Pass render target of previous layer to next layer

This commit is contained in:
ahocevar
2019-05-16 20:41:54 +02:00
parent b0fae46aa6
commit 606443bc6d
5 changed files with 65 additions and 18 deletions

View File

@@ -189,13 +189,15 @@ class Layer extends BaseLayer {
* In charge to manage the rendering of the layer. One layer type is
* bounded with one layer renderer.
* @param {?import("../PluggableMap.js").FrameState} frameState Frame state.
* @param {HTMLElement} target Target which the renderer may (but need not) use
* for rendering its content.
* @return {HTMLElement} The rendered element.
*/
render(frameState) {
render(frameState, target) {
const layerRenderer = this.getRenderer();
const layerState = this.getLayerState();
if (layerRenderer.prepareFrame(frameState, layerState)) {
return layerRenderer.renderFrame(frameState, layerState);
return layerRenderer.renderFrame(frameState, layerState, target);
}
}

View File

@@ -87,7 +87,7 @@ class CompositeMapRenderer extends MapRenderer {
const viewResolution = frameState.viewState.resolution;
this.children_.length = 0;
let element = null;
let previousElement = null;
for (let i = 0, ii = layerStatesArray.length; i < ii; ++i) {
const layerState = layerStatesArray[i];
if (!visibleAtResolution(layerState, viewResolution) ||
@@ -96,9 +96,12 @@ class CompositeMapRenderer extends MapRenderer {
}
const layer = layerState.layer;
element = layer.render(frameState);
const element = layer.render(frameState, previousElement);
if (element) {
this.children_.push(element);
previousElement = element;
if (element !== this.children_[this.children_.length - 1]) {
this.children_.push(element);
}
}
}
super.renderFrame(frameState);

View File

@@ -41,9 +41,10 @@ class LayerRenderer extends Observable {
* @abstract
* @param {import("../PluggableMap.js").FrameState} frameState Frame state.
* @param {import("../layer/Layer.js").State} layerState Layer state.
* @param {HTMLElement} target Target that may be used to render content to.
* @return {HTMLElement} The rendered element.
*/
renderFrame(frameState, layerState) {
renderFrame(frameState, layerState, target) {
return abstract();
}

View File

@@ -7,7 +7,8 @@ import RenderEvent from '../../render/Event.js';
import RenderEventType from '../../render/EventType.js';
import {rotateAtOffset} from '../../render/canvas.js';
import LayerRenderer from '../Layer.js';
import {create as createTransform, apply as applyTransform, compose as composeTransform} from '../../transform.js';
import {create as createTransform, apply as applyTransform, compose as composeTransform, toString as transformToString} from '../../transform.js';
import ContextEventType from '../../webgl/ContextEventType.js';
/**
* @abstract
@@ -55,12 +56,49 @@ class CanvasLayerRenderer extends LayerRenderer {
* @protected
* @type {CanvasRenderingContext2D}
*/
this.context = createCanvasContext2D();
this.context = null;
const canvas = this.context.canvas;
canvas.style.position = 'absolute';
canvas.style.transformOrigin = 'top left';
canvas.className = this.getLayer().getClassName();
}
/**
* Reuse the passed canvas's context, or create a new one.
* @protected
* @param {HTMLCanvasElement} canvas Canvas.
* @return {CanvasRenderingContext2D} context Context.
*/
useContext(canvas) {
let context;
if (canvas) {
context = canvas.getContext('2d');
}
if (!context) {
context = createCanvasContext2D();
canvas = context.canvas;
canvas.style.position = 'absolute';
canvas.style.transformOrigin = 'top left';
}
canvas.classList.add(this.getLayer().getClassName());
this.context = context;
return context;
}
/**
* @param {HTMLElement} target Potential render target.
* @param {import("../../transform").Transform} transform Transform.
* @return {HTMLCanvasElement} Canvas.
*/
getCanvas(target, transform) {
let canvas = null;
if (target) {
canvas = target.firstElementChild || target;
if (canvas && canvas instanceof HTMLCanvasElement && canvas.style.transform === transformToString(transform)) {
return canvas;
}
} else if (this.context) {
canvas = this.context.canvas;
this.context.clearRect(0, 0, canvas.width, canvas.height);
}
return canvas;
}
/**

View File

@@ -137,8 +137,7 @@ class CanvasTileLayerRenderer extends CanvasLayerRenderer {
* @inheritDoc
* @returns {HTMLElement} The rendered element.
*/
renderFrame(frameState, layerState) {
const context = this.context;
renderFrame(frameState, layerState, target) {
const viewState = frameState.viewState;
const projection = viewState.projection;
const viewResolution = viewState.resolution;
@@ -224,7 +223,6 @@ class CanvasTileLayerRenderer extends CanvasLayerRenderer {
}
const canvas = context.canvas;
const canvasScale = tileResolution / viewResolution;
// set forward and inverse pixel transforms
@@ -234,6 +232,10 @@ class CanvasTileLayerRenderer extends CanvasLayerRenderer {
rotation,
-width / 2, -height / 2
);
const context = this.useContext(this.getCanvas(target, this.pixelTransform_));
const canvas = context.canvas;
makeInverse(this.inversePixelTransform_, this.pixelTransform_);
// set scale transform for calculating tile positions on the canvas
@@ -247,8 +249,6 @@ class CanvasTileLayerRenderer extends CanvasLayerRenderer {
if (canvas.width != width || canvas.height != height) {
canvas.width = width;
canvas.height = height;
} else {
context.clearRect(0, 0, width, height);
}
if (layerState.extent) {
@@ -270,6 +270,8 @@ class CanvasTileLayerRenderer extends CanvasLayerRenderer {
}
});
const clips = [];
let currentClip;
for (let i = 0, ii = zs.length; i < ii; ++i) {
const currentZ = zs[i];
const currentTilePixelSize = tileSource.getTilePixelSize(currentZ, pixelRatio, projection);
@@ -299,6 +301,7 @@ class CanvasTileLayerRenderer extends CanvasLayerRenderer {
const w = nextX - x;
const h = nextY - y;
currentClip = [x, y, w, h];
this.drawTileImage(tile, frameState, x, y, w, h, tileGutter, z === currentZ);
this.renderedTiles.push(tile);
this.updateUsedTiles(frameState.usedTiles, tileSource, tile);
@@ -355,7 +358,7 @@ class CanvasTileLayerRenderer extends CanvasLayerRenderer {
const tileLayer = /** @type {import("../../layer/Tile.js").default} */ (this.getLayer());
const tileSource = tileLayer.getSource();
if (alpha === 1 && !tileSource.getOpaque(frameState.viewState.projection)) {
this.context.clearRect(x, y, w, h);
//this.context.clearRect(x, y, w, h);
}
const alphaChanged = alpha !== this.context.globalAlpha;
if (alphaChanged) {