Webgl / add a simple Layer renderer for common logic
This will eventually provides utilities for manipulating & rendering data
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45
test/spec/ol/renderer/webgl/layer.test.js
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45
test/spec/ol/renderer/webgl/layer.test.js
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import VectorLayer from '../../../../../src/ol/layer/Vector.js';
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import VectorSource from '../../../../../src/ol/source/Vector.js';
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import WebGLLayerRenderer, {getBlankTexture} from '../../../../../src/ol/renderer/webgl/Layer';
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describe('ol.renderer.webgl.Layer', function() {
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describe('constructor', function() {
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let target;
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beforeEach(function () {
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target = document.createElement('div');
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target.style.width = '256px';
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target.style.height = '256px';
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document.body.appendChild(target);
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});
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afterEach(function () {
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document.body.removeChild(target);
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});
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it('creates a new instance', function () {
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const layer = new VectorLayer({
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source: new VectorSource()
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});
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const renderer = new WebGLLayerRenderer(layer);
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expect(renderer).to.be.a(WebGLLayerRenderer);
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});
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});
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describe('getBlankTexture', function() {
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it('creates a 1x1 white texture', function() {
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const texture = getBlankTexture();
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expect(texture.height).to.eql(1);
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expect(texture.width).to.eql(1);
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expect(texture.data[0]).to.eql(255);
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expect(texture.data[1]).to.eql(255);
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expect(texture.data[2]).to.eql(255);
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expect(texture.data[3]).to.eql(255);
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});
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});
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});
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