Avoid unnecessary calls to tileGrid.getZForResolution()
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@@ -186,8 +186,7 @@ ol.renderer.webgl.TileLayer.prototype.prepareFrame = function(frameState, layerS
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var center = viewState.center;
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var extent = frameState.extent;
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var tileRange = tileGrid.getTileRangeForExtentAndResolution(
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extent, tileResolution);
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var tileRange = tileGrid.getTileRangeForExtentAndZ(extent, z);
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var framebufferExtent;
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if (this.renderedTileRange_ &&
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