Initial ear clipping algorithm
This commit is contained in:
@@ -6,7 +6,6 @@ goog.provide('ol.render.webgl.ReplayGroup');
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goog.require('ol');
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goog.require('ol');
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goog.require('ol.color');
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goog.require('ol.color');
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goog.require('ol.ext.earcut');
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goog.require('ol.extent');
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goog.require('ol.extent');
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goog.require('ol.obj');
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goog.require('ol.obj');
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goog.require('ol.render.ReplayGroup');
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goog.require('ol.render.ReplayGroup');
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@@ -27,6 +26,8 @@ goog.require('ol.render.webgl.polygonreplay.shader.Default.Locations');
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goog.require('ol.render.webgl.polygonreplay.shader.DefaultFragment');
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goog.require('ol.render.webgl.polygonreplay.shader.DefaultFragment');
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goog.require('ol.render.webgl.polygonreplay.shader.DefaultVertex');
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goog.require('ol.render.webgl.polygonreplay.shader.DefaultVertex');
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goog.require('ol.style.Stroke');
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goog.require('ol.style.Stroke');
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goog.require('ol.structs.LinkedList');
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goog.require('ol.structs.RBush');
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goog.require('ol.vec.Mat4');
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goog.require('ol.vec.Mat4');
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goog.require('ol.webgl');
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goog.require('ol.webgl');
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goog.require('ol.webgl.Buffer');
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goog.require('ol.webgl.Buffer');
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@@ -1214,8 +1215,8 @@ ol.render.webgl.LineStringReplay.prototype.drawCoordinates_ = function(flatCoord
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p2 = [flatCoordinates[i + stride], flatCoordinates[i + stride + 1]];
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p2 = [flatCoordinates[i + stride], flatCoordinates[i + stride + 1]];
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}
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}
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sign = ol.geom.flat.orient.linearRingIsClockwise([p0[0], p0[1], p1[0], p1[1], p2[0], p2[1]], 0, 6, 2)
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sign = ol.render.webgl.triangleIsCounterClockwise(p0[0], p0[1], p1[0], p1[1], p2[0], p2[1])
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? 1 : -1;
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? -1 : 1;
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numVertices = this.addVertices_(p0, p1, p2,
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numVertices = this.addVertices_(p0, p1, p2,
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sign * ol.render.webgl.lineStringInstruction.BEVEL_FIRST * (lineJoin || 1), numVertices);
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sign * ol.render.webgl.lineStringInstruction.BEVEL_FIRST * (lineJoin || 1), numVertices);
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@@ -1700,6 +1701,11 @@ ol.render.webgl.PolygonReplay = function(tolerance, maxExtent) {
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changed: false
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changed: false
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};
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};
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/**
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* @private
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*/
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this.rtree_ = new ol.structs.RBush();
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};
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};
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ol.inherits(ol.render.webgl.PolygonReplay, ol.render.webgl.Replay);
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ol.inherits(ol.render.webgl.PolygonReplay, ol.render.webgl.Replay);
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@@ -1707,21 +1713,525 @@ ol.inherits(ol.render.webgl.PolygonReplay, ol.render.webgl.Replay);
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/**
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/**
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* Draw one polygon.
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* Draw one polygon.
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* @param {Array.<number>} flatCoordinates Flat coordinates.
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* @param {Array.<number>} flatCoordinates Flat coordinates.
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* @param {Array.<number>|null} holeIndices Hole indices.
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* @param {Array.<Array.<number>>} holeFlatCoordinates Hole flat coordinates.
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* @param {number} stride Stride.
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* @param {number} stride Stride.
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* @private
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* @private
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*/
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*/
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ol.render.webgl.PolygonReplay.prototype.drawCoordinates_ = function(flatCoordinates, holeIndices, stride) {
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ol.render.webgl.PolygonReplay.prototype.drawCoordinates_ = function(
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flatCoordinates, holeFlatCoordinates, stride) {
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// Triangulate the polygon
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// Triangulate the polygon
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var nextIndex = this.vertices_.length / 2;
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var outerRing = new ol.structs.LinkedList();
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var triangulation = ol.ext.earcut(flatCoordinates, holeIndices, stride).map(function(curr) {
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// Initialize the outer ring
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return curr + nextIndex;
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var maxX = this.processFlatCoordinates_(flatCoordinates, stride, outerRing, true);
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});
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if (triangulation.length > 2) {
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// Eliminate holes, if there are any
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ol.array.extend(this.vertices_, flatCoordinates);
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if (holeFlatCoordinates.length) {
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ol.array.extend(this.indices_, triangulation);
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var i, ii;
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var holeLists = [];
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for (i = 0, ii = holeFlatCoordinates.length; i < ii; ++i) {
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var holeList = {
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list: new ol.structs.LinkedList(),
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maxX: undefined
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};
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holeLists.push(holeList);
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holeList.maxX = this.processFlatCoordinates_(holeFlatCoordinates[i],
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stride, holeList.list, false);
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}
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holeLists.sort(function(a, b) {
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return b.maxX - a.maxX;
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});
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for (i = 0; i < holeLists.length; ++i) {
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this.bridgeHole_(holeLists[i].list, holeLists[i].maxX, outerRing, maxX);
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}
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}
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}
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this.classifyPoints_(outerRing, false);
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this.triangulate_(outerRing);
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// We clear the R-Tree here, because hit detection does not call finish()
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this.rtree_.clear();
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};
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/**
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* Inserts flat coordinates in a linked list and adds them to the vertex buffer.
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* @private
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* @param {Array.<number>} flatCoordinates Flat coordinates.
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* @param {number} stride Stride.
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* @param {ol.structs.LinkedList} list Linked list.
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* @param {boolean} clockwise Coordinate order should be clockwise.
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* @return {number} Maximum X value.
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*/
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ol.render.webgl.PolygonReplay.prototype.processFlatCoordinates_ = function(
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flatCoordinates, stride, list, clockwise) {
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var isClockwise = ol.geom.flat.orient.linearRingIsClockwise(flatCoordinates,
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0, flatCoordinates.length, stride);
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var i, ii, maxX;
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var n = this.vertices_.length / 2;
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/** @type {ol.WebglPolygonVertex} */
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var start;
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/** @type {ol.WebglPolygonVertex} */
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var p0;
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/** @type {ol.WebglPolygonVertex} */
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var p1;
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if (clockwise === isClockwise) {
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start = this.createPoint_(flatCoordinates[0], flatCoordinates[1], n++);
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p0 = start;
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maxX = flatCoordinates[0];
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for (i = stride, ii = flatCoordinates.length; i < ii; i += stride) {
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p1 = this.createPoint_(flatCoordinates[i], flatCoordinates[i + 1], n++);
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this.insertItem_(p0, p1, list);
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maxX = flatCoordinates[i] > maxX ? flatCoordinates[i] : maxX;
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p0 = p1;
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}
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this.insertItem_(p1, start, list);
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} else {
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var end = flatCoordinates.length - stride;
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start = this.createPoint_(flatCoordinates[end], flatCoordinates[end + 1], n++);
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p0 = start;
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maxX = flatCoordinates[end];
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for (i = end - stride, ii = 0; i >= ii; i -= stride) {
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p1 = this.createPoint_(flatCoordinates[i], flatCoordinates[i + 1], n++);
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this.insertItem_(p0, p1, list);
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maxX = flatCoordinates[i] > maxX ? flatCoordinates[i] : maxX;
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p0 = p1;
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}
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this.insertItem_(p1, start, list);
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}
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return maxX;
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};
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/**
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* Classifies the points of a polygon list as convex, reflex. Removes collinear vertices.
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* @private
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* @param {ol.structs.LinkedList} list Polygon ring.
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* @param {boolean} ccw The orientation of the polygon is counter-clockwise.
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* @return {boolean} There were reclassified points.
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*/
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ol.render.webgl.PolygonReplay.prototype.classifyPoints_ = function(list, ccw) {
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var start = list.firstItem();
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var s0 = start;
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var s1 = list.nextItem();
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var pointsReclassified = false;
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do {
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var reflex = ccw ? ol.render.webgl.triangleIsCounterClockwise(s1.p1.x,
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s1.p1.y, s0.p1.x, s0.p1.y, s0.p0.x, s0.p0.y) :
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ol.render.webgl.triangleIsCounterClockwise(s0.p0.x, s0.p0.y, s0.p1.x,
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s0.p1.y, s1.p1.x, s1.p1.y);
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if (reflex === undefined) {
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this.removeItem_(s0, s1, list);
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pointsReclassified = true;
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if (s1 === start) {
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start = list.getNextItem();
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}
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s1 = s0;
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list.prevItem();
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} else if (s0.p1.reflex !== reflex) {
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s0.p1.reflex = reflex;
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pointsReclassified = true;
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}
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s0 = s1;
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s1 = list.nextItem();
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} while (s0 !== start);
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return pointsReclassified;
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};
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/**
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* @private
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* @param {ol.structs.LinkedList} hole Linked list of the hole.
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* @param {number} holeMaxX Maximum X value of the hole.
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* @param {ol.structs.LinkedList} list Linked list of the polygon.
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* @param {number} listMaxX Maximum X value of the polygon.
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*/
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ol.render.webgl.PolygonReplay.prototype.bridgeHole_ = function(hole, holeMaxX,
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list, listMaxX) {
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var seg = hole.firstItem();
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while (seg.p1.x !== holeMaxX) {
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seg = hole.nextItem();
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}
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var p1 = seg.p1;
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/** @type {ol.WebglPolygonVertex} */
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var p2 = {x: listMaxX, y: p1.y, i: -1};
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var minDist = Infinity;
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var i, ii, bestPoint;
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/** @type {ol.WebglPolygonVertex} */
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var p5;
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var intersectingSegments = this.getIntersections_({p0: p1, p1: p2}, true);
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for (i = 0, ii = intersectingSegments.length; i < ii; ++i) {
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var currSeg = intersectingSegments[i];
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if (currSeg.p0 !== p1 && currSeg.p1 !== p1) {
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var intersection = this.calculateIntersection_(p1, p2, currSeg.p0,
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currSeg.p1, true);
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var dist = Math.abs(p1.x - intersection[0]);
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if (dist < minDist) {
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minDist = dist;
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p5 = {x: intersection[0], y: intersection[1], i: -1};
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seg = currSeg;
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}
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}
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}
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bestPoint = seg.p1;
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var pointsInTriangle = this.getPointsInTriangle_(p1, p5, seg.p1);
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if (pointsInTriangle.length) {
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var theta = Infinity;
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for (i = 0, ii = pointsInTriangle.length; i < ii; ++i) {
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var currPoint = pointsInTriangle[i];
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var currTheta = Math.atan2(p1.y - currPoint.y, p2.x - currPoint.x);
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if (currTheta < theta || (currTheta === theta && currPoint.x < bestPoint.x)) {
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theta = currTheta;
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bestPoint = currPoint;
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}
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}
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}
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seg = list.firstItem();
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while (seg.p1 !== bestPoint) {
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seg = list.nextItem();
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}
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//We clone the bridge points as they can have different convexity.
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var p0Bridge = {x: p1.x, y: p1.y, i: p1.i, reflex: undefined};
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var p1Bridge = {x: seg.p1.x, y: seg.p1.y, i: seg.p1.i, reflex: undefined};
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hole.getNextItem().p0 = p0Bridge;
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this.insertItem_(p1, seg.p1, hole);
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this.insertItem_(p1Bridge, p0Bridge, hole);
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seg.p1 = p1Bridge;
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hole.setFirstItem();
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list.concat(hole);
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};
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/**
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* @private
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* @param {ol.structs.LinkedList} list Linked list of the polygon.
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*/
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ol.render.webgl.PolygonReplay.prototype.triangulate_ = function(list) {
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var ccw = false;
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var simple = this.isSimple_(list);
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var pass = 0;
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// Start clipping ears
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while (list.getLength() > 3) {
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if (simple) {
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if (!this.clipEars_(list, simple, ccw)) {
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if (!this.classifyPoints_(list, ccw)) {
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// We have the wrongly oriented remains of a self-intersecting polygon.
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pass++;
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if (pass > 1) {
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// Something went wrong.
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break;
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}
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ccw = !ccw;
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this.classifyPoints_(list, ccw);
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}
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}
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} else {
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if (!this.clipEars_(list, simple, ccw)) {
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// We ran out of ears, try to reclassify.
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if (!this.classifyPoints_(list, ccw)) {
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// We have a bad polygon, try to resolve local self-intersections.
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if (!this.resolveLocalSelfIntersections_(list)) {
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simple = this.isSimple_(list);
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if (!simple) {
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// We have a really bad polygon, try more time consuming methods.
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break;
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}
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}
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}
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}
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}
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}
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if (list.getLength() === 3) {
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var numIndices = this.indices_.length;
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this.indices_[numIndices++] = list.getPrevItem().p0.i;
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this.indices_[numIndices++] = list.getCurrItem().p0.i;
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this.indices_[numIndices++] = list.getNextItem().p0.i;
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}
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};
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/**
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* @private
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* @param {ol.structs.LinkedList} list Linked list of the polygon.
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* @param {boolean} simple The polygon is simple.
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* @param {boolean} ccw Orientation of the polygon is counter-clockwise.
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* @return {boolean} There were processed ears.
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*/
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ol.render.webgl.PolygonReplay.prototype.clipEars_ = function(list, simple, ccw) {
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var numIndices = this.indices_.length;
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var start = list.firstItem();
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var s0 = list.getPrevItem();
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var s1 = start;
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var s2 = list.nextItem();
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var s3 = list.getNextItem();
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var p0, p1, p2;
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var processedEars = false;
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do {
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p0 = s1.p0;
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p1 = s1.p1;
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p2 = s2.p1;
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if (p1.reflex === false) {
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// We might have a valid ear
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var diagonalIsInside = ccw ? this.diagonalIsInside_(s3.p1, p2, p1, p0,
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s0.p0) : this.diagonalIsInside_(s0.p0, p0, p1, p2, s3.p1);
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if ((simple || this.getIntersections_({p0: p0, p1: p2}).length === 0) &&
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diagonalIsInside && this.getPointsInTriangle_(p0, p1, p2, true).length === 0) {
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//The diagonal is completely inside the polygon
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if (p0.reflex === false || p2.reflex === false ||
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ol.geom.flat.orient.linearRingIsClockwise([s0.p0.x, s0.p0.y, p0.x,
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p0.y, p1.x, p1.y, p2.x, p2.y, s3.p1.x, s3.p1.y], 0, 10, 2) === !ccw) {
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//The diagonal is persumably valid, we have an ear
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this.indices_[numIndices++] = p0.i;
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this.indices_[numIndices++] = p1.i;
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this.indices_[numIndices++] = p2.i;
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this.removeItem_(s1, s2, list);
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if (s2 === start) {
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start = s3;
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}
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processedEars = true;
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}
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}
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}
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|
// Else we have a reflex point.
|
||||||
|
s0 = list.getPrevItem();
|
||||||
|
s1 = list.getCurrItem();
|
||||||
|
s2 = list.nextItem();
|
||||||
|
s3 = list.getNextItem();
|
||||||
|
} while (s1 !== start && list.getLength() > 3);
|
||||||
|
|
||||||
|
return processedEars;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @private
|
||||||
|
* @param {ol.structs.LinkedList} list Linked list of the polygon.
|
||||||
|
* @return {boolean} There were resolved intersections.
|
||||||
|
*/
|
||||||
|
ol.render.webgl.PolygonReplay.prototype.resolveLocalSelfIntersections_ = function(
|
||||||
|
list) {
|
||||||
|
var start = list.firstItem();
|
||||||
|
list.nextItem();
|
||||||
|
var s0 = start;
|
||||||
|
var s1 = list.nextItem();
|
||||||
|
var resolvedIntersections = false;
|
||||||
|
|
||||||
|
do {
|
||||||
|
var intersection = this.calculateIntersection_(s0.p0, s0.p1, s1.p0, s1.p1);
|
||||||
|
if (intersection) {
|
||||||
|
var numVertices = this.vertices_.length;
|
||||||
|
var numIndices = this.indices_.length;
|
||||||
|
var n = numVertices / 2;
|
||||||
|
var p = this.createPoint_(intersection[0], intersection[1], n);
|
||||||
|
|
||||||
|
var seg = list.prevItem();
|
||||||
|
list.removeItem();
|
||||||
|
this.rtree_.remove(seg);
|
||||||
|
s0.p1 = p;
|
||||||
|
s1.p0 = p;
|
||||||
|
this.rtree_.update([Math.min(s0.p0.x, s0.p1.x), Math.min(s0.p0.y, s0.p1.y),
|
||||||
|
Math.max(s0.p0.x, s0.p1.x), Math.max(s0.p0.y, s0.p1.y)], s0);
|
||||||
|
this.rtree_.update([Math.min(s1.p0.x, s1.p1.x), Math.min(s1.p0.y, s1.p1.y),
|
||||||
|
Math.max(s1.p0.x, s1.p1.x), Math.max(s1.p0.y, s1.p1.y)], s1);
|
||||||
|
this.indices_[numIndices++] = seg.p0.i;
|
||||||
|
this.indices_[numIndices++] = seg.p1.i;
|
||||||
|
this.indices_[numIndices++] = p.i;
|
||||||
|
|
||||||
|
resolvedIntersections = true;
|
||||||
|
if (start === seg) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
s0 = list.getPrevItem();
|
||||||
|
s1 = list.nextItem();
|
||||||
|
} while (s0 !== start);
|
||||||
|
return resolvedIntersections;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @private
|
||||||
|
* @param {ol.structs.LinkedList} list Linked list of the polygon.
|
||||||
|
* @return {boolean} The polygon is simple.
|
||||||
|
*/
|
||||||
|
ol.render.webgl.PolygonReplay.prototype.isSimple_ = function(list) {
|
||||||
|
var start = list.firstItem();
|
||||||
|
var seg = start;
|
||||||
|
do {
|
||||||
|
if (this.getIntersections_(seg).length) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
seg = list.nextItem();
|
||||||
|
} while (seg !== start);
|
||||||
|
return true;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @private
|
||||||
|
* @param {number} x X coordinate.
|
||||||
|
* @param {number} y Y coordinate.
|
||||||
|
* @param {number} i Index.
|
||||||
|
* @return {ol.WebglPolygonVertex} List item.
|
||||||
|
*/
|
||||||
|
ol.render.webgl.PolygonReplay.prototype.createPoint_ = function(x, y, i) {
|
||||||
|
var numVertices = this.vertices_.length;
|
||||||
|
this.vertices_[numVertices++] = x;
|
||||||
|
this.vertices_[numVertices++] = y;
|
||||||
|
/** @type {ol.WebglPolygonVertex} */
|
||||||
|
var p = {
|
||||||
|
x: x,
|
||||||
|
y: y,
|
||||||
|
i: i,
|
||||||
|
reflex: undefined
|
||||||
|
};
|
||||||
|
return p;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @private
|
||||||
|
* @param {ol.WebglPolygonVertex} p0 First point of segment.
|
||||||
|
* @param {ol.WebglPolygonVertex} p1 Second point of segment.
|
||||||
|
* @param {ol.structs.LinkedList} list Polygon ring.
|
||||||
|
*/
|
||||||
|
ol.render.webgl.PolygonReplay.prototype.insertItem_ = function(p0, p1, list) {
|
||||||
|
var seg = {
|
||||||
|
p0: p0,
|
||||||
|
p1: p1
|
||||||
|
};
|
||||||
|
list.insertItem(seg);
|
||||||
|
this.rtree_.insert([Math.min(p0.x, p1.x), Math.min(p0.y, p1.y),
|
||||||
|
Math.max(p0.x, p1.x), Math.max(p0.y, p1.y)], seg);
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @private
|
||||||
|
* @param {Object.<string, ol.WebglPolygonVertex>} s0 Segment before the remove candidate.
|
||||||
|
* @param {Object.<string, ol.WebglPolygonVertex>} s1 Remove candidate segment.
|
||||||
|
* @param {ol.structs.LinkedList} list Polygon ring.
|
||||||
|
*/
|
||||||
|
ol.render.webgl.PolygonReplay.prototype.removeItem_ = function(s0, s1, list) {
|
||||||
|
list.removeItem();
|
||||||
|
s0.p1 = s1.p1;
|
||||||
|
this.rtree_.remove(s1);
|
||||||
|
this.rtree_.update([Math.min(s0.p0.x, s0.p1.x), Math.min(s0.p0.y, s0.p1.y),
|
||||||
|
Math.max(s0.p0.x, s0.p1.x), Math.max(s0.p0.y, s0.p1.y)], s0);
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @private
|
||||||
|
* @param {ol.WebglPolygonVertex} p0 First point.
|
||||||
|
* @param {ol.WebglPolygonVertex} p1 Second point.
|
||||||
|
* @param {ol.WebglPolygonVertex} p2 Third point.
|
||||||
|
* @param {boolean=} opt_reflex Only include reflex points.
|
||||||
|
* @return {Array.<Object.<string, number>>} Points in the triangle.
|
||||||
|
*/
|
||||||
|
ol.render.webgl.PolygonReplay.prototype.getPointsInTriangle_ = function(p0, p1,
|
||||||
|
p2, opt_reflex) {
|
||||||
|
var i, ii, j, p;
|
||||||
|
var result = [];
|
||||||
|
var segmentsInExtent = this.rtree_.getInExtent([Math.min(p0.x, p1.x, p2.x),
|
||||||
|
Math.min(p0.y, p1.y, p2.y), Math.max(p0.x, p1.x, p2.x), Math.max(p0.y,
|
||||||
|
p1.y, p2.y)]);
|
||||||
|
for (i = 0, ii = segmentsInExtent.length; i < ii; ++i) {
|
||||||
|
for (j in segmentsInExtent[i]) {
|
||||||
|
p = segmentsInExtent[i][j];
|
||||||
|
if (p.x && p.y && (!opt_reflex || p.reflex)) {
|
||||||
|
if ((p.x !== p0.x || p.y !== p0.y) && (p.x !== p1.x || p.y !== p1.y) &&
|
||||||
|
(p.x !== p2.x || p.y !== p2.y) && result.indexOf(p) === -1 &&
|
||||||
|
ol.geom.flat.contains.linearRingContainsXY([p0.x, p0.y, p1.x, p1.y,
|
||||||
|
p2.x, p2.y], 0, 6, 2, p.x, p.y)) {
|
||||||
|
result.push(p);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return result;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @private
|
||||||
|
* @param {Object.<string, ol.WebglPolygonVertex>} segment Segment.
|
||||||
|
* @param {boolean=} opt_touch Touching segments should be considered an intersection.
|
||||||
|
* @return {Array.<Object.<string, ol.WebglPolygonVertex>>} Intersecting segments.
|
||||||
|
*/
|
||||||
|
ol.render.webgl.PolygonReplay.prototype.getIntersections_ = function(segment, opt_touch) {
|
||||||
|
var p0 = segment.p0;
|
||||||
|
var p1 = segment.p1;
|
||||||
|
var segmentsInExtent = this.rtree_.getInExtent([Math.min(p0.x, p1.x),
|
||||||
|
Math.min(p0.y, p1.y), Math.max(p0.x, p1.x), Math.max(p0.y, p1.y)]);
|
||||||
|
var result = [];
|
||||||
|
var i, ii;
|
||||||
|
for (i = 0, ii = segmentsInExtent.length; i < ii; ++i) {
|
||||||
|
var currSeg = segmentsInExtent[i];
|
||||||
|
if (segment !== currSeg && (opt_touch || currSeg.p0 !== p1 || currSeg.p1 !== p0) &&
|
||||||
|
this.calculateIntersection_(p0, p1, currSeg.p0, currSeg.p1, opt_touch)) {
|
||||||
|
result.push(currSeg);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return result;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Line intersection algorithm by Paul Bourke.
|
||||||
|
* @see http://paulbourke.net/geometry/pointlineplane/
|
||||||
|
*
|
||||||
|
* @private
|
||||||
|
* @param {ol.WebglPolygonVertex} p0 First point.
|
||||||
|
* @param {ol.WebglPolygonVertex} p1 Second point.
|
||||||
|
* @param {ol.WebglPolygonVertex} p2 Third point.
|
||||||
|
* @param {ol.WebglPolygonVertex} p3 Fourth point.
|
||||||
|
* @param {boolean=} opt_touch Touching segments should be considered an intersection.
|
||||||
|
* @return {Array.<number>|undefined} Intersection coordinates.
|
||||||
|
*/
|
||||||
|
ol.render.webgl.PolygonReplay.prototype.calculateIntersection_ = function(p0,
|
||||||
|
p1, p2, p3, opt_touch) {
|
||||||
|
var denom = (p3.y - p2.y) * (p1.x - p0.x) - (p3.x - p2.x) * (p1.y - p0.y);
|
||||||
|
if (denom !== 0) {
|
||||||
|
var ua = ((p3.x - p2.x) * (p0.y - p2.y) - (p3.y - p2.y) * (p0.x - p2.x)) / denom;
|
||||||
|
var ub = ((p1.x - p0.x) * (p0.y - p2.y) - (p1.y - p0.y) * (p0.x - p2.x)) / denom;
|
||||||
|
if ((!opt_touch && ua > ol.render.webgl.EPSILON && ua < 1 - ol.render.webgl.EPSILON &&
|
||||||
|
ub > ol.render.webgl.EPSILON && ub < 1 - ol.render.webgl.EPSILON) || (opt_touch &&
|
||||||
|
ua >= 0 && ua <= 1 && ub >= 0 && ub <= 1)) {
|
||||||
|
return [p0.x + ua * (p1.x - p0.x), p0.y + ua * (p1.y - p0.y)];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return undefined;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @private
|
||||||
|
* @param {ol.WebglPolygonVertex} p0 Point before the start of the diagonal.
|
||||||
|
* @param {ol.WebglPolygonVertex} p1 Start point of the diagonal.
|
||||||
|
* @param {ol.WebglPolygonVertex} p2 Ear candidate.
|
||||||
|
* @param {ol.WebglPolygonVertex} p3 End point of the diagonal.
|
||||||
|
* @param {ol.WebglPolygonVertex} p4 Point after the end of the diagonal.
|
||||||
|
* @return {boolean} Diagonal is inside the polygon.
|
||||||
|
*/
|
||||||
|
ol.render.webgl.PolygonReplay.prototype.diagonalIsInside_ = function(p0, p1, p2, p3, p4) {
|
||||||
|
if (p1.reflex === undefined || p3.reflex === undefined) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
var p1IsLeftOf = (p2.x - p3.x) * (p1.y - p3.y) > (p2.y - p3.y) * (p1.x - p3.x);
|
||||||
|
var p1IsRightOf = (p4.x - p3.x) * (p1.y - p3.y) < (p4.y - p3.y) * (p1.x - p3.x);
|
||||||
|
var p3IsLeftOf = (p0.x - p1.x) * (p3.y - p1.y) > (p0.y - p1.y) * (p3.x - p1.x);
|
||||||
|
var p3IsRightOf = (p2.x - p1.x) * (p3.y - p1.y) < (p2.y - p1.y) * (p3.x - p1.x);
|
||||||
|
var p1InCone = p3.reflex ? p1IsRightOf || p1IsLeftOf : p1IsRightOf && p1IsLeftOf;
|
||||||
|
var p3InCone = p1.reflex ? p3IsRightOf || p3IsLeftOf : p3IsRightOf && p3IsLeftOf;
|
||||||
|
return p1InCone && p3InCone;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
@@ -1741,18 +2251,16 @@ ol.render.webgl.PolygonReplay.prototype.drawMultiPolygon = function(multiPolygon
|
|||||||
flatCoordinates = ol.geom.flat.transform.translate(flatCoordinates, 0, flatCoordinates.length,
|
flatCoordinates = ol.geom.flat.transform.translate(flatCoordinates, 0, flatCoordinates.length,
|
||||||
stride, -this.origin_[0], -this.origin_[1]);
|
stride, -this.origin_[0], -this.origin_[1]);
|
||||||
this.lineStringReplay_.drawCoordinates_(flatCoordinates, 0, flatCoordinates.length, stride);
|
this.lineStringReplay_.drawCoordinates_(flatCoordinates, 0, flatCoordinates.length, stride);
|
||||||
var holeIndices = [];
|
var holes = [];
|
||||||
var holeFlatCoords;
|
var holeFlatCoords;
|
||||||
for (j = 1, jj = linearRings.length; j < jj; ++j) {
|
for (j = 1, jj = linearRings.length; j < jj; ++j) {
|
||||||
holeIndices.push(flatCoordinates.length / 2);
|
|
||||||
holeFlatCoords = linearRings[j].getFlatCoordinates();
|
holeFlatCoords = linearRings[j].getFlatCoordinates();
|
||||||
holeFlatCoords = ol.geom.flat.transform.translate(holeFlatCoords, 0, holeFlatCoords.length,
|
holeFlatCoords = ol.geom.flat.transform.translate(holeFlatCoords, 0, holeFlatCoords.length,
|
||||||
stride, -this.origin_[0], -this.origin_[1]);
|
stride, -this.origin_[0], -this.origin_[1]);
|
||||||
ol.array.extend(flatCoordinates, holeFlatCoords);
|
holes.push(holeFlatCoords);
|
||||||
this.lineStringReplay_.drawCoordinates_(holeFlatCoords, 0, holeFlatCoords.length, stride);
|
this.lineStringReplay_.drawCoordinates_(holeFlatCoords, 0, holeFlatCoords.length, stride);
|
||||||
}
|
}
|
||||||
holeIndices = holeIndices.length === 0 ? null : holeIndices;
|
this.drawCoordinates_(flatCoordinates, holes, stride);
|
||||||
this.drawCoordinates_(flatCoordinates, holeIndices, stride);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (this.indices_.length > currIndex) {
|
if (this.indices_.length > currIndex) {
|
||||||
@@ -1799,18 +2307,16 @@ ol.render.webgl.PolygonReplay.prototype.drawPolygon = function(polygonGeometry,
|
|||||||
flatCoordinates = ol.geom.flat.transform.translate(flatCoordinates, 0, flatCoordinates.length,
|
flatCoordinates = ol.geom.flat.transform.translate(flatCoordinates, 0, flatCoordinates.length,
|
||||||
stride, -this.origin_[0], -this.origin_[1]);
|
stride, -this.origin_[0], -this.origin_[1]);
|
||||||
this.lineStringReplay_.drawCoordinates_(flatCoordinates, 0, flatCoordinates.length, stride);
|
this.lineStringReplay_.drawCoordinates_(flatCoordinates, 0, flatCoordinates.length, stride);
|
||||||
var holeIndices = [];
|
var holes = [];
|
||||||
var i, ii, holeFlatCoords;
|
var i, ii, holeFlatCoords;
|
||||||
for (i = 1, ii = linearRings.length; i < ii; ++i) {
|
for (i = 1, ii = linearRings.length; i < ii; ++i) {
|
||||||
holeIndices.push(flatCoordinates.length / 2);
|
|
||||||
holeFlatCoords = linearRings[i].getFlatCoordinates();
|
holeFlatCoords = linearRings[i].getFlatCoordinates();
|
||||||
holeFlatCoords = ol.geom.flat.transform.translate(holeFlatCoords, 0, holeFlatCoords.length,
|
holeFlatCoords = ol.geom.flat.transform.translate(holeFlatCoords, 0, holeFlatCoords.length,
|
||||||
stride, -this.origin_[0], -this.origin_[1]);
|
stride, -this.origin_[0], -this.origin_[1]);
|
||||||
ol.array.extend(flatCoordinates, holeFlatCoords);
|
holes.push(holeFlatCoords);
|
||||||
this.lineStringReplay_.drawCoordinates_(holeFlatCoords, 0, holeFlatCoords.length, stride);
|
this.lineStringReplay_.drawCoordinates_(holeFlatCoords, 0, holeFlatCoords.length, stride);
|
||||||
}
|
}
|
||||||
holeIndices = holeIndices.length === 0 ? null : holeIndices;
|
this.drawCoordinates_(flatCoordinates, holes, stride);
|
||||||
this.drawCoordinates_(flatCoordinates, holeIndices, stride);
|
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -72,7 +72,8 @@ ol.render.webgl.lineStringInstruction = {
|
|||||||
*/
|
*/
|
||||||
ol.render.webgl.triangleIsCounterClockwise = function(x1, y1, x2, y2, x3, y3) {
|
ol.render.webgl.triangleIsCounterClockwise = function(x1, y1, x2, y2, x3, y3) {
|
||||||
var area = (x2 - x1) * (y3 - y1) - (x3 - x1) * (y2 - y1);
|
var area = (x2 - x1) * (y3 - y1) - (x3 - x1) * (y2 - y1);
|
||||||
return area === 0 ? undefined : area > 0;
|
return (area <= ol.render.webgl.EPSILON && area >= -ol.render.webgl.EPSILON) ?
|
||||||
|
undefined : area > 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|||||||
@@ -317,6 +317,14 @@ ol.LayerState;
|
|||||||
ol.LayoutOptions;
|
ol.LayoutOptions;
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @typedef {{prev: (ol.LinkedListItem|undefined),
|
||||||
|
* next: (ol.LinkedListItem|undefined),
|
||||||
|
* data: ?}}
|
||||||
|
*/
|
||||||
|
ol.LinkedListItem;
|
||||||
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* A function that takes an {@link ol.Extent} and a resolution as arguments, and
|
* A function that takes an {@link ol.Extent} and a resolution as arguments, and
|
||||||
* returns an array of {@link ol.Extent} with the extents to load. Usually this
|
* returns an array of {@link ol.Extent} with the extents to load. Usually this
|
||||||
@@ -686,6 +694,15 @@ ol.ViewAnimation;
|
|||||||
ol.WebglBufferCacheEntry;
|
ol.WebglBufferCacheEntry;
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @typedef {{x: number,
|
||||||
|
* y: number,
|
||||||
|
* i: number,
|
||||||
|
* reflex: (boolean|undefined)}}
|
||||||
|
*/
|
||||||
|
ol.WebglPolygonVertex;
|
||||||
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @typedef {{magFilter: number, minFilter: number, texture: WebGLTexture}}
|
* @typedef {{magFilter: number, minFilter: number, texture: WebGLTexture}}
|
||||||
*/
|
*/
|
||||||
|
|||||||
Reference in New Issue
Block a user