Use ol.transform.compose() for common transform compositions
This commit is contained in:
committed by
Andreas Hocevar
parent
a655234cc3
commit
618cb389e5
@@ -184,14 +184,14 @@ ol.renderer.canvas.Layer.prototype.getImageTransform = goog.abstractMethod;
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ol.renderer.canvas.Layer.prototype.getTransform = function(frameState, offsetX) {
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var viewState = frameState.viewState;
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var pixelRatio = frameState.pixelRatio;
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var transform = ol.transform.reset(this.transform_);
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ol.transform.translate(transform,
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pixelRatio * frameState.size[0] / 2, pixelRatio * frameState.size[1] / 2);
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ol.transform.scale(transform,
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pixelRatio / viewState.resolution, -pixelRatio / viewState.resolution);
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ol.transform.rotate(transform, -viewState.rotation);
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return ol.transform.translate(transform,
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-viewState.center[0] + offsetX, -viewState.center[1]);
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var dx1 = pixelRatio * frameState.size[0] / 2;
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var dy1 = pixelRatio * frameState.size[1] / 2;
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var sx = pixelRatio / viewState.resolution;
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var sy = -sx;
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var angle = -viewState.rotation;
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var dx2 = -viewState.center[0] + offsetX;
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var dy2 = -viewState.center[1];
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return ol.transform.compose(this.transform_, dx1, dy1, sx, sy, angle, dx2, dy2);
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};
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@@ -120,17 +120,15 @@ ol.renderer.canvas.Map.prototype.dispatchComposeEvent_ = function(type, frameSta
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* @return {!ol.Transform} Transform.
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*/
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ol.renderer.canvas.Map.prototype.getTransform = function(frameState) {
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var pixelRatio = frameState.pixelRatio;
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var viewState = frameState.viewState;
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var resolution = viewState.resolution;
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var transform = ol.transform.reset(this.transform_);
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ol.transform.translate(transform,
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this.canvas_.width / 2, this.canvas_.height / 2);
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ol.transform.scale(transform,
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pixelRatio / resolution, -pixelRatio / resolution);
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ol.transform.rotate(transform, -viewState.rotation);
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return ol.transform.translate(transform,
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-viewState.center[0], -viewState.center[1]);
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var dx1 = this.canvas_.width / 2;
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var dy1 = this.canvas_.height / 2;
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var sx = frameState.pixelRatio / viewState.resolution;
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var sy = -sx;
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var angle = -viewState.rotation;
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var dx2 = -viewState.center[0];
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var dy2 = -viewState.center[1];
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return ol.transform.compose(this.transform_, dx1, dy1, sx, sy, angle, dx2, dy2);
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};
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@@ -326,11 +326,11 @@ ol.renderer.canvas.TileLayer.prototype.renderTileImages = function(context, fram
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if (hasRenderListeners) {
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var dX = drawOffsetX - offsetX / drawScale + offsetX;
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var dY = drawOffsetY - offsetY / drawScale + offsetY;
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var imageTransform = ol.transform.reset(this.imageTransform_);
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ol.transform.translate(imageTransform, drawSize / 2 - dX, drawSize / 2 - dY);
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ol.transform.scale(imageTransform, pixelScale, -pixelScale);
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ol.transform.rotate(imageTransform, -rotation);
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ol.transform.translate(imageTransform, -center[0] + dX / pixelScale, -center[1] - dY / pixelScale);
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var imageTransform = ol.transform.compose(this.imageTransform_,
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drawSize / 2 - dX, drawSize / 2 - dY,
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pixelScale, -pixelScale,
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-rotation,
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-center[0] + dX / pixelScale, -center[1] - dY / pixelScale);
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this.dispatchRenderEvent(renderContext, frameState, imageTransform);
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}
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if (rotation || hasRenderListeners) {
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@@ -148,13 +148,11 @@ ol.renderer.canvas.VectorTileLayer.prototype.renderTileReplays_ = function(
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if (pixelSpace) {
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origin = ol.extent.getTopLeft(tileExtent);
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tileTransform = ol.transform.reset(this.tmpTransform_);
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ol.transform.translate(tileTransform, offsetX, offsetY);
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ol.transform.scale(tileTransform,
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pixelScale * tilePixelResolution, pixelScale * tilePixelResolution);
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ol.transform.rotate(tileTransform, rotation);
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ol.transform.translate(tileTransform,
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(origin[0] - center[0]) / tilePixelResolution,
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(center[1] - origin[1]) / tilePixelResolution);
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tileTransform = ol.transform.compose(this.tmpTransform_,
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offsetX, offsetY,
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pixelScale * tilePixelResolution, pixelScale * tilePixelResolution,
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rotation,
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(origin[0] - center[0]) / tilePixelResolution, (center[1] - origin[1]) / tilePixelResolution);
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} else {
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tileTransform = transform;
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}
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@@ -118,14 +118,13 @@ ol.renderer.dom.ImageLayer.prototype.prepareFrame = function(frameState, layerSt
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var imageExtent = image.getExtent();
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var imageResolution = image.getResolution();
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var transform = ol.transform.create();
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ol.transform.translate(transform,
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frameState.size[0] / 2, frameState.size[1] / 2);
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ol.transform.scale(transform,
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imageResolution / viewResolution, imageResolution / viewResolution);
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ol.transform.rotate(transform, viewRotation);
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ol.transform.translate(transform,
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ol.transform.compose(transform,
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frameState.size[0] / 2, frameState.size[1] / 2,
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imageResolution / viewResolution, imageResolution / viewResolution,
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viewRotation,
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(imageExtent[0] - viewCenter[0]) / imageResolution,
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(viewCenter[1] - imageExtent[3]) / imageResolution);
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if (image != this.image_) {
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var imageElement = image.getImage(this);
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// Bootstrap sets the style max-width: 100% for all images, which breaks
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@@ -123,15 +123,14 @@ ol.renderer.dom.Map.prototype.dispatchComposeEvent_ = function(type, frameState)
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var context = this.context_;
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var canvas = context.canvas;
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var transform = ol.transform.reset(this.transform_);
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ol.transform.translate(transform, canvas.width / 2, canvas.height / 2);
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ol.transform.scale(transform,
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pixelRatio / viewState.resolution, -pixelRatio / viewState.resolution);
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ol.transform.rotate(transform, -viewState.rotation);
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ol.transform.translate(transform,
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var transform = ol.transform.compose(this.transform_,
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canvas.width / 2, canvas.height / 2,
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pixelRatio / viewState.resolution, -pixelRatio / viewState.resolution,
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-rotation,
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-viewState.center[0], -viewState.center[1]);
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var vectorContext = new ol.render.canvas.Immediate(context, pixelRatio,
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extent, this.transform_, rotation);
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extent, transform, rotation);
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var composeEvent = new ol.render.Event(type, map, vectorContext,
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frameState, context, null);
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map.dispatchEvent(composeEvent);
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@@ -210,13 +210,13 @@ ol.renderer.dom.TileLayer.prototype.prepareFrame = function(frameState, layerSta
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}
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resolution = tileLayerZ.getResolution();
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origin = tileLayerZ.getOrigin();
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ol.transform.translate(ol.transform.reset(transform),
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frameState.size[0] / 2, frameState.size[1] / 2);
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ol.transform.scale(transform,
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resolution / viewState.resolution, resolution / viewState.resolution);
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ol.transform.rotate(transform, viewState.rotation);
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ol.transform.translate(transform,
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ol.transform.compose(transform,
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frameState.size[0] / 2, frameState.size[1] / 2,
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resolution / viewState.resolution, resolution / viewState.resolution,
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viewState.rotation,
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(origin[0] - center[0]) / resolution, (center[1] - origin[1]) / resolution);
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tileLayerZ.setTransform(transform);
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if (tileLayerZKey in newTileLayerZKeys) {
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for (j = tileLayerZKey - 1; j >= 0; --j) {
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@@ -119,13 +119,11 @@ ol.renderer.dom.VectorLayer.prototype.composeFrame = function(frameState, layerS
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var imageWidth = viewWidth * pixelRatio;
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var imageHeight = viewHeight * pixelRatio;
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var transform = ol.transform.reset(this.transform_);
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ol.transform.translate(transform,
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pixelRatio * viewWidth / 2, pixelRatio * viewHeight / 2);
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ol.transform.scale(transform,
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pixelRatio / viewResolution, -pixelRatio / viewResolution);
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ol.transform.rotate(transform, -viewRotation);
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ol.transform.translate(transform, -viewCenter[0], -viewCenter[1]);
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var transform = ol.transform.compose(this.transform_,
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pixelRatio * viewWidth / 2, pixelRatio * viewHeight / 2,
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pixelRatio / viewResolution, -pixelRatio / viewResolution,
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-viewRotation,
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-viewCenter[0], -viewCenter[1]);
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var context = this.context_;
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@@ -69,13 +69,13 @@ ol.renderer.Map.prototype.calculateMatrices2D = function(frameState) {
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var pixelToCoordinateTransform = frameState.pixelToCoordinateTransform;
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goog.asserts.assert(coordinateToPixelTransform,
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'frameState has a coordinateToPixelTransform');
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ol.transform.translate(ol.transform.reset(coordinateToPixelTransform),
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frameState.size[0] / 2, frameState.size[1] / 2);
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ol.transform.scale(coordinateToPixelTransform,
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1 / viewState.resolution, -1 / viewState.resolution);
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ol.transform.rotate(coordinateToPixelTransform, -viewState.rotation);
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ol.transform.translate(coordinateToPixelTransform,
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ol.transform.compose(coordinateToPixelTransform,
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frameState.size[0] / 2, frameState.size[1] / 2,
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1 / viewState.resolution, -1 / viewState.resolution,
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-viewState.rotation,
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-viewState.center[0], -viewState.center[1]);
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ol.transform.invert(
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ol.transform.setFromArray(pixelToCoordinateTransform, coordinateToPixelTransform));
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};
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