Tile layer rendering with the composite renderer
This commit is contained in:
@@ -4,9 +4,9 @@
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import {getUid} from '../../util.js';
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import TileRange from '../../TileRange.js';
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import TileState from '../../TileState.js';
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import ViewHint from '../../ViewHint.js';
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import {containsExtent, createEmpty, equals, getIntersection, isEmpty} from '../../extent.js';
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import IntermediateCanvasRenderer from './IntermediateCanvas.js';
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import {createEmpty, equals, getIntersection, isEmpty} from '../../extent.js';
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import {createCanvasContext2D} from '../../dom.js';
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import CanvasLayerRenderer from './Layer.js';
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import {create as createTransform, compose as composeTransform} from '../../transform.js';
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/**
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@@ -14,15 +14,28 @@ import {create as createTransform, compose as composeTransform} from '../../tran
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* Canvas renderer for tile layers.
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* @api
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*/
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class CanvasTileLayerRenderer extends IntermediateCanvasRenderer {
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class CanvasTileLayerRenderer extends CanvasLayerRenderer {
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/**
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* @param {import("../../layer/Tile.js").default|import("../../layer/VectorTile.js").default} tileLayer Tile layer.
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* @param {boolean=} opt_noContext Skip the context creation.
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*/
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constructor(tileLayer, opt_noContext) {
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constructor(tileLayer) {
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super(tileLayer);
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super(tileLayer, opt_noContext);
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/**
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* @protected
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* @type {CanvasRenderingContext2D}
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*/
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this.context = createCanvasContext2D();
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const canvas = this.context.canvas;
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canvas.style.position = 'absolute';
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/**
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* @protected
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* @type {import("../../transform.js").Transform}
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*/
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this.coordinateToCanvasPixelTransform = createTransform();
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/**
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* @private
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@@ -125,13 +138,13 @@ class CanvasTileLayerRenderer extends IntermediateCanvasRenderer {
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* @inheritDoc
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*/
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prepareFrame(frameState, layerState) {
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const pixelRatio = frameState.pixelRatio;
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const size = frameState.size;
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const viewState = frameState.viewState;
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const projection = viewState.projection;
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const viewResolution = viewState.resolution;
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const viewCenter = viewState.center;
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const rotation = viewState.rotation;
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const pixelRatio = frameState.pixelRatio;
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const tileLayer = /** @type {import("../../layer/Tile.js").default} */ (this.getLayer());
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const tileSource = /** @type {import("../../source/Tile.js").default} */ (tileLayer.getSource());
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@@ -139,7 +152,6 @@ class CanvasTileLayerRenderer extends IntermediateCanvasRenderer {
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const tileGrid = tileSource.getTileGridForProjection(projection);
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const z = tileGrid.getZForResolution(viewResolution, this.zDirection);
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const tileResolution = tileGrid.getResolution(z);
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let oversampling = Math.round(viewResolution / tileResolution) || 1;
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let extent = frameState.extent;
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if (layerState.extent !== undefined) {
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@@ -149,34 +161,49 @@ class CanvasTileLayerRenderer extends IntermediateCanvasRenderer {
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// Return false to prevent the rendering of the layer.
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return false;
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}
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const tileRange = tileGrid.getTileRangeForExtentAndZ(extent, z);
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const imageExtent = tileGrid.getTileRangeExtent(z, tileRange);
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// TODO: clip by layer extent
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const tilePixelRatio = tileSource.getTilePixelRatio(pixelRatio);
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// desired dimensions of the canvas in pixels
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let width = Math.round(frameState.size[0] * tilePixelRatio);
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let height = Math.round(frameState.size[1] * tilePixelRatio);
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if (tileResolution < viewResolution) {
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const scale = tileResolution / tileGrid.getResolution(z + 1);
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width *= scale;
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height *= scale;
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}
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if (rotation) {
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const size = Math.round(Math.sqrt(width * width + height * height));
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width = height = size;
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}
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const dx = tileResolution * width / 2;
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const dy = tileResolution * height / 2;
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const canvasExtent = [
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viewCenter[0] - dx,
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viewCenter[1] - dy,
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viewCenter[0] + dx,
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viewCenter[1] + dy
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];
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const tileRange = tileGrid.getTileRangeForExtentAndZ(canvasExtent, z);
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/**
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* @type {Object<number, Object<string, import("../../Tile.js").default>>}
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*/
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const tilesToDrawByZ = {};
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tilesToDrawByZ[z] = {};
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const findLoadedTiles = this.createLoadedTileFinder(
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tileSource, projection, tilesToDrawByZ);
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const hints = frameState.viewHints;
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const animatingOrInteracting = hints[ViewHint.ANIMATING] || hints[ViewHint.INTERACTING];
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const findLoadedTiles = this.createLoadedTileFinder(tileSource, projection, tilesToDrawByZ);
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const tmpExtent = this.tmpExtent;
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const tmpTileRange = this.tmpTileRange_;
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this.newTiles_ = false;
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let tile, x, y;
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for (x = tileRange.minX; x <= tileRange.maxX; ++x) {
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for (y = tileRange.minY; y <= tileRange.maxY; ++y) {
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if (Date.now() - frameState.time > 16 && animatingOrInteracting) {
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continue;
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}
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tile = this.getTile(z, x, y, pixelRatio, projection);
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for (let x = tileRange.minX; x <= tileRange.maxX; ++x) {
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for (let y = tileRange.minY; y <= tileRange.maxY; ++y) {
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const tile = this.getTile(z, x, y, pixelRatio, projection);
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if (this.isDrawableTile_(tile)) {
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const uid = getUid(this);
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if (tile.getState() == TileState.LOADED) {
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@@ -192,45 +219,28 @@ class CanvasTileLayerRenderer extends IntermediateCanvasRenderer {
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}
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}
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const childTileRange = tileGrid.getTileCoordChildTileRange(
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tile.tileCoord, tmpTileRange, tmpExtent);
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const childTileRange = tileGrid.getTileCoordChildTileRange(tile.tileCoord, tmpTileRange, tmpExtent);
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let covered = false;
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if (childTileRange) {
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covered = findLoadedTiles(z + 1, childTileRange);
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}
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if (!covered) {
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tileGrid.forEachTileCoordParentTileRange(
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tile.tileCoord, findLoadedTiles, null, tmpTileRange, tmpExtent);
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tileGrid.forEachTileCoordParentTileRange(tile.tileCoord, findLoadedTiles, null, tmpTileRange, tmpExtent);
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}
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}
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}
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const renderedResolution = tileResolution * pixelRatio / tilePixelRatio * oversampling;
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if (!(this.renderedResolution && Date.now() - frameState.time > 16 && animatingOrInteracting) && (
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this.newTiles_ ||
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!(this.renderedExtent_ && containsExtent(this.renderedExtent_, extent)) ||
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this.renderedRevision != sourceRevision ||
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oversampling != this.oversampling_ ||
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!animatingOrInteracting && renderedResolution != this.renderedResolution
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)) {
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if (this.newTiles_ || !this.renderedExtent_ || !equals(canvasExtent, this.renderedExtent_)) {
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const context = this.context;
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if (context) {
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const tilePixelSize = tileSource.getTilePixelSize(z, pixelRatio, projection);
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const width = Math.round(tileRange.getWidth() * tilePixelSize[0] / oversampling);
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const height = Math.round(tileRange.getHeight() * tilePixelSize[1] / oversampling);
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const canvas = context.canvas;
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if (canvas.width != width || canvas.height != height) {
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this.oversampling_ = oversampling;
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canvas.width = width;
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canvas.height = height;
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} else {
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if (this.renderedExtent_ && !equals(imageExtent, this.renderedExtent_)) {
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context.clearRect(0, 0, width, height);
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}
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oversampling = this.oversampling_;
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}
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const canvas = context.canvas;
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if (canvas.width != width || canvas.height != height) {
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canvas.width = width;
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canvas.height = height;
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} else {
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context.clearRect(0, 0, width, height);
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}
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this.renderedTiles.length = 0;
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@@ -245,39 +255,43 @@ class CanvasTileLayerRenderer extends IntermediateCanvasRenderer {
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return a > b ? 1 : a < b ? -1 : 0;
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}
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});
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let currentResolution, currentScale, currentTilePixelSize, currentZ, i, ii;
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let tileExtent, tileGutter, tilesToDraw, w, h;
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for (i = 0, ii = zs.length; i < ii; ++i) {
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currentZ = zs[i];
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currentTilePixelSize = tileSource.getTilePixelSize(currentZ, pixelRatio, projection);
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currentResolution = tileGrid.getResolution(currentZ);
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currentScale = currentResolution / tileResolution;
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tileGutter = tilePixelRatio * tileSource.getGutterForProjection(projection);
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tilesToDraw = tilesToDrawByZ[currentZ];
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for (let i = 0, ii = zs.length; i < ii; ++i) {
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const currentZ = zs[i];
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const currentTilePixelSize = tileSource.getTilePixelSize(currentZ, pixelRatio, projection);
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const currentResolution = tileGrid.getResolution(currentZ);
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const currentScale = currentResolution / tileResolution;
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const tileGutter = tilePixelRatio * tileSource.getGutterForProjection(projection);
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const tilesToDraw = tilesToDrawByZ[currentZ];
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for (const tileCoordKey in tilesToDraw) {
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tile = tilesToDraw[tileCoordKey];
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tileExtent = tileGrid.getTileCoordExtent(tile.getTileCoord(), tmpExtent);
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x = (tileExtent[0] - imageExtent[0]) / tileResolution * tilePixelRatio / oversampling;
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y = (imageExtent[3] - tileExtent[3]) / tileResolution * tilePixelRatio / oversampling;
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w = currentTilePixelSize[0] * currentScale / oversampling;
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h = currentTilePixelSize[1] * currentScale / oversampling;
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const tile = tilesToDraw[tileCoordKey];
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const tileExtent = tileGrid.getTileCoordExtent(tile.getTileCoord(), tmpExtent);
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const x = (tileExtent[0] - canvasExtent[0]) / tileResolution;
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const y = (canvasExtent[3] - tileExtent[3]) / tileResolution;
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const w = currentTilePixelSize[0] * currentScale;
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const h = currentTilePixelSize[1] * currentScale;
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this.drawTileImage(tile, frameState, layerState, x, y, w, h, tileGutter, z === currentZ);
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this.renderedTiles.push(tile);
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}
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}
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this.renderedRevision = sourceRevision;
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this.renderedResolution = tileResolution * pixelRatio / tilePixelRatio * oversampling;
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this.renderedExtent_ = imageExtent;
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this.renderedResolution = tileResolution;
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this.renderedExtent_ = canvasExtent;
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}
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const scale = this.renderedResolution / viewResolution;
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const transform = composeTransform(this.imageTransform_,
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pixelRatio * size[0] / 2, pixelRatio * size[1] / 2,
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const scale = this.renderedResolution / frameState.viewState.resolution;
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const halfWidth = width / 2;
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const halfHeight = height / 2;
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const transform = composeTransform(
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this.imageTransform_,
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halfWidth, halfHeight,
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scale, scale,
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0,
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(this.renderedExtent_[0] - viewCenter[0]) / this.renderedResolution * pixelRatio,
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(viewCenter[1] - this.renderedExtent_[3]) / this.renderedResolution * pixelRatio);
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rotation,
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-halfWidth, -halfHeight
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);
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composeTransform(this.coordinateToCanvasPixelTransform,
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pixelRatio * size[0] / 2 - transform[4], pixelRatio * size[1] / 2 - transform[5],
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pixelRatio / viewResolution, -pixelRatio / viewResolution,
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@@ -293,6 +307,35 @@ class CanvasTileLayerRenderer extends IntermediateCanvasRenderer {
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return this.renderedTiles.length > 0;
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}
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/**
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* @inheritDoc
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*/
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renderFrame(frameState, layerState) {
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const context = this.context;
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this.preRender(context, frameState);
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// consider moving work from prepareFrame to here
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this.postRender(context, frameState, layerState);
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const canvas = context.canvas;
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const opacity = layerState.opacity;
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if (opacity !== canvas.style.opacity) {
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canvas.style.opacity = opacity;
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}
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const rotation = frameState.viewState.rotation;
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const scale = this.renderedResolution / frameState.viewState.resolution;
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const transform = 'rotate(' + rotation + 'rad) scale(' + scale + ')';
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if (transform !== canvas.style.transform) {
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canvas.style.transform = transform;
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}
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return canvas;
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}
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/**
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* @param {import("../../Tile.js").default} tile Tile.
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* @param {import("../../PluggableMap.js").FrameState} frameState Frame state.
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