Tile layer rendering with the composite renderer

This commit is contained in:
Tim Schaub
2018-11-14 15:45:03 +01:00
parent 433ab97d1c
commit 5ba8795355
4 changed files with 313 additions and 88 deletions

View File

@@ -4,9 +4,9 @@
import {getUid} from '../../util.js';
import TileRange from '../../TileRange.js';
import TileState from '../../TileState.js';
import ViewHint from '../../ViewHint.js';
import {containsExtent, createEmpty, equals, getIntersection, isEmpty} from '../../extent.js';
import IntermediateCanvasRenderer from './IntermediateCanvas.js';
import {createEmpty, equals, getIntersection, isEmpty} from '../../extent.js';
import {createCanvasContext2D} from '../../dom.js';
import CanvasLayerRenderer from './Layer.js';
import {create as createTransform, compose as composeTransform} from '../../transform.js';
/**
@@ -14,15 +14,28 @@ import {create as createTransform, compose as composeTransform} from '../../tran
* Canvas renderer for tile layers.
* @api
*/
class CanvasTileLayerRenderer extends IntermediateCanvasRenderer {
class CanvasTileLayerRenderer extends CanvasLayerRenderer {
/**
* @param {import("../../layer/Tile.js").default|import("../../layer/VectorTile.js").default} tileLayer Tile layer.
* @param {boolean=} opt_noContext Skip the context creation.
*/
constructor(tileLayer, opt_noContext) {
constructor(tileLayer) {
super(tileLayer);
super(tileLayer, opt_noContext);
/**
* @protected
* @type {CanvasRenderingContext2D}
*/
this.context = createCanvasContext2D();
const canvas = this.context.canvas;
canvas.style.position = 'absolute';
/**
* @protected
* @type {import("../../transform.js").Transform}
*/
this.coordinateToCanvasPixelTransform = createTransform();
/**
* @private
@@ -125,13 +138,13 @@ class CanvasTileLayerRenderer extends IntermediateCanvasRenderer {
* @inheritDoc
*/
prepareFrame(frameState, layerState) {
const pixelRatio = frameState.pixelRatio;
const size = frameState.size;
const viewState = frameState.viewState;
const projection = viewState.projection;
const viewResolution = viewState.resolution;
const viewCenter = viewState.center;
const rotation = viewState.rotation;
const pixelRatio = frameState.pixelRatio;
const tileLayer = /** @type {import("../../layer/Tile.js").default} */ (this.getLayer());
const tileSource = /** @type {import("../../source/Tile.js").default} */ (tileLayer.getSource());
@@ -139,7 +152,6 @@ class CanvasTileLayerRenderer extends IntermediateCanvasRenderer {
const tileGrid = tileSource.getTileGridForProjection(projection);
const z = tileGrid.getZForResolution(viewResolution, this.zDirection);
const tileResolution = tileGrid.getResolution(z);
let oversampling = Math.round(viewResolution / tileResolution) || 1;
let extent = frameState.extent;
if (layerState.extent !== undefined) {
@@ -149,34 +161,49 @@ class CanvasTileLayerRenderer extends IntermediateCanvasRenderer {
// Return false to prevent the rendering of the layer.
return false;
}
const tileRange = tileGrid.getTileRangeForExtentAndZ(extent, z);
const imageExtent = tileGrid.getTileRangeExtent(z, tileRange);
// TODO: clip by layer extent
const tilePixelRatio = tileSource.getTilePixelRatio(pixelRatio);
// desired dimensions of the canvas in pixels
let width = Math.round(frameState.size[0] * tilePixelRatio);
let height = Math.round(frameState.size[1] * tilePixelRatio);
if (tileResolution < viewResolution) {
const scale = tileResolution / tileGrid.getResolution(z + 1);
width *= scale;
height *= scale;
}
if (rotation) {
const size = Math.round(Math.sqrt(width * width + height * height));
width = height = size;
}
const dx = tileResolution * width / 2;
const dy = tileResolution * height / 2;
const canvasExtent = [
viewCenter[0] - dx,
viewCenter[1] - dy,
viewCenter[0] + dx,
viewCenter[1] + dy
];
const tileRange = tileGrid.getTileRangeForExtentAndZ(canvasExtent, z);
/**
* @type {Object<number, Object<string, import("../../Tile.js").default>>}
*/
const tilesToDrawByZ = {};
tilesToDrawByZ[z] = {};
const findLoadedTiles = this.createLoadedTileFinder(
tileSource, projection, tilesToDrawByZ);
const hints = frameState.viewHints;
const animatingOrInteracting = hints[ViewHint.ANIMATING] || hints[ViewHint.INTERACTING];
const findLoadedTiles = this.createLoadedTileFinder(tileSource, projection, tilesToDrawByZ);
const tmpExtent = this.tmpExtent;
const tmpTileRange = this.tmpTileRange_;
this.newTiles_ = false;
let tile, x, y;
for (x = tileRange.minX; x <= tileRange.maxX; ++x) {
for (y = tileRange.minY; y <= tileRange.maxY; ++y) {
if (Date.now() - frameState.time > 16 && animatingOrInteracting) {
continue;
}
tile = this.getTile(z, x, y, pixelRatio, projection);
for (let x = tileRange.minX; x <= tileRange.maxX; ++x) {
for (let y = tileRange.minY; y <= tileRange.maxY; ++y) {
const tile = this.getTile(z, x, y, pixelRatio, projection);
if (this.isDrawableTile_(tile)) {
const uid = getUid(this);
if (tile.getState() == TileState.LOADED) {
@@ -192,45 +219,28 @@ class CanvasTileLayerRenderer extends IntermediateCanvasRenderer {
}
}
const childTileRange = tileGrid.getTileCoordChildTileRange(
tile.tileCoord, tmpTileRange, tmpExtent);
const childTileRange = tileGrid.getTileCoordChildTileRange(tile.tileCoord, tmpTileRange, tmpExtent);
let covered = false;
if (childTileRange) {
covered = findLoadedTiles(z + 1, childTileRange);
}
if (!covered) {
tileGrid.forEachTileCoordParentTileRange(
tile.tileCoord, findLoadedTiles, null, tmpTileRange, tmpExtent);
tileGrid.forEachTileCoordParentTileRange(tile.tileCoord, findLoadedTiles, null, tmpTileRange, tmpExtent);
}
}
}
const renderedResolution = tileResolution * pixelRatio / tilePixelRatio * oversampling;
if (!(this.renderedResolution && Date.now() - frameState.time > 16 && animatingOrInteracting) && (
this.newTiles_ ||
!(this.renderedExtent_ && containsExtent(this.renderedExtent_, extent)) ||
this.renderedRevision != sourceRevision ||
oversampling != this.oversampling_ ||
!animatingOrInteracting && renderedResolution != this.renderedResolution
)) {
if (this.newTiles_ || !this.renderedExtent_ || !equals(canvasExtent, this.renderedExtent_)) {
const context = this.context;
if (context) {
const tilePixelSize = tileSource.getTilePixelSize(z, pixelRatio, projection);
const width = Math.round(tileRange.getWidth() * tilePixelSize[0] / oversampling);
const height = Math.round(tileRange.getHeight() * tilePixelSize[1] / oversampling);
const canvas = context.canvas;
if (canvas.width != width || canvas.height != height) {
this.oversampling_ = oversampling;
canvas.width = width;
canvas.height = height;
} else {
if (this.renderedExtent_ && !equals(imageExtent, this.renderedExtent_)) {
context.clearRect(0, 0, width, height);
}
oversampling = this.oversampling_;
}
const canvas = context.canvas;
if (canvas.width != width || canvas.height != height) {
canvas.width = width;
canvas.height = height;
} else {
context.clearRect(0, 0, width, height);
}
this.renderedTiles.length = 0;
@@ -245,39 +255,43 @@ class CanvasTileLayerRenderer extends IntermediateCanvasRenderer {
return a > b ? 1 : a < b ? -1 : 0;
}
});
let currentResolution, currentScale, currentTilePixelSize, currentZ, i, ii;
let tileExtent, tileGutter, tilesToDraw, w, h;
for (i = 0, ii = zs.length; i < ii; ++i) {
currentZ = zs[i];
currentTilePixelSize = tileSource.getTilePixelSize(currentZ, pixelRatio, projection);
currentResolution = tileGrid.getResolution(currentZ);
currentScale = currentResolution / tileResolution;
tileGutter = tilePixelRatio * tileSource.getGutterForProjection(projection);
tilesToDraw = tilesToDrawByZ[currentZ];
for (let i = 0, ii = zs.length; i < ii; ++i) {
const currentZ = zs[i];
const currentTilePixelSize = tileSource.getTilePixelSize(currentZ, pixelRatio, projection);
const currentResolution = tileGrid.getResolution(currentZ);
const currentScale = currentResolution / tileResolution;
const tileGutter = tilePixelRatio * tileSource.getGutterForProjection(projection);
const tilesToDraw = tilesToDrawByZ[currentZ];
for (const tileCoordKey in tilesToDraw) {
tile = tilesToDraw[tileCoordKey];
tileExtent = tileGrid.getTileCoordExtent(tile.getTileCoord(), tmpExtent);
x = (tileExtent[0] - imageExtent[0]) / tileResolution * tilePixelRatio / oversampling;
y = (imageExtent[3] - tileExtent[3]) / tileResolution * tilePixelRatio / oversampling;
w = currentTilePixelSize[0] * currentScale / oversampling;
h = currentTilePixelSize[1] * currentScale / oversampling;
const tile = tilesToDraw[tileCoordKey];
const tileExtent = tileGrid.getTileCoordExtent(tile.getTileCoord(), tmpExtent);
const x = (tileExtent[0] - canvasExtent[0]) / tileResolution;
const y = (canvasExtent[3] - tileExtent[3]) / tileResolution;
const w = currentTilePixelSize[0] * currentScale;
const h = currentTilePixelSize[1] * currentScale;
this.drawTileImage(tile, frameState, layerState, x, y, w, h, tileGutter, z === currentZ);
this.renderedTiles.push(tile);
}
}
this.renderedRevision = sourceRevision;
this.renderedResolution = tileResolution * pixelRatio / tilePixelRatio * oversampling;
this.renderedExtent_ = imageExtent;
this.renderedResolution = tileResolution;
this.renderedExtent_ = canvasExtent;
}
const scale = this.renderedResolution / viewResolution;
const transform = composeTransform(this.imageTransform_,
pixelRatio * size[0] / 2, pixelRatio * size[1] / 2,
const scale = this.renderedResolution / frameState.viewState.resolution;
const halfWidth = width / 2;
const halfHeight = height / 2;
const transform = composeTransform(
this.imageTransform_,
halfWidth, halfHeight,
scale, scale,
0,
(this.renderedExtent_[0] - viewCenter[0]) / this.renderedResolution * pixelRatio,
(viewCenter[1] - this.renderedExtent_[3]) / this.renderedResolution * pixelRatio);
rotation,
-halfWidth, -halfHeight
);
composeTransform(this.coordinateToCanvasPixelTransform,
pixelRatio * size[0] / 2 - transform[4], pixelRatio * size[1] / 2 - transform[5],
pixelRatio / viewResolution, -pixelRatio / viewResolution,
@@ -293,6 +307,35 @@ class CanvasTileLayerRenderer extends IntermediateCanvasRenderer {
return this.renderedTiles.length > 0;
}
/**
* @inheritDoc
*/
renderFrame(frameState, layerState) {
const context = this.context;
this.preRender(context, frameState);
// consider moving work from prepareFrame to here
this.postRender(context, frameState, layerState);
const canvas = context.canvas;
const opacity = layerState.opacity;
if (opacity !== canvas.style.opacity) {
canvas.style.opacity = opacity;
}
const rotation = frameState.viewState.rotation;
const scale = this.renderedResolution / frameState.viewState.resolution;
const transform = 'rotate(' + rotation + 'rad) scale(' + scale + ')';
if (transform !== canvas.style.transform) {
canvas.style.transform = transform;
}
return canvas;
}
/**
* @param {import("../../Tile.js").default} tile Tile.
* @param {import("../../PluggableMap.js").FrameState} frameState Frame state.