Disable kinetic when multiple touches on screen
This commit is contained in:
@@ -38,6 +38,12 @@ ol.interaction.TouchPan = function(opt_kinetic) {
|
|||||||
*/
|
*/
|
||||||
this.lastCentroid = null;
|
this.lastCentroid = null;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @private
|
||||||
|
* @type {boolean}
|
||||||
|
*/
|
||||||
|
this.noKinetic_ = false;
|
||||||
|
|
||||||
};
|
};
|
||||||
goog.inherits(ol.interaction.TouchPan, ol.interaction.Touch);
|
goog.inherits(ol.interaction.TouchPan, ol.interaction.Touch);
|
||||||
|
|
||||||
@@ -74,7 +80,7 @@ ol.interaction.TouchPan.prototype.handleTouchEnd =
|
|||||||
var view = map.getView();
|
var view = map.getView();
|
||||||
if (this.targetTouches.length == 0) {
|
if (this.targetTouches.length == 0) {
|
||||||
view.setHint(ol.ViewHint.INTERACTING, -1);
|
view.setHint(ol.ViewHint.INTERACTING, -1);
|
||||||
if (this.kinetic_ && this.kinetic_.end()) {
|
if (!this.noKinetic_ && this.kinetic_ && this.kinetic_.end()) {
|
||||||
var distance = this.kinetic_.getDistance();
|
var distance = this.kinetic_.getDistance();
|
||||||
var angle = this.kinetic_.getAngle();
|
var angle = this.kinetic_.getAngle();
|
||||||
var center = view.getCenter();
|
var center = view.getCenter();
|
||||||
@@ -100,7 +106,7 @@ ol.interaction.TouchPan.prototype.handleTouchEnd =
|
|||||||
*/
|
*/
|
||||||
ol.interaction.TouchPan.prototype.handleTouchStart =
|
ol.interaction.TouchPan.prototype.handleTouchStart =
|
||||||
function(mapBrowserEvent) {
|
function(mapBrowserEvent) {
|
||||||
if (this.targetTouches.length >= 1) {
|
if (this.targetTouches.length > 0) {
|
||||||
var map = mapBrowserEvent.map;
|
var map = mapBrowserEvent.map;
|
||||||
var view = map.getView();
|
var view = map.getView();
|
||||||
this.lastCentroid = null;
|
this.lastCentroid = null;
|
||||||
@@ -114,6 +120,9 @@ ol.interaction.TouchPan.prototype.handleTouchStart =
|
|||||||
this.kinetic_.begin();
|
this.kinetic_.begin();
|
||||||
}
|
}
|
||||||
view.setHint(ol.ViewHint.INTERACTING, 1);
|
view.setHint(ol.ViewHint.INTERACTING, 1);
|
||||||
|
// No kinetic as soon as more than one fingers on the screen is
|
||||||
|
// detected. This is to prevent nasty pans after pinch.
|
||||||
|
this.noKinetic_ = this.targetTouches.length > 1;
|
||||||
return true;
|
return true;
|
||||||
} else {
|
} else {
|
||||||
return false;
|
return false;
|
||||||
|
|||||||
Reference in New Issue
Block a user