Save replay group, even if it is empty
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@@ -227,9 +227,7 @@ ol.renderer.canvas.VectorLayer.prototype.prepareFrame =
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this.renderedResolution_ = frameStateResolution;
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this.renderedResolution_ = frameStateResolution;
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this.renderedRevision_ = vectorLayerRevision;
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this.renderedRevision_ = vectorLayerRevision;
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if (!replayGroup.isEmpty()) {
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this.replayGroup_ = replayGroup;
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this.replayGroup_ = replayGroup;
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}
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};
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};
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