtent = tileGrid.getTileCoordExtent(tileCoord);
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tileExtent[0] -= tileGutter;
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tileExtent[0] -= tileGutter;
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tileExtent[1] += tileGutter;
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tileExtent[1] += tileGutter;
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