Merge pull request #3174 from fredj/view-getState
Use view.getRotation or view.getResolution instead of view.getState
This commit is contained in:
@@ -68,10 +68,10 @@ ol.interaction.DragRotate.handleDragEvent_ = function(mapBrowserEvent) {
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if (goog.isDef(this.lastAngle_)) {
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if (goog.isDef(this.lastAngle_)) {
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var delta = theta - this.lastAngle_;
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var delta = theta - this.lastAngle_;
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var view = map.getView();
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var view = map.getView();
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var viewState = view.getState();
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var rotation = view.getRotation();
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map.render();
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map.render();
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ol.interaction.Interaction.rotateWithoutConstraints(
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ol.interaction.Interaction.rotateWithoutConstraints(
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map, view, viewState.rotation - delta);
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map, view, rotation - delta);
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}
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}
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this.lastAngle_ = theta;
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this.lastAngle_ = theta;
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};
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};
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@@ -91,8 +91,8 @@ ol.interaction.DragRotate.handleUpEvent_ = function(mapBrowserEvent) {
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var map = mapBrowserEvent.map;
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var map = mapBrowserEvent.map;
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var view = map.getView();
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var view = map.getView();
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view.setHint(ol.ViewHint.INTERACTING, -1);
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view.setHint(ol.ViewHint.INTERACTING, -1);
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var viewState = view.getState();
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var rotation = view.getRotation();
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ol.interaction.Interaction.rotate(map, view, viewState.rotation,
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ol.interaction.Interaction.rotate(map, view, rotation,
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undefined, ol.DRAGROTATE_ANIMATION_DURATION);
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undefined, ol.DRAGROTATE_ANIMATION_DURATION);
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return false;
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return false;
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};
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};
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@@ -107,10 +107,10 @@ ol.interaction.PinchRotate.handleDragEvent_ = function(mapBrowserEvent) {
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// rotate
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// rotate
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if (this.rotating_) {
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if (this.rotating_) {
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var view = map.getView();
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var view = map.getView();
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var viewState = view.getState();
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var rotation = view.getRotation();
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map.render();
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map.render();
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ol.interaction.Interaction.rotateWithoutConstraints(map, view,
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ol.interaction.Interaction.rotateWithoutConstraints(map, view,
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viewState.rotation + rotationDelta, this.anchor_);
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rotation + rotationDelta, this.anchor_);
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}
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}
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};
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};
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@@ -127,10 +127,9 @@ ol.interaction.PinchRotate.handleUpEvent_ = function(mapBrowserEvent) {
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var view = map.getView();
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var view = map.getView();
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view.setHint(ol.ViewHint.INTERACTING, -1);
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view.setHint(ol.ViewHint.INTERACTING, -1);
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if (this.rotating_) {
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if (this.rotating_) {
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var viewState = view.getState();
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var rotation = view.getRotation();
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ol.interaction.Interaction.rotate(
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ol.interaction.Interaction.rotate(
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map, view, viewState.rotation, this.anchor_,
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map, view, rotation, this.anchor_, ol.ROTATE_ANIMATION_DURATION);
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ol.ROTATE_ANIMATION_DURATION);
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}
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}
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return false;
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return false;
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} else {
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} else {
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@@ -84,7 +84,7 @@ ol.interaction.PinchZoom.handleDragEvent_ = function(mapBrowserEvent) {
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var map = mapBrowserEvent.map;
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var map = mapBrowserEvent.map;
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var view = map.getView();
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var view = map.getView();
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var viewState = view.getState();
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var resolution = view.getResolution();
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// scale anchor point.
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// scale anchor point.
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var viewportPosition = goog.style.getClientPosition(map.getViewport());
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var viewportPosition = goog.style.getClientPosition(map.getViewport());
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@@ -97,7 +97,7 @@ ol.interaction.PinchZoom.handleDragEvent_ = function(mapBrowserEvent) {
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// scale, bypass the resolution constraint
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// scale, bypass the resolution constraint
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map.render();
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map.render();
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ol.interaction.Interaction.zoomWithoutConstraints(
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ol.interaction.Interaction.zoomWithoutConstraints(
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map, view, viewState.resolution * scaleDelta, this.anchor_);
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map, view, resolution * scaleDelta, this.anchor_);
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};
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};
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@@ -113,12 +113,12 @@ ol.interaction.PinchZoom.handleUpEvent_ = function(mapBrowserEvent) {
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var map = mapBrowserEvent.map;
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var map = mapBrowserEvent.map;
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var view = map.getView();
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var view = map.getView();
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view.setHint(ol.ViewHint.INTERACTING, -1);
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view.setHint(ol.ViewHint.INTERACTING, -1);
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var viewState = view.getState();
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var resolution = view.getResolution();
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// Zoom to final resolution, with an animation, and provide a
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// Zoom to final resolution, with an animation, and provide a
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// direction not to zoom out/in if user was pinching in/out.
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// direction not to zoom out/in if user was pinching in/out.
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// Direction is > 0 if pinching out, and < 0 if pinching in.
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// Direction is > 0 if pinching out, and < 0 if pinching in.
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var direction = this.lastScaleDelta_ - 1;
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var direction = this.lastScaleDelta_ - 1;
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ol.interaction.Interaction.zoom(map, view, viewState.resolution,
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ol.interaction.Interaction.zoom(map, view, resolution,
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this.anchor_, this.duration_, direction);
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this.anchor_, this.duration_, direction);
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return false;
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return false;
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} else {
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} else {
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