Remove unused variable from vertex shader
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@@ -24,7 +24,7 @@ import Layer from './Layer.js';
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* @property {number} [maxResolution] The maximum resolution (exclusive) below which this layer will
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* @property {number} [maxResolution] The maximum resolution (exclusive) below which this layer will
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* be visible.
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* be visible.
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* @property {import("../source/Vector.js").default} [source] Source.
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* @property {import("../source/Vector.js").default} [source] Source.
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* @property {boolean} [disableHitDetection] Setting this to true will provide a slight performance boost, but will
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* @property {boolean} [disableHitDetection=false] Setting this to true will provide a slight performance boost, but will
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* prevent all hit detection on the layer.
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* prevent all hit detection on the layer.
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*/
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*/
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@@ -24,7 +24,6 @@ const DEFAULT_FRAGMENT_SHADER = `
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uniform sampler2D u_image;
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uniform sampler2D u_image;
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varying vec2 v_texCoord;
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varying vec2 v_texCoord;
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varying vec2 v_screenCoord;
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void main() {
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void main() {
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gl_FragColor = texture2D(u_image, v_texCoord);
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gl_FragColor = texture2D(u_image, v_texCoord);
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@@ -89,7 +88,6 @@ const DEFAULT_FRAGMENT_SHADER = `
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* uniform sampler2D u_image;
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* uniform sampler2D u_image;
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*
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*
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* varying vec2 v_texCoord;
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* varying vec2 v_texCoord;
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* varying vec2 v_screenCoord;
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*
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*
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* void main() {
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* void main() {
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* gl_FragColor = texture2D(u_image, v_texCoord);
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* gl_FragColor = texture2D(u_image, v_texCoord);
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