Use tile texture queue
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@@ -5,7 +5,6 @@ goog.provide('ol.renderer.webgl.TileLayer');
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goog.require('goog.array');
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goog.require('goog.object');
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goog.require('goog.structs.PriorityQueue');
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goog.require('goog.vec.Mat4');
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goog.require('goog.vec.Vec4');
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goog.require('goog.webgl');
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@@ -210,10 +209,8 @@ ol.renderer.webgl.TileLayer.prototype.renderFrame =
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var findLoadedTiles = goog.bind(tileSource.findLoadedTiles, tileSource,
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tilesToDrawByZ, getTileIfLoaded);
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var tilesToLoad = new goog.structs.PriorityQueue();
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var allTilesLoaded = true;
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var deltaX, deltaY, priority, tile, tileCenter, tileState, x, y;
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var tile, tileState, x, y;
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for (x = tileRange.minX; x <= tileRange.maxX; ++x) {
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for (y = tileRange.minY; y <= tileRange.maxY; ++y) {
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@@ -223,12 +220,6 @@ ol.renderer.webgl.TileLayer.prototype.renderFrame =
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if (mapRenderer.isTileTextureLoaded(tile)) {
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tilesToDrawByZ[z][tile.tileCoord.toString()] = tile;
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continue;
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} else {
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tileCenter = tileGrid.getTileCoordCenter(tile.tileCoord);
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deltaX = tileCenter.x - center.x;
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deltaY = tileCenter.y - center.y;
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priority = Math.sqrt(deltaX * deltaX + deltaY * deltaY);
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tilesToLoad.enqueue(priority, tile);
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}
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} else if (tileState == ol.TileState.ERROR ||
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tileState == ol.TileState.EMPTY) {
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@@ -263,19 +254,6 @@ ol.renderer.webgl.TileLayer.prototype.renderFrame =
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}, this);
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}, this);
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if (!tilesToLoad.isEmpty()) {
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frameState.postRenderFunctions.push(
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goog.partial(function(mapRenderer, tilesToLoad) {
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var i, tile;
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// FIXME determine a suitable number of textures to upload per frame
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for (i = 0; !tilesToLoad.isEmpty() && i < 4; ++i) {
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tile = /** @type {ol.Tile} */ (tilesToLoad.remove());
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mapRenderer.bindTileTexture(
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tile, goog.webgl.LINEAR, goog.webgl.LINEAR);
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}
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}, mapRenderer, tilesToLoad));
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}
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if (allTilesLoaded) {
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this.renderedTileRange_ = tileRange;
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this.renderedFramebufferExtent_ = framebufferExtent;
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@@ -288,8 +266,20 @@ ol.renderer.webgl.TileLayer.prototype.renderFrame =
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}
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this.updateUsedTiles(frameState.usedTiles, tileSource, z, tileRange);
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var tileTextureQueue = mapRenderer.getTileTextureQueue();
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this.manageTilePyramid(
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frameState, tileSource, tileGrid, projection, extent, z);
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frameState, tileSource, tileGrid, projection, extent, z,
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function(tile) {
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if (tile.getState() == ol.TileState.LOADED &&
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!mapRenderer.isTileTextureLoaded(tile) &&
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!tileTextureQueue.isKeyQueued(tile.getKey())) {
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tileTextureQueue.enqueue([
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tile,
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tileGrid.getTileCoordCenter(tile.tileCoord),
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tileGrid.getResolution(tile.tileCoord.z)
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]);
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}
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}, this);
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this.scheduleExpireCache(frameState, tileSource);
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var texCoordMatrix = this.texCoordMatrix;
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