Reworking click and pinch handling to get better behavior on multi-touch devices. r=ahocevar +testing from others (closes #3133)
git-svn-id: http://svn.openlayers.org/trunk/openlayers@11695 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
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@@ -102,6 +102,29 @@
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}
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function test_clickHandlerOptions(t) {
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t.plan(3);
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var nav = new OpenLayers.Control.TouchNavigation();
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t.eq(nav.clickHandlerOptions, null, "clickHandlerOptions null by default");
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var map = new OpenLayers.Map({
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div: document.body,
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controls: [
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new OpenLayers.Control.TouchNavigation({
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clickHandlerOptions: {foo: "bar"}
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})
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]
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});
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nav = map.controls[0];
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t.eq(nav.handlers.click.foo, "bar", "foo property is set on the click handler");
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t.eq(nav.handlers.click.pixelTolerance, 2, "pixelTolerance is 2 by default");
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map.destroy();
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}
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function test_zoomOut(t) {
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t.plan(1);
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@@ -114,7 +137,7 @@
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var control = new OpenLayers.Control.TouchNavigation();
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map.addControl(control);
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var handler = control.handlers.click;
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handler.touchstart({xy: {x: 1, y: 1}, touches: ["foo", "bar"]});
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handler.touchstart({xy: new OpenLayers.Pixel(1 ,1), touches: ["foo", "bar"]});
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handler.touchend({});
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t.delay_call(1, function() {
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t.eq(map.getZoom(), 4, "Did we zoom out?");
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