Not using requestAnimationFrame

Using the Timeline tab of the Chrome Developer Tools, no significant
difference of Paint events can be observed when requestAnimationFrame is
used. So I agree with @elemoine that there is no need to introduce
asynchronous behavior here.
This commit is contained in:
ahocevar
2012-11-05 17:28:10 +01:00
parent 65fa1aaa2d
commit 5a3bcc716b
3 changed files with 3 additions and 23 deletions
-10
View File
@@ -770,9 +770,6 @@
}
function test_setOpacity(t) {
var origRequestFrame = OpenLayers.Animation.requestFrame;
OpenLayers.Animation.requestFrame = function(fn) { fn(); };
t.plan(5);
var map = new OpenLayers.Map('map');
@@ -801,8 +798,6 @@
t.eq(parseFloat(tile.imgDiv.style.opacity), 0.2, "tile opacity is correc");
map.destroy();
OpenLayers.Animation.requestFrame = origRequestFrame
}
function test_getServerResolution(t) {
@@ -1313,9 +1308,6 @@
}
function test_delayed_back_buffer_removal(t) {
var origRequestFrame = OpenLayers.Animation.requestFrame;
OpenLayers.Animation.requestFrame = function(fn) { fn(); };
//
// Test that the delaying of the back buffer removal behaves
// as expected.
@@ -1359,8 +1351,6 @@
// tear down
map.destroy();
OpenLayers.Animation.requestFrame = origRequestFrame;
}
function test_getGridData(t) {
-2
View File
@@ -4,8 +4,6 @@
<script type="text/javascript">
// turn off tile queue, so we can check img urls in tests
delete OpenLayers.Layer.Grid.prototype.queueTileDraw;
// turn off animation, so we don't need to test asynchronously
OpenLayers.Animation.requestFrame = function(fn) { fn(); };
var isMozilla = (navigator.userAgent.indexOf("compatible") == -1);
var tile;