Use ol.transform.compose() for common transform compositions

This commit is contained in:
Tim Schaub
2016-06-24 10:43:14 -06:00
committed by Andreas Hocevar
parent a655234cc3
commit 618cb389e5
12 changed files with 80 additions and 88 deletions
@@ -184,14 +184,14 @@ ol.renderer.canvas.Layer.prototype.getImageTransform = goog.abstractMethod;
ol.renderer.canvas.Layer.prototype.getTransform = function(frameState, offsetX) {
var viewState = frameState.viewState;
var pixelRatio = frameState.pixelRatio;
var transform = ol.transform.reset(this.transform_);
ol.transform.translate(transform,
pixelRatio * frameState.size[0] / 2, pixelRatio * frameState.size[1] / 2);
ol.transform.scale(transform,
pixelRatio / viewState.resolution, -pixelRatio / viewState.resolution);
ol.transform.rotate(transform, -viewState.rotation);
return ol.transform.translate(transform,
-viewState.center[0] + offsetX, -viewState.center[1]);
var dx1 = pixelRatio * frameState.size[0] / 2;
var dy1 = pixelRatio * frameState.size[1] / 2;
var sx = pixelRatio / viewState.resolution;
var sy = -sx;
var angle = -viewState.rotation;
var dx2 = -viewState.center[0] + offsetX;
var dy2 = -viewState.center[1];
return ol.transform.compose(this.transform_, dx1, dy1, sx, sy, angle, dx2, dy2);
};
+8 -10
View File
@@ -120,17 +120,15 @@ ol.renderer.canvas.Map.prototype.dispatchComposeEvent_ = function(type, frameSta
* @return {!ol.Transform} Transform.
*/
ol.renderer.canvas.Map.prototype.getTransform = function(frameState) {
var pixelRatio = frameState.pixelRatio;
var viewState = frameState.viewState;
var resolution = viewState.resolution;
var transform = ol.transform.reset(this.transform_);
ol.transform.translate(transform,
this.canvas_.width / 2, this.canvas_.height / 2);
ol.transform.scale(transform,
pixelRatio / resolution, -pixelRatio / resolution);
ol.transform.rotate(transform, -viewState.rotation);
return ol.transform.translate(transform,
-viewState.center[0], -viewState.center[1]);
var dx1 = this.canvas_.width / 2;
var dy1 = this.canvas_.height / 2;
var sx = frameState.pixelRatio / viewState.resolution;
var sy = -sx;
var angle = -viewState.rotation;
var dx2 = -viewState.center[0];
var dy2 = -viewState.center[1];
return ol.transform.compose(this.transform_, dx1, dy1, sx, sy, angle, dx2, dy2);
};
@@ -326,11 +326,11 @@ ol.renderer.canvas.TileLayer.prototype.renderTileImages = function(context, fram
if (hasRenderListeners) {
var dX = drawOffsetX - offsetX / drawScale + offsetX;
var dY = drawOffsetY - offsetY / drawScale + offsetY;
var imageTransform = ol.transform.reset(this.imageTransform_);
ol.transform.translate(imageTransform, drawSize / 2 - dX, drawSize / 2 - dY);
ol.transform.scale(imageTransform, pixelScale, -pixelScale);
ol.transform.rotate(imageTransform, -rotation);
ol.transform.translate(imageTransform, -center[0] + dX / pixelScale, -center[1] - dY / pixelScale);
var imageTransform = ol.transform.compose(this.imageTransform_,
drawSize / 2 - dX, drawSize / 2 - dY,
pixelScale, -pixelScale,
-rotation,
-center[0] + dX / pixelScale, -center[1] - dY / pixelScale);
this.dispatchRenderEvent(renderContext, frameState, imageTransform);
}
if (rotation || hasRenderListeners) {
@@ -148,13 +148,11 @@ ol.renderer.canvas.VectorTileLayer.prototype.renderTileReplays_ = function(
if (pixelSpace) {
origin = ol.extent.getTopLeft(tileExtent);
tileTransform = ol.transform.reset(this.tmpTransform_);
ol.transform.translate(tileTransform, offsetX, offsetY);
ol.transform.scale(tileTransform,
pixelScale * tilePixelResolution, pixelScale * tilePixelResolution);
ol.transform.rotate(tileTransform, rotation);
ol.transform.translate(tileTransform,
(origin[0] - center[0]) / tilePixelResolution,
(center[1] - origin[1]) / tilePixelResolution);
tileTransform = ol.transform.compose(this.tmpTransform_,
offsetX, offsetY,
pixelScale * tilePixelResolution, pixelScale * tilePixelResolution,
rotation,
(origin[0] - center[0]) / tilePixelResolution, (center[1] - origin[1]) / tilePixelResolution);
} else {
tileTransform = transform;
}