Merge pull request #9994 from jahow/add-webgl-layer-type
Add a new layer type: WebGLPointsLayer
This commit is contained in:
@@ -1,8 +1,8 @@
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import WebGLLayerRenderer, {
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colorDecodeId,
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colorEncodeId,
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getBlankImageData, POINT_INSTRUCTIONS_COUNT, POINT_VERTEX_STRIDE,
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writePointFeatureInstructions, writePointFeatureToBuffers
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getBlankImageData,
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writePointFeatureToBuffers
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} from '../../../../../src/ol/renderer/webgl/Layer.js';
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import Layer from '../../../../../src/ol/layer/Layer.js';
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@@ -32,111 +32,36 @@ describe('ol.renderer.webgl.Layer', function() {
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});
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describe('writePointFeatureInstructions', function() {
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let instructions;
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beforeEach(function() {
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instructions = new Float32Array(100);
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});
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it('writes instructions corresponding to the given parameters', function() {
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const baseIndex = 17;
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writePointFeatureInstructions(instructions, baseIndex,
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1, 2, 3, 4, 5, 6,
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7, 8, true, [10, 11, 12, 13]);
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expect(instructions[baseIndex + 0]).to.eql(1);
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expect(instructions[baseIndex + 1]).to.eql(2);
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expect(instructions[baseIndex + 2]).to.eql(3);
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expect(instructions[baseIndex + 3]).to.eql(4);
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expect(instructions[baseIndex + 4]).to.eql(5);
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expect(instructions[baseIndex + 5]).to.eql(6);
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expect(instructions[baseIndex + 6]).to.eql(7);
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expect(instructions[baseIndex + 7]).to.eql(8);
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expect(instructions[baseIndex + 8]).to.eql(1);
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expect(instructions[baseIndex + 9]).to.eql(10);
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expect(instructions[baseIndex + 10]).to.eql(11);
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expect(instructions[baseIndex + 11]).to.eql(12);
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expect(instructions[baseIndex + 12]).to.eql(13);
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});
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it('correctly chains writes', function() {
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let baseIndex = 0;
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baseIndex = writePointFeatureInstructions(instructions, baseIndex,
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1, 2, 3, 4, 5, 6,
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7, 8, true, [10, 11, 12, 13]);
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baseIndex = writePointFeatureInstructions(instructions, baseIndex,
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1, 2, 3, 4, 5, 6,
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7, 8, true, [10, 11, 12, 13]);
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writePointFeatureInstructions(instructions, baseIndex,
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1, 2, 3, 4, 5, 6,
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7, 8, true, [10, 11, 12, 13]);
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expect(instructions[baseIndex + 0]).to.eql(1);
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expect(instructions[baseIndex + 1]).to.eql(2);
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expect(instructions[baseIndex + 2]).to.eql(3);
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expect(instructions[baseIndex + 3]).to.eql(4);
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expect(instructions[baseIndex + 4]).to.eql(5);
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expect(instructions[baseIndex + 5]).to.eql(6);
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expect(instructions[baseIndex + 6]).to.eql(7);
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expect(instructions[baseIndex + 7]).to.eql(8);
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expect(instructions[baseIndex + 8]).to.eql(1);
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expect(instructions[baseIndex + 9]).to.eql(10);
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expect(instructions[baseIndex + 10]).to.eql(11);
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expect(instructions[baseIndex + 11]).to.eql(12);
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expect(instructions[baseIndex + 12]).to.eql(13);
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});
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});
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describe('writePointFeatureToBuffers', function() {
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let vertexBuffer, indexBuffer, instructions, elementIndex;
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let vertexBuffer, indexBuffer, instructions;
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beforeEach(function() {
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vertexBuffer = new Float32Array(100);
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indexBuffer = new Uint32Array(100);
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instructions = new Float32Array(100);
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elementIndex = 3;
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writePointFeatureInstructions(instructions, elementIndex,
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1, 2, 3, 4, 5, 6,
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7, 8, true, [10, 11, 12, 13]);
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instructions.set([0, 0, 0, 0, 10, 11]);
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});
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it('writes correctly to the buffers (without custom attributes)', function() {
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const stride = POINT_VERTEX_STRIDE;
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const positions = writePointFeatureToBuffers(instructions, elementIndex, vertexBuffer, indexBuffer);
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const stride = 3;
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const positions = writePointFeatureToBuffers(instructions, 4, vertexBuffer, indexBuffer, 0);
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expect(vertexBuffer[0]).to.eql(1);
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expect(vertexBuffer[1]).to.eql(2);
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expect(vertexBuffer[2]).to.eql(-3.5);
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expect(vertexBuffer[3]).to.eql(-3.5);
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expect(vertexBuffer[4]).to.eql(3);
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expect(vertexBuffer[5]).to.eql(4);
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expect(vertexBuffer[6]).to.eql(8);
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expect(vertexBuffer[7]).to.eql(1);
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expect(vertexBuffer[8]).to.eql(10);
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expect(vertexBuffer[9]).to.eql(11);
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expect(vertexBuffer[10]).to.eql(12);
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expect(vertexBuffer[11]).to.eql(13);
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expect(vertexBuffer[0]).to.eql(10);
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expect(vertexBuffer[1]).to.eql(11);
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expect(vertexBuffer[2]).to.eql(0);
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expect(vertexBuffer[stride + 0]).to.eql(1);
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expect(vertexBuffer[stride + 1]).to.eql(2);
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expect(vertexBuffer[stride + 2]).to.eql(+3.5);
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expect(vertexBuffer[stride + 3]).to.eql(-3.5);
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expect(vertexBuffer[stride + 4]).to.eql(5);
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expect(vertexBuffer[stride + 5]).to.eql(4);
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expect(vertexBuffer[stride + 0]).to.eql(10);
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expect(vertexBuffer[stride + 1]).to.eql(11);
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expect(vertexBuffer[stride + 2]).to.eql(1);
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expect(vertexBuffer[stride * 2 + 0]).to.eql(1);
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expect(vertexBuffer[stride * 2 + 1]).to.eql(2);
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expect(vertexBuffer[stride * 2 + 2]).to.eql(+3.5);
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expect(vertexBuffer[stride * 2 + 3]).to.eql(+3.5);
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expect(vertexBuffer[stride * 2 + 4]).to.eql(5);
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expect(vertexBuffer[stride * 2 + 5]).to.eql(6);
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expect(vertexBuffer[stride * 2 + 0]).to.eql(10);
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expect(vertexBuffer[stride * 2 + 1]).to.eql(11);
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expect(vertexBuffer[stride * 2 + 2]).to.eql(2);
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expect(vertexBuffer[stride * 3 + 0]).to.eql(1);
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expect(vertexBuffer[stride * 3 + 1]).to.eql(2);
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expect(vertexBuffer[stride * 3 + 2]).to.eql(-3.5);
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expect(vertexBuffer[stride * 3 + 3]).to.eql(+3.5);
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expect(vertexBuffer[stride * 3 + 4]).to.eql(3);
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expect(vertexBuffer[stride * 3 + 5]).to.eql(6);
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expect(vertexBuffer[stride * 3 + 0]).to.eql(10);
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expect(vertexBuffer[stride * 3 + 1]).to.eql(11);
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expect(vertexBuffer[stride * 3 + 2]).to.eql(3);
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expect(indexBuffer[0]).to.eql(0);
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expect(indexBuffer[1]).to.eql(1);
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@@ -149,43 +74,34 @@ describe('ol.renderer.webgl.Layer', function() {
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expect(positions.vertexPosition).to.eql(stride * 4);
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});
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it('writes correctly to the buffers (with custom attributes)', function() {
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instructions[elementIndex + POINT_INSTRUCTIONS_COUNT] = 101;
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instructions[elementIndex + POINT_INSTRUCTIONS_COUNT + 1] = 102;
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instructions[elementIndex + POINT_INSTRUCTIONS_COUNT + 2] = 103;
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it('writes correctly to the buffers (with 2 custom attributes)', function() {
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instructions.set([0, 0, 0, 0, 0, 0, 0, 0, 10, 11, 12, 13]);
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const stride = 5;
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const positions = writePointFeatureToBuffers(instructions, 8, vertexBuffer, indexBuffer, 2);
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const stride = POINT_VERTEX_STRIDE + 3;
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const positions = writePointFeatureToBuffers(instructions, elementIndex, vertexBuffer, indexBuffer,
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undefined, POINT_INSTRUCTIONS_COUNT + 3);
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expect(vertexBuffer[0]).to.eql(10);
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expect(vertexBuffer[1]).to.eql(11);
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expect(vertexBuffer[2]).to.eql(0);
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expect(vertexBuffer[3]).to.eql(12);
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expect(vertexBuffer[4]).to.eql(13);
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expect(vertexBuffer[0]).to.eql(1);
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expect(vertexBuffer[1]).to.eql(2);
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expect(vertexBuffer[2]).to.eql(-3.5);
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expect(vertexBuffer[3]).to.eql(-3.5);
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expect(vertexBuffer[4]).to.eql(3);
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expect(vertexBuffer[5]).to.eql(4);
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expect(vertexBuffer[6]).to.eql(8);
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expect(vertexBuffer[7]).to.eql(1);
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expect(vertexBuffer[8]).to.eql(10);
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expect(vertexBuffer[9]).to.eql(11);
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expect(vertexBuffer[10]).to.eql(12);
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expect(vertexBuffer[11]).to.eql(13);
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expect(vertexBuffer[stride + 0]).to.eql(10);
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expect(vertexBuffer[stride + 1]).to.eql(11);
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expect(vertexBuffer[stride + 2]).to.eql(1);
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expect(vertexBuffer[stride + 3]).to.eql(12);
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expect(vertexBuffer[stride + 4]).to.eql(13);
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expect(vertexBuffer[12]).to.eql(101);
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expect(vertexBuffer[13]).to.eql(102);
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expect(vertexBuffer[14]).to.eql(103);
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expect(vertexBuffer[stride * 2 + 0]).to.eql(10);
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expect(vertexBuffer[stride * 2 + 1]).to.eql(11);
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expect(vertexBuffer[stride * 2 + 2]).to.eql(2);
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expect(vertexBuffer[stride * 2 + 3]).to.eql(12);
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expect(vertexBuffer[stride * 2 + 4]).to.eql(13);
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expect(vertexBuffer[stride + 12]).to.eql(101);
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expect(vertexBuffer[stride + 13]).to.eql(102);
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expect(vertexBuffer[stride + 14]).to.eql(103);
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expect(vertexBuffer[stride * 2 + 12]).to.eql(101);
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expect(vertexBuffer[stride * 2 + 13]).to.eql(102);
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expect(vertexBuffer[stride * 2 + 14]).to.eql(103);
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expect(vertexBuffer[stride * 3 + 12]).to.eql(101);
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expect(vertexBuffer[stride * 3 + 13]).to.eql(102);
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expect(vertexBuffer[stride * 3 + 14]).to.eql(103);
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expect(vertexBuffer[stride * 3 + 0]).to.eql(10);
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expect(vertexBuffer[stride * 3 + 1]).to.eql(11);
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expect(vertexBuffer[stride * 3 + 2]).to.eql(3);
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expect(vertexBuffer[stride * 3 + 3]).to.eql(12);
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expect(vertexBuffer[stride * 3 + 4]).to.eql(13);
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expect(indexBuffer[0]).to.eql(0);
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expect(indexBuffer[1]).to.eql(1);
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@@ -199,25 +115,23 @@ describe('ol.renderer.webgl.Layer', function() {
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});
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it('correctly chains buffer writes', function() {
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const stride = POINT_VERTEX_STRIDE;
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let positions = writePointFeatureToBuffers(instructions, elementIndex, vertexBuffer, indexBuffer);
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positions = writePointFeatureToBuffers(instructions, elementIndex, vertexBuffer, indexBuffer, positions);
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positions = writePointFeatureToBuffers(instructions, elementIndex, vertexBuffer, indexBuffer, positions);
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instructions.set([10, 11, 20, 21, 30, 31]);
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const stride = 3;
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let positions = writePointFeatureToBuffers(instructions, 0, vertexBuffer, indexBuffer, 0);
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positions = writePointFeatureToBuffers(instructions, 2, vertexBuffer, indexBuffer, 0, positions);
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positions = writePointFeatureToBuffers(instructions, 4, vertexBuffer, indexBuffer, 0, positions);
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expect(vertexBuffer[0]).to.eql(1);
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expect(vertexBuffer[1]).to.eql(2);
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expect(vertexBuffer[2]).to.eql(-3.5);
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expect(vertexBuffer[3]).to.eql(-3.5);
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expect(vertexBuffer[0]).to.eql(10);
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expect(vertexBuffer[1]).to.eql(11);
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expect(vertexBuffer[2]).to.eql(0);
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expect(vertexBuffer[stride * 4 + 0]).to.eql(1);
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expect(vertexBuffer[stride * 4 + 1]).to.eql(2);
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expect(vertexBuffer[stride * 4 + 2]).to.eql(-3.5);
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expect(vertexBuffer[stride * 4 + 3]).to.eql(-3.5);
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expect(vertexBuffer[stride * 4 + 0]).to.eql(20);
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expect(vertexBuffer[stride * 4 + 1]).to.eql(21);
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expect(vertexBuffer[stride * 4 + 2]).to.eql(0);
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expect(vertexBuffer[stride * 8 + 0]).to.eql(1);
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expect(vertexBuffer[stride * 8 + 1]).to.eql(2);
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expect(vertexBuffer[stride * 8 + 2]).to.eql(-3.5);
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expect(vertexBuffer[stride * 8 + 3]).to.eql(-3.5);
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expect(vertexBuffer[stride * 8 + 0]).to.eql(30);
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expect(vertexBuffer[stride * 8 + 1]).to.eql(31);
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expect(vertexBuffer[stride * 8 + 2]).to.eql(0);
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expect(indexBuffer[6 + 0]).to.eql(4);
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expect(indexBuffer[6 + 1]).to.eql(5);
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@@ -5,8 +5,8 @@ import VectorSource from '../../../../../src/ol/source/Vector.js';
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import WebGLPointsLayerRenderer from '../../../../../src/ol/renderer/webgl/PointsLayer.js';
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import {get as getProjection} from '../../../../../src/ol/proj.js';
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import ViewHint from '../../../../../src/ol/ViewHint.js';
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import {POINT_VERTEX_STRIDE, WebGLWorkerMessageType} from '../../../../../src/ol/renderer/webgl/Layer.js';
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import {create as createTransform, compose as composeTransform} from '../../../../../src/ol/transform.js';
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import {WebGLWorkerMessageType} from '../../../../../src/ol/renderer/webgl/Layer.js';
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import {compose as composeTransform, create as createTransform} from '../../../../../src/ol/transform.js';
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const baseFrameState = {
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viewHints: [],
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@@ -21,6 +21,54 @@ const baseFrameState = {
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pixelRatio: 1
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};
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const simpleVertexShader = `
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precision mediump float;
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uniform mat4 u_projectionMatrix;
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uniform mat4 u_offsetScaleMatrix;
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attribute vec2 a_position;
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attribute float a_index;
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void main(void) {
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mat4 offsetMatrix = u_offsetScaleMatrix;
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float offsetX = a_index == 0.0 || a_index == 3.0 ? -2.0 : 2.0;
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float offsetY = a_index == 0.0 || a_index == 1.0 ? -2.0 : 2.0;
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vec4 offsets = offsetMatrix * vec4(offsetX, offsetY, 0.0, 0.0);
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gl_Position = u_projectionMatrix * vec4(a_position, 0.0, 1.0) + offsets;
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}`;
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const simpleFragmentShader = `
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precision mediump float;
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void main(void) {
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gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0);
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}`;
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// these shaders support hit detection
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// they have a built-in size value of 4
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const hitVertexShader = `
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precision mediump float;
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uniform mat4 u_projectionMatrix;
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uniform mat4 u_offsetScaleMatrix;
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attribute vec2 a_position;
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attribute float a_index;
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attribute vec4 a_hitColor;
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varying vec4 v_hitColor;
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void main(void) {
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mat4 offsetMatrix = u_offsetScaleMatrix;
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float offsetX = a_index == 0.0 || a_index == 3.0 ? -2.0 : 2.0;
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float offsetY = a_index == 0.0 || a_index == 1.0 ? -2.0 : 2.0;
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vec4 offsets = offsetMatrix * vec4(offsetX, offsetY, 0.0, 0.0);
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gl_Position = u_projectionMatrix * vec4(a_position, 0.0, 1.0) + offsets;
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v_hitColor = a_hitColor;
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}`;
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const hitFragmentShader = `
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precision mediump float;
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varying vec4 v_hitColor;
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void main(void) {
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gl_FragColor = v_hitColor;
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}`;
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describe('ol.renderer.webgl.PointsLayer', function() {
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describe('constructor', function() {
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@@ -42,7 +90,10 @@ describe('ol.renderer.webgl.PointsLayer', function() {
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const layer = new VectorLayer({
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source: new VectorSource()
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});
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const renderer = new WebGLPointsLayerRenderer(layer);
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const renderer = new WebGLPointsLayerRenderer(layer, {
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vertexShader: simpleVertexShader,
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fragmentShader: simpleFragmentShader
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});
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expect(renderer).to.be.a(WebGLPointsLayerRenderer);
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});
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@@ -55,7 +106,12 @@ describe('ol.renderer.webgl.PointsLayer', function() {
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layer = new VectorLayer({
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source: new VectorSource()
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});
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renderer = new WebGLPointsLayerRenderer(layer);
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renderer = new WebGLPointsLayerRenderer(layer, {
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vertexShader: simpleVertexShader,
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fragmentShader: simpleFragmentShader,
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hitVertexShader: hitVertexShader,
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hitFragmentShader: hitFragmentShader
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});
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frameState = Object.assign({
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size: [2, 2],
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extent: [-100, -100, 100, 100]
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@@ -77,7 +133,7 @@ describe('ol.renderer.webgl.PointsLayer', function() {
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}));
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renderer.prepareFrame(frameState);
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const attributePerVertex = POINT_VERTEX_STRIDE;
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const attributePerVertex = 3;
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renderer.worker_.addEventListener('message', function(event) {
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if (event.data.type !== WebGLWorkerMessageType.GENERATE_BUFFERS) {
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@@ -94,6 +150,35 @@ describe('ol.renderer.webgl.PointsLayer', function() {
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});
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});
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it('fills up the hit render buffer with 2 triangles per point', function(done) {
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layer.getSource().addFeature(new Feature({
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geometry: new Point([10, 20])
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}));
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layer.getSource().addFeature(new Feature({
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geometry: new Point([30, 40])
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}));
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renderer.prepareFrame(frameState);
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const attributePerVertex = 8;
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renderer.worker_.addEventListener('message', function(event) {
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if (event.data.type !== WebGLWorkerMessageType.GENERATE_BUFFERS) {
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return;
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}
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if (!renderer.hitVerticesBuffer_.getArray()) {
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return;
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}
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expect(renderer.hitVerticesBuffer_.getArray().length).to.eql(2 * 4 * attributePerVertex);
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expect(renderer.indicesBuffer_.getArray().length).to.eql(2 * 6);
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expect(renderer.hitVerticesBuffer_.getArray()[0]).to.eql(10);
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expect(renderer.hitVerticesBuffer_.getArray()[1]).to.eql(20);
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expect(renderer.hitVerticesBuffer_.getArray()[4 * attributePerVertex + 0]).to.eql(30);
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expect(renderer.hitVerticesBuffer_.getArray()[4 * attributePerVertex + 1]).to.eql(40);
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done();
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});
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});
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||||
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it('clears the buffers when the features are gone', function(done) {
|
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const source = layer.getSource();
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source.addFeature(new Feature({
|
||||
@@ -109,7 +194,7 @@ describe('ol.renderer.webgl.PointsLayer', function() {
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if (event.data.type !== WebGLWorkerMessageType.GENERATE_BUFFERS) {
|
||||
return;
|
||||
}
|
||||
const attributePerVertex = 12;
|
||||
const attributePerVertex = 3;
|
||||
expect(renderer.verticesBuffer_.getArray().length).to.eql(4 * attributePerVertex);
|
||||
expect(renderer.indicesBuffer_.getArray().length).to.eql(6);
|
||||
done();
|
||||
@@ -162,9 +247,10 @@ describe('ol.renderer.webgl.PointsLayer', function() {
|
||||
})
|
||||
});
|
||||
renderer = new WebGLPointsLayerRenderer(layer, {
|
||||
sizeCallback: function() {
|
||||
return 4;
|
||||
}
|
||||
vertexShader: simpleVertexShader,
|
||||
fragmentShader: simpleFragmentShader,
|
||||
hitVertexShader: hitVertexShader,
|
||||
hitFragmentShader: hitFragmentShader
|
||||
});
|
||||
});
|
||||
|
||||
@@ -254,4 +340,22 @@ describe('ol.renderer.webgl.PointsLayer', function() {
|
||||
});
|
||||
});
|
||||
|
||||
describe('#disposeInternal', function() {
|
||||
it('terminates the worker and calls dispose on the helper', function() {
|
||||
const layer = new VectorLayer({
|
||||
source: new VectorSource()
|
||||
});
|
||||
const renderer = new WebGLPointsLayerRenderer(layer, {
|
||||
vertexShader: simpleVertexShader,
|
||||
fragmentShader: simpleFragmentShader
|
||||
});
|
||||
|
||||
const spyHelper = sinon.spy(renderer.helper, 'disposeInternal');
|
||||
const spyWorker = sinon.spy(renderer.worker_, 'terminate');
|
||||
renderer.disposeInternal();
|
||||
expect(spyHelper.called).to.be(true);
|
||||
expect(spyWorker.called).to.be(true);
|
||||
});
|
||||
});
|
||||
|
||||
});
|
||||
|
||||
@@ -2,8 +2,10 @@ import WebGLHelper from '../../../../src/ol/webgl/Helper.js';
|
||||
import {
|
||||
create as createTransform,
|
||||
rotate as rotateTransform,
|
||||
scale as scaleTransform, translate as translateTransform
|
||||
scale as scaleTransform,
|
||||
translate as translateTransform
|
||||
} from '../../../../src/ol/transform.js';
|
||||
import {FLOAT} from '../../../../src/ol/webgl.js';
|
||||
|
||||
|
||||
const VERTEX_SHADER = `
|
||||
@@ -290,4 +292,64 @@ describe('ol.webgl.WebGLHelper', function() {
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
describe('#enableAttributes', function() {
|
||||
let baseAttrs, h;
|
||||
|
||||
beforeEach(function() {
|
||||
h = new WebGLHelper();
|
||||
baseAttrs = [
|
||||
{
|
||||
name: 'attr1',
|
||||
size: 3
|
||||
},
|
||||
{
|
||||
name: 'attr2',
|
||||
size: 2
|
||||
},
|
||||
{
|
||||
name: 'attr3',
|
||||
size: 1
|
||||
}
|
||||
];
|
||||
h.useProgram(h.getProgram(FRAGMENT_SHADER, `
|
||||
precision mediump float;
|
||||
|
||||
uniform mat4 u_projectionMatrix;
|
||||
uniform mat4 u_offsetScaleMatrix;
|
||||
uniform mat4 u_offsetRotateMatrix;
|
||||
|
||||
attribute vec3 attr1;
|
||||
attribute vec2 attr2;
|
||||
attribute float attr3;
|
||||
uniform float u_test;
|
||||
|
||||
void main(void) {
|
||||
gl_Position = vec4(u_test, a_test, 0.0, 1.0);
|
||||
}`));
|
||||
});
|
||||
|
||||
it('enables attributes based on the given array (FLOAT)', function() {
|
||||
const spy = sinon.spy(h, 'enableAttributeArray_');
|
||||
h.enableAttributes(baseAttrs);
|
||||
const bytesPerFloat = Float32Array.BYTES_PER_ELEMENT;
|
||||
|
||||
expect(spy.callCount).to.eql(3);
|
||||
expect(spy.getCall(0).args[0]).to.eql('attr1');
|
||||
expect(spy.getCall(0).args[1]).to.eql(3);
|
||||
expect(spy.getCall(0).args[2]).to.eql(FLOAT);
|
||||
expect(spy.getCall(0).args[3]).to.eql(6 * bytesPerFloat);
|
||||
expect(spy.getCall(0).args[4]).to.eql(0);
|
||||
expect(spy.getCall(1).args[0]).to.eql('attr2');
|
||||
expect(spy.getCall(1).args[1]).to.eql(2);
|
||||
expect(spy.getCall(1).args[2]).to.eql(FLOAT);
|
||||
expect(spy.getCall(1).args[3]).to.eql(6 * bytesPerFloat);
|
||||
expect(spy.getCall(1).args[4]).to.eql(3 * bytesPerFloat);
|
||||
expect(spy.getCall(2).args[0]).to.eql('attr3');
|
||||
expect(spy.getCall(2).args[1]).to.eql(1);
|
||||
expect(spy.getCall(2).args[2]).to.eql(FLOAT);
|
||||
expect(spy.getCall(2).args[3]).to.eql(6 * bytesPerFloat);
|
||||
expect(spy.getCall(2).args[4]).to.eql(5 * bytesPerFloat);
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
199
test/spec/ol/webgl/shaderbuilder.test.js
Normal file
199
test/spec/ol/webgl/shaderbuilder.test.js
Normal file
@@ -0,0 +1,199 @@
|
||||
import {
|
||||
getSymbolVertexShader,
|
||||
formatNumber,
|
||||
getSymbolFragmentShader,
|
||||
formatColor, formatArray
|
||||
} from '../../../../src/ol/webgl/ShaderBuilder.js';
|
||||
|
||||
describe('ol.webgl.ShaderBuilder', function() {
|
||||
|
||||
describe('formatNumber', function() {
|
||||
it('does a simple transform when a fraction is present', function() {
|
||||
expect(formatNumber(1.3456)).to.eql('1.3456');
|
||||
});
|
||||
it('adds a fraction separator when missing', function() {
|
||||
expect(formatNumber(1)).to.eql('1.0');
|
||||
expect(formatNumber(2.0)).to.eql('2.0');
|
||||
});
|
||||
});
|
||||
|
||||
describe('formatArray', function() {
|
||||
it('outputs numbers with dot separators', function() {
|
||||
expect(formatArray([1, 0, 3.45, 0.8888])).to.eql('1.0, 0.0, 3.45, 0.8888');
|
||||
});
|
||||
});
|
||||
|
||||
describe('formatColor', function() {
|
||||
it('normalizes color and outputs numbers with dot separators', function() {
|
||||
expect(formatColor([100, 0, 255, 1])).to.eql('0.39215686274509803, 0.0, 1.0, 1.0');
|
||||
});
|
||||
});
|
||||
|
||||
describe('getSymbolVertexShader', function() {
|
||||
it('generates a symbol vertex shader (with varying)', function() {
|
||||
const parameters = {
|
||||
varyings: [{
|
||||
name: 'v_opacity',
|
||||
type: 'float',
|
||||
expression: formatNumber(0.4)
|
||||
}, {
|
||||
name: 'v_test',
|
||||
type: 'vec3',
|
||||
expression: 'vec3(' + formatArray([1, 2, 3]) + ')'
|
||||
}],
|
||||
sizeExpression: 'vec2(' + formatNumber(6) + ')',
|
||||
offsetExpression: 'vec2(' + formatArray([5, -7]) + ')',
|
||||
colorExpression: 'vec4(' + formatColor([80, 0, 255, 1]) + ')',
|
||||
texCoordExpression: 'vec4(' + formatArray([0, 0.5, 0.5, 1]) + ')',
|
||||
rotateWithView: false
|
||||
};
|
||||
|
||||
expect(getSymbolVertexShader(parameters)).to.eql(`precision mediump float;
|
||||
uniform mat4 u_projectionMatrix;
|
||||
uniform mat4 u_offsetScaleMatrix;
|
||||
uniform mat4 u_offsetRotateMatrix;
|
||||
|
||||
attribute vec2 a_position;
|
||||
attribute float a_index;
|
||||
|
||||
varying vec2 v_texCoord;
|
||||
varying float v_opacity;
|
||||
varying vec3 v_test;
|
||||
void main(void) {
|
||||
mat4 offsetMatrix = u_offsetScaleMatrix;
|
||||
vec2 size = vec2(6.0);
|
||||
vec2 offset = vec2(5.0, -7.0);
|
||||
float offsetX = a_index == 0.0 || a_index == 3.0 ? offset.x - size.x / 2.0 : offset.x + size.x / 2.0;
|
||||
float offsetY = a_index == 0.0 || a_index == 1.0 ? offset.y - size.y / 2.0 : offset.y + size.y / 2.0;
|
||||
vec4 offsets = offsetMatrix * vec4(offsetX, offsetY, 0.0, 0.0);
|
||||
gl_Position = u_projectionMatrix * vec4(a_position, 0.0, 1.0) + offsets;
|
||||
vec4 texCoord = vec4(0.0, 0.5, 0.5, 1.0);
|
||||
float u = a_index == 0.0 || a_index == 3.0 ? texCoord.s : texCoord.q;
|
||||
float v = a_index == 2.0 || a_index == 3.0 ? texCoord.t : texCoord.p;
|
||||
v_texCoord = vec2(u, v);
|
||||
v_opacity = 0.4;
|
||||
v_test = vec3(1.0, 2.0, 3.0);
|
||||
}`);
|
||||
});
|
||||
it('generates a symbol vertex shader (with uniforms and attributes)', function() {
|
||||
const parameters = {
|
||||
uniforms: ['float u_myUniform'],
|
||||
attributes: ['vec2 a_myAttr'],
|
||||
sizeExpression: 'vec2(' + formatNumber(6) + ')',
|
||||
offsetExpression: 'vec2(' + formatArray([5, -7]) + ')',
|
||||
colorExpression: 'vec4(' + formatColor([80, 0, 255, 1]) + ')',
|
||||
texCoordExpression: 'vec4(' + formatArray([0, 0.5, 0.5, 1]) + ')'
|
||||
};
|
||||
|
||||
expect(getSymbolVertexShader(parameters)).to.eql(`precision mediump float;
|
||||
uniform mat4 u_projectionMatrix;
|
||||
uniform mat4 u_offsetScaleMatrix;
|
||||
uniform mat4 u_offsetRotateMatrix;
|
||||
uniform float u_myUniform;
|
||||
attribute vec2 a_position;
|
||||
attribute float a_index;
|
||||
attribute vec2 a_myAttr;
|
||||
varying vec2 v_texCoord;
|
||||
|
||||
void main(void) {
|
||||
mat4 offsetMatrix = u_offsetScaleMatrix;
|
||||
vec2 size = vec2(6.0);
|
||||
vec2 offset = vec2(5.0, -7.0);
|
||||
float offsetX = a_index == 0.0 || a_index == 3.0 ? offset.x - size.x / 2.0 : offset.x + size.x / 2.0;
|
||||
float offsetY = a_index == 0.0 || a_index == 1.0 ? offset.y - size.y / 2.0 : offset.y + size.y / 2.0;
|
||||
vec4 offsets = offsetMatrix * vec4(offsetX, offsetY, 0.0, 0.0);
|
||||
gl_Position = u_projectionMatrix * vec4(a_position, 0.0, 1.0) + offsets;
|
||||
vec4 texCoord = vec4(0.0, 0.5, 0.5, 1.0);
|
||||
float u = a_index == 0.0 || a_index == 3.0 ? texCoord.s : texCoord.q;
|
||||
float v = a_index == 2.0 || a_index == 3.0 ? texCoord.t : texCoord.p;
|
||||
v_texCoord = vec2(u, v);
|
||||
|
||||
}`);
|
||||
});
|
||||
it('generates a symbol vertex shader (with rotateWithView)', function() {
|
||||
const parameters = {
|
||||
sizeExpression: 'vec2(' + formatNumber(6) + ')',
|
||||
offsetExpression: 'vec2(' + formatArray([5, -7]) + ')',
|
||||
colorExpression: 'vec4(' + formatColor([80, 0, 255, 1]) + ')',
|
||||
texCoordExpression: 'vec4(' + formatArray([0, 0.5, 0.5, 1]) + ')',
|
||||
rotateWithView: true
|
||||
};
|
||||
|
||||
expect(getSymbolVertexShader(parameters)).to.eql(`precision mediump float;
|
||||
uniform mat4 u_projectionMatrix;
|
||||
uniform mat4 u_offsetScaleMatrix;
|
||||
uniform mat4 u_offsetRotateMatrix;
|
||||
|
||||
attribute vec2 a_position;
|
||||
attribute float a_index;
|
||||
|
||||
varying vec2 v_texCoord;
|
||||
|
||||
void main(void) {
|
||||
mat4 offsetMatrix = u_offsetScaleMatrix * u_offsetRotateMatrix;
|
||||
vec2 size = vec2(6.0);
|
||||
vec2 offset = vec2(5.0, -7.0);
|
||||
float offsetX = a_index == 0.0 || a_index == 3.0 ? offset.x - size.x / 2.0 : offset.x + size.x / 2.0;
|
||||
float offsetY = a_index == 0.0 || a_index == 1.0 ? offset.y - size.y / 2.0 : offset.y + size.y / 2.0;
|
||||
vec4 offsets = offsetMatrix * vec4(offsetX, offsetY, 0.0, 0.0);
|
||||
gl_Position = u_projectionMatrix * vec4(a_position, 0.0, 1.0) + offsets;
|
||||
vec4 texCoord = vec4(0.0, 0.5, 0.5, 1.0);
|
||||
float u = a_index == 0.0 || a_index == 3.0 ? texCoord.s : texCoord.q;
|
||||
float v = a_index == 2.0 || a_index == 3.0 ? texCoord.t : texCoord.p;
|
||||
v_texCoord = vec2(u, v);
|
||||
|
||||
}`);
|
||||
});
|
||||
});
|
||||
|
||||
describe('getSymbolFragmentShader', function() {
|
||||
it('generates a symbol fragment shader (with varying)', function() {
|
||||
const parameters = {
|
||||
varyings: [{
|
||||
name: 'v_opacity',
|
||||
type: 'float',
|
||||
expression: formatNumber(0.4)
|
||||
}, {
|
||||
name: 'v_test',
|
||||
type: 'vec3',
|
||||
expression: 'vec3(' + formatArray([1, 2, 3]) + ')'
|
||||
}],
|
||||
sizeExpression: 'vec2(' + formatNumber(6) + ')',
|
||||
offsetExpression: 'vec2(' + formatArray([5, -7]) + ')',
|
||||
colorExpression: 'vec4(' + formatColor([80, 0, 255]) + ', v_opacity)',
|
||||
texCoordExpression: 'vec4(' + formatArray([0, 0.5, 0.5, 1]) + ')',
|
||||
rotateWithView: false
|
||||
};
|
||||
|
||||
expect(getSymbolFragmentShader(parameters)).to.eql(`precision mediump float;
|
||||
|
||||
varying vec2 v_texCoord;
|
||||
varying float v_opacity;
|
||||
varying vec3 v_test;
|
||||
void main(void) {
|
||||
gl_FragColor = vec4(0.3137254901960784, 0.0, 1.0, v_opacity);
|
||||
gl_FragColor.rgb *= gl_FragColor.a;
|
||||
}`);
|
||||
});
|
||||
it('generates a symbol fragment shader (with uniforms)', function() {
|
||||
const parameters = {
|
||||
uniforms: ['float u_myUniform', 'vec2 u_myUniform2'],
|
||||
sizeExpression: 'vec2(' + formatNumber(6) + ')',
|
||||
offsetExpression: 'vec2(' + formatArray([5, -7]) + ')',
|
||||
colorExpression: 'vec4(' + formatColor([255, 255, 255, 1]) + ')',
|
||||
texCoordExpression: 'vec4(' + formatArray([0, 0.5, 0.5, 1]) + ')'
|
||||
};
|
||||
|
||||
expect(getSymbolFragmentShader(parameters)).to.eql(`precision mediump float;
|
||||
uniform float u_myUniform;
|
||||
uniform vec2 u_myUniform2;
|
||||
varying vec2 v_texCoord;
|
||||
|
||||
void main(void) {
|
||||
gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0);
|
||||
gl_FragColor.rgb *= gl_FragColor.a;
|
||||
}`);
|
||||
});
|
||||
});
|
||||
|
||||
});
|
||||
@@ -1,6 +1,5 @@
|
||||
import {create} from '../../../../src/ol/worker/webgl.js';
|
||||
import {
|
||||
POINT_INSTRUCTIONS_COUNT,
|
||||
WebGLWorkerMessageType
|
||||
} from '../../../../src/ol/renderer/webgl/Layer.js';
|
||||
|
||||
@@ -22,7 +21,9 @@ describe('ol/worker/webgl', function() {
|
||||
describe('messaging', function() {
|
||||
describe('GENERATE_BUFFERS', function() {
|
||||
it('responds with buffer data', function(done) {
|
||||
worker.addEventListener('error', done);
|
||||
worker.addEventListener('error', function(error) {
|
||||
expect().fail(error.message);
|
||||
});
|
||||
|
||||
worker.addEventListener('message', function(event) {
|
||||
expect(event.data.type).to.eql(WebGLWorkerMessageType.GENERATE_BUFFERS);
|
||||
@@ -34,11 +35,12 @@ describe('ol/worker/webgl', function() {
|
||||
done();
|
||||
});
|
||||
|
||||
const instructions = new Float32Array(POINT_INSTRUCTIONS_COUNT);
|
||||
const instructions = new Float32Array(10);
|
||||
|
||||
const message = {
|
||||
type: WebGLWorkerMessageType.GENERATE_BUFFERS,
|
||||
renderInstructions: instructions,
|
||||
customAttributesCount: 0,
|
||||
testInt: 101,
|
||||
testString: 'abcd'
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user