Use ol.transform.compose() for common transform compositions

This commit is contained in:
Tim Schaub
2016-06-24 10:43:14 -06:00
committed by Andreas Hocevar
parent a655234cc3
commit 618cb389e5
12 changed files with 80 additions and 88 deletions

View File

@@ -184,14 +184,14 @@ ol.renderer.canvas.Layer.prototype.getImageTransform = goog.abstractMethod;
ol.renderer.canvas.Layer.prototype.getTransform = function(frameState, offsetX) {
var viewState = frameState.viewState;
var pixelRatio = frameState.pixelRatio;
var transform = ol.transform.reset(this.transform_);
ol.transform.translate(transform,
pixelRatio * frameState.size[0] / 2, pixelRatio * frameState.size[1] / 2);
ol.transform.scale(transform,
pixelRatio / viewState.resolution, -pixelRatio / viewState.resolution);
ol.transform.rotate(transform, -viewState.rotation);
return ol.transform.translate(transform,
-viewState.center[0] + offsetX, -viewState.center[1]);
var dx1 = pixelRatio * frameState.size[0] / 2;
var dy1 = pixelRatio * frameState.size[1] / 2;
var sx = pixelRatio / viewState.resolution;
var sy = -sx;
var angle = -viewState.rotation;
var dx2 = -viewState.center[0] + offsetX;
var dy2 = -viewState.center[1];
return ol.transform.compose(this.transform_, dx1, dy1, sx, sy, angle, dx2, dy2);
};

View File

@@ -120,17 +120,15 @@ ol.renderer.canvas.Map.prototype.dispatchComposeEvent_ = function(type, frameSta
* @return {!ol.Transform} Transform.
*/
ol.renderer.canvas.Map.prototype.getTransform = function(frameState) {
var pixelRatio = frameState.pixelRatio;
var viewState = frameState.viewState;
var resolution = viewState.resolution;
var transform = ol.transform.reset(this.transform_);
ol.transform.translate(transform,
this.canvas_.width / 2, this.canvas_.height / 2);
ol.transform.scale(transform,
pixelRatio / resolution, -pixelRatio / resolution);
ol.transform.rotate(transform, -viewState.rotation);
return ol.transform.translate(transform,
-viewState.center[0], -viewState.center[1]);
var dx1 = this.canvas_.width / 2;
var dy1 = this.canvas_.height / 2;
var sx = frameState.pixelRatio / viewState.resolution;
var sy = -sx;
var angle = -viewState.rotation;
var dx2 = -viewState.center[0];
var dy2 = -viewState.center[1];
return ol.transform.compose(this.transform_, dx1, dy1, sx, sy, angle, dx2, dy2);
};

View File

@@ -326,11 +326,11 @@ ol.renderer.canvas.TileLayer.prototype.renderTileImages = function(context, fram
if (hasRenderListeners) {
var dX = drawOffsetX - offsetX / drawScale + offsetX;
var dY = drawOffsetY - offsetY / drawScale + offsetY;
var imageTransform = ol.transform.reset(this.imageTransform_);
ol.transform.translate(imageTransform, drawSize / 2 - dX, drawSize / 2 - dY);
ol.transform.scale(imageTransform, pixelScale, -pixelScale);
ol.transform.rotate(imageTransform, -rotation);
ol.transform.translate(imageTransform, -center[0] + dX / pixelScale, -center[1] - dY / pixelScale);
var imageTransform = ol.transform.compose(this.imageTransform_,
drawSize / 2 - dX, drawSize / 2 - dY,
pixelScale, -pixelScale,
-rotation,
-center[0] + dX / pixelScale, -center[1] - dY / pixelScale);
this.dispatchRenderEvent(renderContext, frameState, imageTransform);
}
if (rotation || hasRenderListeners) {

View File

@@ -148,13 +148,11 @@ ol.renderer.canvas.VectorTileLayer.prototype.renderTileReplays_ = function(
if (pixelSpace) {
origin = ol.extent.getTopLeft(tileExtent);
tileTransform = ol.transform.reset(this.tmpTransform_);
ol.transform.translate(tileTransform, offsetX, offsetY);
ol.transform.scale(tileTransform,
pixelScale * tilePixelResolution, pixelScale * tilePixelResolution);
ol.transform.rotate(tileTransform, rotation);
ol.transform.translate(tileTransform,
(origin[0] - center[0]) / tilePixelResolution,
(center[1] - origin[1]) / tilePixelResolution);
tileTransform = ol.transform.compose(this.tmpTransform_,
offsetX, offsetY,
pixelScale * tilePixelResolution, pixelScale * tilePixelResolution,
rotation,
(origin[0] - center[0]) / tilePixelResolution, (center[1] - origin[1]) / tilePixelResolution);
} else {
tileTransform = transform;
}

View File

@@ -118,14 +118,13 @@ ol.renderer.dom.ImageLayer.prototype.prepareFrame = function(frameState, layerSt
var imageExtent = image.getExtent();
var imageResolution = image.getResolution();
var transform = ol.transform.create();
ol.transform.translate(transform,
frameState.size[0] / 2, frameState.size[1] / 2);
ol.transform.scale(transform,
imageResolution / viewResolution, imageResolution / viewResolution);
ol.transform.rotate(transform, viewRotation);
ol.transform.translate(transform,
ol.transform.compose(transform,
frameState.size[0] / 2, frameState.size[1] / 2,
imageResolution / viewResolution, imageResolution / viewResolution,
viewRotation,
(imageExtent[0] - viewCenter[0]) / imageResolution,
(viewCenter[1] - imageExtent[3]) / imageResolution);
if (image != this.image_) {
var imageElement = image.getImage(this);
// Bootstrap sets the style max-width: 100% for all images, which breaks

View File

@@ -123,15 +123,14 @@ ol.renderer.dom.Map.prototype.dispatchComposeEvent_ = function(type, frameState)
var context = this.context_;
var canvas = context.canvas;
var transform = ol.transform.reset(this.transform_);
ol.transform.translate(transform, canvas.width / 2, canvas.height / 2);
ol.transform.scale(transform,
pixelRatio / viewState.resolution, -pixelRatio / viewState.resolution);
ol.transform.rotate(transform, -viewState.rotation);
ol.transform.translate(transform,
var transform = ol.transform.compose(this.transform_,
canvas.width / 2, canvas.height / 2,
pixelRatio / viewState.resolution, -pixelRatio / viewState.resolution,
-rotation,
-viewState.center[0], -viewState.center[1]);
var vectorContext = new ol.render.canvas.Immediate(context, pixelRatio,
extent, this.transform_, rotation);
extent, transform, rotation);
var composeEvent = new ol.render.Event(type, map, vectorContext,
frameState, context, null);
map.dispatchEvent(composeEvent);

View File

@@ -210,13 +210,13 @@ ol.renderer.dom.TileLayer.prototype.prepareFrame = function(frameState, layerSta
}
resolution = tileLayerZ.getResolution();
origin = tileLayerZ.getOrigin();
ol.transform.translate(ol.transform.reset(transform),
frameState.size[0] / 2, frameState.size[1] / 2);
ol.transform.scale(transform,
resolution / viewState.resolution, resolution / viewState.resolution);
ol.transform.rotate(transform, viewState.rotation);
ol.transform.translate(transform,
ol.transform.compose(transform,
frameState.size[0] / 2, frameState.size[1] / 2,
resolution / viewState.resolution, resolution / viewState.resolution,
viewState.rotation,
(origin[0] - center[0]) / resolution, (center[1] - origin[1]) / resolution);
tileLayerZ.setTransform(transform);
if (tileLayerZKey in newTileLayerZKeys) {
for (j = tileLayerZKey - 1; j >= 0; --j) {

View File

@@ -119,13 +119,11 @@ ol.renderer.dom.VectorLayer.prototype.composeFrame = function(frameState, layerS
var imageWidth = viewWidth * pixelRatio;
var imageHeight = viewHeight * pixelRatio;
var transform = ol.transform.reset(this.transform_);
ol.transform.translate(transform,
pixelRatio * viewWidth / 2, pixelRatio * viewHeight / 2);
ol.transform.scale(transform,
pixelRatio / viewResolution, -pixelRatio / viewResolution);
ol.transform.rotate(transform, -viewRotation);
ol.transform.translate(transform, -viewCenter[0], -viewCenter[1]);
var transform = ol.transform.compose(this.transform_,
pixelRatio * viewWidth / 2, pixelRatio * viewHeight / 2,
pixelRatio / viewResolution, -pixelRatio / viewResolution,
-viewRotation,
-viewCenter[0], -viewCenter[1]);
var context = this.context_;

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@@ -69,13 +69,13 @@ ol.renderer.Map.prototype.calculateMatrices2D = function(frameState) {
var pixelToCoordinateTransform = frameState.pixelToCoordinateTransform;
goog.asserts.assert(coordinateToPixelTransform,
'frameState has a coordinateToPixelTransform');
ol.transform.translate(ol.transform.reset(coordinateToPixelTransform),
frameState.size[0] / 2, frameState.size[1] / 2);
ol.transform.scale(coordinateToPixelTransform,
1 / viewState.resolution, -1 / viewState.resolution);
ol.transform.rotate(coordinateToPixelTransform, -viewState.rotation);
ol.transform.translate(coordinateToPixelTransform,
ol.transform.compose(coordinateToPixelTransform,
frameState.size[0] / 2, frameState.size[1] / 2,
1 / viewState.resolution, -1 / viewState.resolution,
-viewState.rotation,
-viewState.center[0], -viewState.center[1]);
ol.transform.invert(
ol.transform.setFromArray(pixelToCoordinateTransform, coordinateToPixelTransform));
};