Simpler and faster VectorTile loading
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@@ -102,14 +102,6 @@ class Tile extends EventTarget {
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*/
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this.interimTile = null;
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/**
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* The tile is available at the highest possible resolution. Subclasses can
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* set this to `false` initially. Tile load listeners will not be
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* unregistered before this is set to `true` and a `#changed()` is called.
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* @type {boolean}
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*/
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this.hifi = true;
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/**
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* A key assigned to the tile. This is used by the tile source to determine
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* if this tile can effectively be used, or if a new tile should be created
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