Refactor Hanadler.Point cancel/finalize to just call a cleanup and pass a
callback type, since otherwise they're the same thing. From sbenthall, r=me (Closes #1332) git-svn-id: http://svn.openlayers.org/trunk/openlayers@6154 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
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@@ -151,13 +151,7 @@ OpenLayers.Handler.Point = OpenLayers.Class(OpenLayers.Handler, {
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* Finish the geometry and call the "done" callback.
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*/
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finalize: function() {
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this.layer.renderer.clear();
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this.drawing = false;
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this.mouseDown = false;
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this.lastDown = null;
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this.lastUp = null;
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this.callback("done", [this.geometryClone()]);
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this.destroyFeature();
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this.cleanup("done");
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},
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/**
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@@ -165,12 +159,15 @@ OpenLayers.Handler.Point = OpenLayers.Class(OpenLayers.Handler, {
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* Finish the geometry and call the "cancel" callback.
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*/
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cancel: function() {
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this.layer.renderer.clear();
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this.drawing = false;
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this.cleanup("cancel");
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},
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cleanup: function(callback) {
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this.layer.eraseFeatures(this.point);
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this.mouseDown = false;
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this.lastDown = null;
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this.lastUp = null;
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this.callback("cancel", [this.geometryClone()]);
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this.callback(callback, [this.geometryClone()]);
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this.destroyFeature();
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},
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