Using ol.TileCache for managing canvas tiles
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@@ -3,7 +3,9 @@ goog.provide('ol.renderer.canvas.VectorLayer');
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goog.require('goog.vec.Mat4');
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goog.require('ol.Extent');
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goog.require('ol.Size');
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goog.require('ol.TileCache');
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goog.require('ol.TileCoord');
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goog.require('ol.ViewHint');
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goog.require('ol.filter.Geometry');
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goog.require('ol.geom.GeometryType');
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goog.require('ol.layer.Vector');
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@@ -63,15 +65,10 @@ ol.renderer.canvas.VectorLayer = function(mapRenderer, layer) {
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/**
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* @private
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* @type {Object.<string, HTMLCanvasElement>}
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* @type {ol.TileCache}
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*/
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this.tileCache_ = {};
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/**
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* @private
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* @type {Array.<string>}
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*/
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this.tileCacheIndex_ = [];
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this.tileCache_ = new ol.TileCache(
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ol.renderer.canvas.VectorLayer.TILECACHE_SIZE);
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/**
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* @private
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@@ -139,6 +136,12 @@ ol.renderer.canvas.VectorLayer = function(mapRenderer, layer) {
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// TODO: remove this
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this.symbolizers_ = symbolizers;
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/**
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* @private
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* @type {boolean}
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*/
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this.pendingCachePrune_ = false;
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};
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goog.inherits(ol.renderer.canvas.VectorLayer, ol.renderer.canvas.Layer);
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@@ -282,8 +285,10 @@ ol.renderer.canvas.VectorLayer.prototype.renderFrame =
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for (y = tileRange.minY; y <= tileRange.maxY; ++y) {
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tileCoord = new ol.TileCoord(z, x, y);
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key = tileCoord.toString();
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tile = this.tileCache_[key];
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if (tile === undefined && !frameState.viewHints[ol.ViewHint.ANIMATING]) {
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if (this.tileCache_.containsKey(key)) {
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tilesToRender[key] = tileCoord;
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} else if (!frameState.viewHints[ol.ViewHint.ANIMATING]) {
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tilesToRender[key] = tileCoord;
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tileExtent = tileGrid.getTileCoordExtent(tileCoord);
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// TODO: instead of filtering here, do this on the source and maintain
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// a spatial index
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@@ -310,45 +315,51 @@ ol.renderer.canvas.VectorLayer.prototype.renderFrame =
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}
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}
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}
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tilesToRender[key] = tileCoord;
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}
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}
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this.dirty_ = true;
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for (key in tilesToRender) {
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tile = this.tileCache_[key];
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tileCoord = tilesToRender[key];
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// LRU - move tile key to the end of the index
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goog.array.remove(this.tileCacheIndex_, key);
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this.tileCacheIndex_.push(key);
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if (tile === undefined && !frameState.viewHints[ol.ViewHint.ANIMATING]) {
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if (this.tileCache_.containsKey(key)) {
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tile = /** @type {HTMLCanvasElement} */ (this.tileCache_.get(key));
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} else {
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tile = /** @type {HTMLCanvasElement} */
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this.tileArchetype_.cloneNode(false);
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tile.getContext('2d').drawImage(sketchCanvas,
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(tileRange.minX - tileCoord.x) * tileSize.width,
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(tileCoord.y - tileRange.maxY) * tileSize.height);
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this.tileCache_[key] = tile;
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// manage cache
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if (this.tileCacheIndex_.length >=
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ol.renderer.canvas.VectorLayer.TILECACHE_SIZE) {
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delete this.tileCache_[this.tileCacheIndex_.shift()];
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}
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}
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if (tile) {
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finalContext.drawImage(tile,
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tileSize.width * (tileCoord.x - tileRange.minX),
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tileSize.height * (tileRange.maxY - tileCoord.y));
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} else {
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// we decided not to generate a tile during animation
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this.dirty_ = true;
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this.tileCache_.set(key, tile);
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}
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finalContext.drawImage(tile,
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tileSize.width * (tileCoord.x - tileRange.minX),
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tileSize.height * (tileRange.maxY - tileCoord.y));
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this.dirty_ = false;
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}
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this.renderedResolution_ = tileResolution;
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this.renderedExtent_ = tileRangeExtent;
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if (!this.pendingCachePrune_) {
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this.pendingCachePrune_ = true;
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goog.global.setTimeout(goog.bind(this.pruneTileCache_, this), 0);
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}
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};
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/**
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* Get rid of tiles that exceed the cache capacity.
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* TODO: add a method to the cache to handle this
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* @private
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*/
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ol.renderer.canvas.VectorLayer.prototype.pruneTileCache_ = function() {
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while (this.tileCache_.canExpireCache()) {
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this.tileCache_.pop();
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}
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this.pendingCachePrune_ = false;
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};
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/**
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* @type {number}
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*/
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