Remove right-handed polygon handling in renderer

Since ol.render.Feature assumes right-handed polygons anyway, this
extra optimization is not needed.
This commit is contained in:
Andreas Hocevar
2015-10-28 09:05:47 +01:00
parent 5832943773
commit 5d264d2bf0
5 changed files with 5 additions and 52 deletions

View File

@@ -191,8 +191,7 @@ ol.renderer.canvas.VectorTileLayer.prototype.createReplayGroup = function(tile,
var tileResolution = pixelSpace ? source.getTilePixelRatio() : resolution;
replayState.dirty = false;
var replayGroup = new ol.render.canvas.ReplayGroup(0, extent,
tileResolution, layer.getRenderBuffer(),
tile.getFormat().getRightHandedPolygons());
tileResolution, layer.getRenderBuffer());
var squaredTolerance = ol.renderer.vector.getSquaredTolerance(
tileResolution, pixelRatio);