Linked list structure for polygon renderer
This commit is contained in:
247
src/ol/structs/linkedlist.js
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247
src/ol/structs/linkedlist.js
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goog.provide('ol.structs.LinkedList');
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/**
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* Creates an empty linked list structure.
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*
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* @constructor
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* @param {boolean=} opt_circular The last item is connected to the first one,
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* and the first item to the last one. Default is true.
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*/
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ol.structs.LinkedList = function(opt_circular) {
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/**
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* @private
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* @type {ol.LinkedListItem|undefined}
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*/
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this.first_ = undefined;
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/**
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* @private
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* @type {ol.LinkedListItem|undefined}
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*/
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this.last_ = undefined;
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/**
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* @private
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* @type {ol.LinkedListItem|undefined}
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*/
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this.head_ = undefined;
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/**
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* @private
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* @type {boolean}
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*/
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this.circular_ = opt_circular === undefined ? true : opt_circular;
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/**
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* @private
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* @type {number}
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*/
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this.length_ = 0;
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};
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/**
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* Inserts an item into the linked list right after the current one.
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*
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* @param {?} data Item data.
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*/
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ol.structs.LinkedList.prototype.insertItem = function(data) {
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/** @type {ol.LinkedListItem} */
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var item = {
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prev: undefined,
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next: undefined,
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data: data
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};
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var head = this.head_;
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//Initialize the list.
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if (!head) {
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this.first_ = item;
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this.last_ = item;
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if (this.circular_) {
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item.next = item;
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item.prev = item;
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}
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} else {
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//Link the new item to the adjacent ones.
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var next = head.next;
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item.prev = head;
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item.next = next;
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head.next = item;
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if (next) {
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next.prev = item;
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}
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if (head === this.last_) {
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this.last_ = item;
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}
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}
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this.head_ = item;
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this.length_++;
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};
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/**
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* Removes the current item from the list. Sets the cursor to the next item,
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* if possible.
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*/
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ol.structs.LinkedList.prototype.removeItem = function() {
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var head = this.head_;
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if (head) {
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var next = head.next;
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var prev = head.prev;
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if (next) {
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next.prev = prev;
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}
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if (prev) {
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prev.next = next;
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}
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this.head_ = next || prev;
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if (this.first_ === this.last_) {
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this.head_ = undefined;
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this.first_ = undefined;
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this.last_ = undefined;
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} else if (this.first_ === head) {
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this.first_ = this.head_;
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} else if (this.last_ === head) {
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this.last_ = prev ? this.head_.prev : this.head_;
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}
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this.length_--;
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}
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};
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/**
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* Sets the cursor to the first item, and returns the associated data.
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*
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* @return {?} Item data.
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*/
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ol.structs.LinkedList.prototype.firstItem = function() {
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this.head_ = this.first_;
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if (this.head_) {
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return this.head_.data;
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}
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return undefined;
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};
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/**
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* Sets the cursor to the last item, and returns the associated data.
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*
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* @return {?} Item data.
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*/
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ol.structs.LinkedList.prototype.lastItem = function() {
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this.head_ = this.last_;
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if (this.head_) {
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return this.head_.data;
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}
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return undefined;
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};
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/**
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* Sets the cursor to the next item, and returns the associated data.
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*
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* @return {?} Item data.
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*/
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ol.structs.LinkedList.prototype.nextItem = function() {
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if (this.head_ && this.head_.next) {
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this.head_ = this.head_.next;
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return this.head_.data;
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}
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return undefined;
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};
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/**
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* Returns the next item's data without moving the cursor.
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*
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* @return {?} Item data.
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*/
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ol.structs.LinkedList.prototype.getNextItem = function() {
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if (this.head_ && this.head_.next) {
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return this.head_.next.data;
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}
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return undefined;
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};
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/**
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* Sets the cursor to the previous item, and returns the associated data.
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*
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* @return {?} Item data.
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*/
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ol.structs.LinkedList.prototype.prevItem = function() {
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if (this.head_ && this.head_.prev) {
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this.head_ = this.head_.prev;
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return this.head_.data;
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}
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return undefined;
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};
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/**
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* Returns the previous item's data without moving the cursor.
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*
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* @return {?} Item data.
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*/
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ol.structs.LinkedList.prototype.getPrevItem = function() {
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if (this.head_ && this.head_.prev) {
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return this.head_.prev.data;
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}
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return undefined;
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};
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/**
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* Returns the current item's data.
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*
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* @return {?} Item data.
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*/
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ol.structs.LinkedList.prototype.getCurrItem = function() {
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if (this.head_) {
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return this.head_.data;
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}
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return undefined;
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};
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/**
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* Sets the first item of the list. This only works for circular lists, and sets
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* the last item accordingly.
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*/
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ol.structs.LinkedList.prototype.setFirstItem = function() {
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if (this.circular_ && this.head_) {
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this.first_ = this.head_;
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this.last_ = this.head_.prev;
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}
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};
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/**
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* Concatenates two lists.
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* @param {ol.structs.LinkedList} list List to merge into the current list.
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*/
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ol.structs.LinkedList.prototype.concat = function(list) {
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if (list.head_) {
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if (this.head_) {
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var end = this.head_.next;
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this.head_.next = list.first_;
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list.first_.prev = this.head_;
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end.prev = list.last_;
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list.last_.next = end;
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this.length_ += list.length_;
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} else {
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this.head_ = list.head_;
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this.first_ = list.first_;
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this.last_ = list.last_;
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this.length_ = list.length_;
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}
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list.head_ = undefined;
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list.first_ = undefined;
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list.last_ = undefined;
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list.length_ = 0;
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}
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};
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/**
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* Returns the current length of the list.
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*
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* @return {number} Length.
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*/
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ol.structs.LinkedList.prototype.getLength = function() {
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return this.length_;
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};
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