Rename interactions
The idea behind the naming scheme is that for example for `DragRotate`, `Rotate` is the action and `Drag` the gesture that issues the action.
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// FIXME works for View2D only
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goog.provide('ol.interaction.PinchZoom');
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goog.require('goog.asserts');
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goog.require('goog.style');
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goog.require('ol.Coordinate');
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goog.require('ol.interaction.Interaction');
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goog.require('ol.interaction.Pointer');
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/**
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* Allows the user to zoom the map by pinching with two fingers
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* on a touch screen.
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* @constructor
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* @extends {ol.interaction.Pointer}
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* @param {olx.interaction.PinchZoomOptions=} opt_options Options.
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* @todo stability experimental
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*/
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ol.interaction.PinchZoom = function(opt_options) {
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var options = goog.isDef(opt_options) ? opt_options : {};
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goog.base(this);
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/**
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* @private
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* @type {ol.Coordinate}
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*/
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this.anchor_ = null;
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/**
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* @private
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* @type {number}
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*/
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this.duration_ = goog.isDef(options.duration) ? options.duration : 400;
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/**
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* @private
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* @type {number|undefined}
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*/
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this.lastDistance_ = undefined;
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/**
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* @private
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* @type {number}
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*/
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this.lastScaleDelta_ = 1;
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};
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goog.inherits(ol.interaction.PinchZoom, ol.interaction.Pointer);
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/**
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* @inheritDoc
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*/
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ol.interaction.PinchZoom.prototype.handlePointerDrag =
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function(mapBrowserEvent) {
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goog.asserts.assert(this.targetPointers.length >= 2);
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var scaleDelta = 1.0;
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var touch0 = this.targetPointers[0];
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var touch1 = this.targetPointers[1];
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var dx = touch0.clientX - touch1.clientX;
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var dy = touch0.clientY - touch1.clientY;
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// distance between touches
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var distance = Math.sqrt(dx * dx + dy * dy);
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if (goog.isDef(this.lastDistance_)) {
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scaleDelta = this.lastDistance_ / distance;
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}
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this.lastDistance_ = distance;
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if (scaleDelta != 1.0) {
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this.lastScaleDelta_ = scaleDelta;
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}
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var map = mapBrowserEvent.map;
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// FIXME works for View2D only
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var view = map.getView().getView2D();
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var view2DState = view.getView2DState();
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// scale anchor point.
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var viewportPosition = goog.style.getClientPosition(map.getViewport());
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var centroid =
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ol.interaction.Pointer.centroid(this.targetPointers);
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centroid[0] -= viewportPosition.x;
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centroid[1] -= viewportPosition.y;
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this.anchor_ = map.getCoordinateFromPixel(centroid);
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// scale, bypass the resolution constraint
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map.render();
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ol.interaction.Interaction.zoomWithoutConstraints(
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map, view, view2DState.resolution * scaleDelta, this.anchor_);
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};
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/**
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* @inheritDoc
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*/
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ol.interaction.PinchZoom.prototype.handlePointerUp =
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function(mapBrowserEvent) {
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if (this.targetPointers.length < 2) {
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var map = mapBrowserEvent.map;
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// FIXME works for View2D only
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var view = map.getView().getView2D();
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var view2DState = view.getView2DState();
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// Zoom to final resolution, with an animation, and provide a
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// direction not to zoom out/in if user was pinching in/out.
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// Direction is > 0 if pinching out, and < 0 if pinching in.
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var direction = this.lastScaleDelta_ - 1;
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ol.interaction.Interaction.zoom(map, view, view2DState.resolution,
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this.anchor_, this.duration_, direction);
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return false;
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} else {
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return true;
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}
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};
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/**
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* @inheritDoc
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*/
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ol.interaction.PinchZoom.prototype.handlePointerDown =
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function(mapBrowserEvent) {
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if (this.targetPointers.length >= 2) {
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var map = mapBrowserEvent.map;
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this.anchor_ = null;
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this.lastDistance_ = undefined;
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this.lastScaleDelta_ = 1;
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map.render();
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return true;
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} else {
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return false;
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}
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};
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