Merge pull request #7668 from ahocevar/hit-detect-text-background
Hit detect text background
This commit is contained in:
@@ -215,7 +215,7 @@ ol.render.canvas.PolygonReplay.prototype.setFillStrokeStyles_ = function(geometr
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var state = this.state;
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var fillStyle = state.fillStyle;
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if (fillStyle !== undefined) {
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this.updateFillStyle(state, this.applyFill, geometry);
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this.updateFillStyle(state, this.createFill, geometry);
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}
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if (state.strokeStyle !== undefined) {
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this.updateStrokeStyle(state, this.applyStroke);
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@@ -270,7 +270,16 @@ ol.render.canvas.Replay.prototype.replayImage_ = function(context, x, y, image,
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ol.extent.createOrUpdate(boxX, boxY, boxX + boxW, boxY + boxH, box);
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}
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var canvas = context.canvas;
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var intersects = box[0] <= canvas.width && box[2] >= 0 && box[1] <= canvas.height && box[3] >= 0;
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var strokePadding = strokeInstruction ? (strokeInstruction[2] * scale / 2) : 0;
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var intersects =
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box[0] - strokePadding <= canvas.width && box[2] + strokePadding >= 0 &&
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box[1] - strokePadding <= canvas.height && box[3] + strokePadding >= 0;
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if (snapToPixel) {
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x = Math.round(x);
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y = Math.round(y);
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}
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if (declutterGroup) {
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if (!intersects && declutterGroup[4] == 1) {
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return;
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@@ -956,15 +965,16 @@ ol.render.canvas.Replay.prototype.setFillStrokeStyle = function(fillStyle, strok
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/**
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* @param {ol.CanvasFillStrokeState} state State.
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* @param {ol.geom.Geometry|ol.render.Feature} geometry Geometry.
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* @return {Array.<*>} Fill instruction.
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*/
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ol.render.canvas.Replay.prototype.applyFill = function(state, geometry) {
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ol.render.canvas.Replay.prototype.createFill = function(state, geometry) {
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var fillStyle = state.fillStyle;
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var fillInstruction = [ol.render.canvas.Instruction.SET_FILL_STYLE, fillStyle];
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if (typeof fillStyle !== 'string') {
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var fillExtent = geometry.getExtent();
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fillInstruction.push([fillExtent[0], fillExtent[3]]);
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}
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this.instructions.push(fillInstruction);
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return fillInstruction;
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};
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@@ -972,25 +982,34 @@ ol.render.canvas.Replay.prototype.applyFill = function(state, geometry) {
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* @param {ol.CanvasFillStrokeState} state State.
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*/
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ol.render.canvas.Replay.prototype.applyStroke = function(state) {
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this.instructions.push([
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ol.render.canvas.Instruction.SET_STROKE_STYLE,
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state.strokeStyle, state.lineWidth * this.pixelRatio, state.lineCap,
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state.lineJoin, state.miterLimit,
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this.applyPixelRatio(state.lineDash), state.lineDashOffset * this.pixelRatio
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]);
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this.instructions.push(this.createStroke(state));
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};
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/**
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* @param {ol.CanvasFillStrokeState} state State.
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* @param {function(this:ol.render.canvas.Replay, ol.CanvasFillStrokeState, (ol.geom.Geometry|ol.render.Feature))} applyFill Apply fill.
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* @return {Array.<*>} Stroke instruction.
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*/
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ol.render.canvas.Replay.prototype.createStroke = function(state) {
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return [
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_ol_render_canvas_Instruction_.SET_STROKE_STYLE,
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state.strokeStyle, state.lineWidth * this.pixelRatio, state.lineCap,
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state.lineJoin, state.miterLimit,
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this.applyPixelRatio(state.lineDash), state.lineDashOffset * this.pixelRatio
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];
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};
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/**
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* @param {ol.CanvasFillStrokeState} state State.
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* @param {function(this:ol.render.canvas.Replay, ol.CanvasFillStrokeState, (ol.geom.Geometry|ol.render.Feature)):Array.<*>} createFill Create fill.
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* @param {ol.geom.Geometry|ol.render.Feature} geometry Geometry.
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*/
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ol.render.canvas.Replay.prototype.updateFillStyle = function(state, applyFill, geometry) {
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_ol_render_canvas_Replay_.prototype.updateFillStyle = function(state, createFill, geometry) {
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var fillStyle = state.fillStyle;
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if (typeof fillStyle !== 'string' || state.currentFillStyle != fillStyle) {
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if (fillStyle !== undefined) {
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applyFill.call(this, state, geometry);
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this.instructions.push(createFill.call(this, state, geometry));
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}
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state.currentFillStyle = fillStyle;
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}
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@@ -263,8 +263,10 @@ ol.render.canvas.TextReplay.prototype.drawText = function(geometry, feature) {
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this.beginGeometry(geometry, feature);
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if (textState.backgroundFill || textState.backgroundStroke) {
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this.setFillStrokeStyle(textState.backgroundFill, textState.backgroundStroke);
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this.updateFillStyle(this.state, this.applyFill, geometry);
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this.updateFillStyle(this.state, this.createFill, geometry);
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this.hitDetectionInstructions.push(this.createFill(this.state, geometry));
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this.updateStrokeStyle(this.state, this.applyStroke);
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this.hitDetectionInstructions.push(this.createStroke(this.state));
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}
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this.drawTextImage_(label, begin, end);
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this.endGeometry(geometry, feature);
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