Remove right-handed polygon handling in renderer
Since ol.render.Feature assumes right-handed polygons anyway, this extra optimization is not needed.
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@@ -191,8 +191,7 @@ ol.renderer.canvas.VectorTileLayer.prototype.createReplayGroup = function(tile,
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var tileResolution = pixelSpace ? source.getTilePixelRatio() : resolution;
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replayState.dirty = false;
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var replayGroup = new ol.render.canvas.ReplayGroup(0, extent,
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tileResolution, layer.getRenderBuffer(),
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tile.getFormat().getRightHandedPolygons());
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tileResolution, layer.getRenderBuffer());
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var squaredTolerance = ol.renderer.vector.getSquaredTolerance(
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tileResolution, pixelRatio);
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