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master/examples/test_cube.html
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master/examples/test_cube.html
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<html>
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<head>
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<title>Cube of dojox.gfx3d.</title>
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
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<style type="text/css">
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@import "../../../dojo/resources/dojo.css";
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@import "../../../dijit/tests/css/dijitTests.css";
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</style>
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<!--
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The next line should include Microsoft's Silverligth.js, if you plan to use the silverlight backend
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<script type="text/javascript" src="Silverlight.js"></script>
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-->
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<script type="text/javascript" src="../../../dojo/dojo.js" djConfig="isDebug: true"></script>
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<script type="text/javascript">
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dojo.require("dojox.gfx3d");
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dojo.require("dojox.gfx.utils");
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makeObjects = function(){
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var surface = dojox.gfx.createSurface("test", 500, 500);
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var view = surface.createViewport();
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view.setLights([{direction: {x: -10, y: -5, z: 5}, color: "white"}],
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{color:"white", intensity: 2}, "white");
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var m = dojox.gfx3d.matrix;
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var l = view.createCube({bottom: {x: 0, y: 0, z: 0}, top: {x: 100, y: 100, z: 100}})
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.setFill({type: "plastic", finish: "dull", color: "lime"});
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var camera = [m.cameraRotateXg(20), m.cameraRotateYg(20), m.cameraTranslate(-200, -200, 0)];
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view.applyCameraTransform(camera);
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view.render();
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//dojo.byId("out1").value = dojo.byId("test").innerHTML;
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//dojo.byId("out2").value = dojox.gfx.utils.toJson(surface, true);
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};
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dojo.addOnLoad(makeObjects);
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</script>
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</head>
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<body>
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<h1>Cube Test</h1>
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<div id="test" style="width: 500px; height: 500px;"></div>
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<!--
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<p><button onclick="makeObjects();">Go</button></p>
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<p><textarea id="out1" cols="40" rows="5"></textarea></p>
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<p><textarea id="out2" cols="40" rows="5"></textarea></p>
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-->
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<p>That's all Folks!</p>
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</body>
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</html>
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