Not using requestAnimationFrame

Using the Timeline tab of the Chrome Developer Tools, no significant
difference of Paint events can be observed when requestAnimationFrame is
used. So I agree with @elemoine that there is no need to introduce
asynchronous behavior here.
This commit is contained in:
ahocevar
2012-11-05 17:28:10 +01:00
parent 65fa1aaa2d
commit 5a3bcc716b
3 changed files with 3 additions and 23 deletions

View File

@@ -4,8 +4,6 @@
<script type="text/javascript">
// turn off tile queue, so we can check img urls in tests
delete OpenLayers.Layer.Grid.prototype.queueTileDraw;
// turn off animation, so we don't need to test asynchronously
OpenLayers.Animation.requestFrame = function(fn) { fn(); };
var isMozilla = (navigator.userAgent.indexOf("compatible") == -1);
var tile;