Pass render target of previous layer to next layer
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@@ -87,7 +87,7 @@ class CompositeMapRenderer extends MapRenderer {
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const viewResolution = frameState.viewState.resolution;
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this.children_.length = 0;
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let element = null;
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let previousElement = null;
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for (let i = 0, ii = layerStatesArray.length; i < ii; ++i) {
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const layerState = layerStatesArray[i];
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if (!visibleAtResolution(layerState, viewResolution) ||
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@@ -96,9 +96,12 @@ class CompositeMapRenderer extends MapRenderer {
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}
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const layer = layerState.layer;
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element = layer.render(frameState);
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const element = layer.render(frameState, previousElement);
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if (element) {
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this.children_.push(element);
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previousElement = element;
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if (element !== this.children_[this.children_.length - 1]) {
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this.children_.push(element);
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}
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}
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}
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super.renderFrame(frameState);
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