Using ol.TileCache for managing canvas tiles

This commit is contained in:
Tim Schaub
2013-02-06 18:23:39 -07:00
parent 11b8c0ff47
commit 5bbd8fd9f3

View File

@@ -3,7 +3,9 @@ goog.provide('ol.renderer.canvas.VectorLayer');
goog.require('goog.vec.Mat4');
goog.require('ol.Extent');
goog.require('ol.Size');
goog.require('ol.TileCache');
goog.require('ol.TileCoord');
goog.require('ol.ViewHint');
goog.require('ol.filter.Geometry');
goog.require('ol.geom.GeometryType');
goog.require('ol.layer.Vector');
@@ -63,15 +65,10 @@ ol.renderer.canvas.VectorLayer = function(mapRenderer, layer) {
/**
* @private
* @type {Object.<string, HTMLCanvasElement>}
* @type {ol.TileCache}
*/
this.tileCache_ = {};
/**
* @private
* @type {Array.<string>}
*/
this.tileCacheIndex_ = [];
this.tileCache_ = new ol.TileCache(
ol.renderer.canvas.VectorLayer.TILECACHE_SIZE);
/**
* @private
@@ -139,6 +136,12 @@ ol.renderer.canvas.VectorLayer = function(mapRenderer, layer) {
// TODO: remove this
this.symbolizers_ = symbolizers;
/**
* @private
* @type {boolean}
*/
this.pendingCachePrune_ = false;
};
goog.inherits(ol.renderer.canvas.VectorLayer, ol.renderer.canvas.Layer);
@@ -282,8 +285,10 @@ ol.renderer.canvas.VectorLayer.prototype.renderFrame =
for (y = tileRange.minY; y <= tileRange.maxY; ++y) {
tileCoord = new ol.TileCoord(z, x, y);
key = tileCoord.toString();
tile = this.tileCache_[key];
if (tile === undefined && !frameState.viewHints[ol.ViewHint.ANIMATING]) {
if (this.tileCache_.containsKey(key)) {
tilesToRender[key] = tileCoord;
} else if (!frameState.viewHints[ol.ViewHint.ANIMATING]) {
tilesToRender[key] = tileCoord;
tileExtent = tileGrid.getTileCoordExtent(tileCoord);
// TODO: instead of filtering here, do this on the source and maintain
// a spatial index
@@ -310,45 +315,51 @@ ol.renderer.canvas.VectorLayer.prototype.renderFrame =
}
}
}
tilesToRender[key] = tileCoord;
}
}
this.dirty_ = true;
for (key in tilesToRender) {
tile = this.tileCache_[key];
tileCoord = tilesToRender[key];
// LRU - move tile key to the end of the index
goog.array.remove(this.tileCacheIndex_, key);
this.tileCacheIndex_.push(key);
if (tile === undefined && !frameState.viewHints[ol.ViewHint.ANIMATING]) {
if (this.tileCache_.containsKey(key)) {
tile = /** @type {HTMLCanvasElement} */ (this.tileCache_.get(key));
} else {
tile = /** @type {HTMLCanvasElement} */
this.tileArchetype_.cloneNode(false);
tile.getContext('2d').drawImage(sketchCanvas,
(tileRange.minX - tileCoord.x) * tileSize.width,
(tileCoord.y - tileRange.maxY) * tileSize.height);
this.tileCache_[key] = tile;
// manage cache
if (this.tileCacheIndex_.length >=
ol.renderer.canvas.VectorLayer.TILECACHE_SIZE) {
delete this.tileCache_[this.tileCacheIndex_.shift()];
}
}
if (tile) {
finalContext.drawImage(tile,
tileSize.width * (tileCoord.x - tileRange.minX),
tileSize.height * (tileRange.maxY - tileCoord.y));
} else {
// we decided not to generate a tile during animation
this.dirty_ = true;
this.tileCache_.set(key, tile);
}
finalContext.drawImage(tile,
tileSize.width * (tileCoord.x - tileRange.minX),
tileSize.height * (tileRange.maxY - tileCoord.y));
this.dirty_ = false;
}
this.renderedResolution_ = tileResolution;
this.renderedExtent_ = tileRangeExtent;
if (!this.pendingCachePrune_) {
this.pendingCachePrune_ = true;
goog.global.setTimeout(goog.bind(this.pruneTileCache_, this), 0);
}
};
/**
* Get rid of tiles that exceed the cache capacity.
* TODO: add a method to the cache to handle this
* @private
*/
ol.renderer.canvas.VectorLayer.prototype.pruneTileCache_ = function() {
while (this.tileCache_.canExpireCache()) {
this.tileCache_.pop();
}
this.pendingCachePrune_ = false;
};
/**
* @type {number}
*/