Webgl / add rendering tests for the vector layer renderer
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test/rendering/cases/webgl-vector/expected.png
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test/rendering/cases/webgl-vector/expected.png
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test/rendering/cases/webgl-vector/main.js
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test/rendering/cases/webgl-vector/main.js
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import GeoJSON from '../../../../src/ol/format/GeoJSON.js';
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import Layer from '../../../../src/ol/layer/Layer.js';
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import Map from '../../../../src/ol/Map.js';
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import TileLayer from '../../../../src/ol/layer/Tile.js';
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import VectorSource from '../../../../src/ol/source/Vector.js';
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import View from '../../../../src/ol/View.js';
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import WebGLVectorLayerRenderer from '../../../../src/ol/renderer/webgl/VectorLayer.js';
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import XYZ from '../../../../src/ol/source/XYZ.js';
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class WebGLLayer extends Layer {
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createRenderer() {
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return new WebGLVectorLayerRenderer(this, {
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className: this.getClassName(),
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});
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}
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}
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const vector = new WebGLLayer({
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source: new VectorSource({
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url: '/data/countries.json',
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format: new GeoJSON(),
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}),
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});
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const raster = new TileLayer({
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source: new XYZ({
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url: '/data/tiles/satellite/{z}/{x}/{y}.jpg',
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transition: 0,
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}),
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});
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new Map({
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layers: [raster, vector],
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target: 'map',
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view: new View({
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center: [0, 0],
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zoom: 1,
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}),
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});
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render({
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message:
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'Countries are rendered as grey polygons using webgl and default shaders',
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});
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