Add a constant for the hit-detection resolution
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@@ -11,6 +11,8 @@ import {createCanvasContext2D} from '../../dom.js';
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import {intersects} from '../../extent.js';
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import {numberSafeCompareFunction} from '../../array.js';
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export const HIT_DETECT_RESOLUTION = 0.5;
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/**
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* @param {import("../../size.js").Size} size Canvas size in css pixels.
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* @param {Array<import("../../transform.js").Transform>} transforms Transforms
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@@ -34,14 +36,14 @@ export function createHitDetectionImageData(
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resolution,
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rotation
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) {
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const width = size[0] / 2;
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const height = size[1] / 2;
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const width = size[0] * HIT_DETECT_RESOLUTION;
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const height = size[1] * HIT_DETECT_RESOLUTION;
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const context = createCanvasContext2D(width, height);
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context.imageSmoothingEnabled = false;
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const canvas = context.canvas;
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const renderer = new CanvasImmediateRenderer(
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context,
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0.5,
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HIT_DETECT_RESOLUTION,
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extent,
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null,
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rotation
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@@ -163,13 +165,14 @@ export function createHitDetectionImageData(
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export function hitDetect(pixel, features, imageData) {
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const resultFeatures = [];
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if (imageData) {
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const x = Math.floor(Math.round(pixel[0]) * HIT_DETECT_RESOLUTION);
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const y = Math.floor(Math.round(pixel[1]) * HIT_DETECT_RESOLUTION);
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// The pixel coordinate is clamped down to the hit-detect canvas' size to account
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// for browsers returning coordinates slightly larger than the actual canvas size
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// due to a non-integer pixel ratio.
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const index =
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(clamp(Math.floor(Math.round(pixel[0]) / 2), 0, imageData.width - 1) +
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clamp(Math.floor(Math.round(pixel[1]) / 2), 0, imageData.height - 1) *
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imageData.width) *
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(clamp(x, 0, imageData.width - 1) +
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clamp(y, 0, imageData.height - 1) * imageData.width) *
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4;
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const r = imageData.data[index];
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const g = imageData.data[index + 1];
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