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master/examples/test_Magnifier.html
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master/examples/test_Magnifier.html
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<!DOCTYPE html>
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<html>
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<head>
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<title>Testing image</title>
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<style type="text/css">
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@import "../../../dojo/resources/dojo.css";
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@import "../../../dijit/tests/css/dijitTests.css";
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@import "../../../dijit/themes/tundra/tundra.css";
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/* needed for glass overlay: */
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@import "../resources/Magnifier.css";
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p { padding:20px; border:1px solid #ededed; }
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#testImage { border:2px solid #000; }
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</style>
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<script type="text/javascript" src="../../../dojo/dojo.js" djConfig="async: true, isDebug: true, parseOnLoad:true"></script>
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<script type="text/javascript">
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require(["dojox/image/Magnifier", "dijit/form/Button", "dojo/parser"]);
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</script>
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</head>
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<body class="tundra">
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<h1 class="testTitle">dojox.image.Magnifier test page</h1>
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<p>They are just images. It's entirely unobtrusive to add magnification to an image, and style it accordingly.</p>
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<p>This widget is based on <a href="test_MagnifierLite.html">dojox.image.MagnifierLite</a>, an image-only variant on this dojox.gfx
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based Widget. The idea was/is to include addational surfaces in some kind of _Templated GFX widget, based on _Widget.</p>
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<p>
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Scale= 2.34, 5.67, and 8.90: <br>
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<img id="testImage" dojoType="dojox.image.Magnifier" src="images/spanke.jpg"
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style="width:200px; height:130px;" scale="2.34" />
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<img id="testImage4" dojoType="dojox.image.Magnifier" src="images/spanke.jpg"
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style="width:200px; height:130px;" scale="5.67" />
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<img id="testImage5" dojoType="dojox.image.Magnifier" src="images/spanke.jpg"
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style="width:200px; height:130px;" scale="8.90" />
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</p>
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<p>
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<img id="testImage2" dojoType="dojox.image.Magnifier" src="images/spanke.jpg"
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style="width:200px; height:130px; padding-right:20px; float:left" />
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I Am Some inline text.<br>lorem ipsum.<br style="clear:both">
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</p>
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<p>A Transparent .png:<br>
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<img style="width:400px; height:260px" id="test3"
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dojoType="dojox.image.Magnifier" glassSize="215" scale="3"
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src="../../../util/resources/logo/positive/dojo.logo.big.png" />
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</p>
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<p>Programatic:<br>
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<button dojoType="dijit.form.Button" id="foob">
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Make It
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<script type="dojo/method" event="onClick">
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this.setAttribute("disabled",true);
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dijit.byId("foobd").setAttribute("disabled",false);
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new dojox.image.Magnifier({ scale:4.2, glassSize:200 },"foobar");
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</script>
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</button>
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<button dojoType="dijit.form.Button" id="foobd" disabled="disabled">
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Destroy It
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<script type="dojo/method" event="onClick">
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this.setAttribute("disabled",true);
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dijit.byId("foobar").destroy();
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console.log('layout changed:');
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dijit.byId("after1")._adjustScale();
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dijit.byId("after2")._adjustScale();
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</script>
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</button>
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<br /><!-- srcNodeRef : -->
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<img id="foobar" style="width:300px; height:195px;" src="images/spanke.jpg" />
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</p>
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<p>Remote file (GTA:LCS/psp map):<br>
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<img id='after1' style="width:167px; height:240px; border:4px solid #333;"
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src="http://img.qj.net/uploads/articles_module/66700/stauntonhpackages_qjpreviewth.png"
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scale="6" glassSize="150" dojoType="dojox.image.Magnifier"
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/>
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<br>Everybody loves Zelda, right?<br>
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<img id='after2' style="width:585px; height:201px" scale="7" glassSize="185" dojoType="dojox.image.Magnifier" src="http://www.zelda-infinite.com/games/zelda1/overworld.png" />
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</p>
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<p id="programaticContainer">
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<!-- not yet? -->
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</p>
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</body>
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</html>
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