Keep track of used labels
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@@ -9,7 +9,7 @@ import rbush from 'rbush';
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import {buffer, createEmpty, containsExtent, getWidth} from '../../extent.js';
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import {labelCache} from '../../render/canvas.js';
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import CanvasBuilderGroup from '../../render/canvas/BuilderGroup.js';
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import InstructionsGroupExecutor from '../../render/canvas/ExecutorGroup.js';
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import ExecutorGroup from '../../render/canvas/ExecutorGroup.js';
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import CanvasLayerRenderer from './Layer.js';
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import {defaultOrder as defaultRenderOrder, getTolerance as getRenderTolerance, getSquaredTolerance as getSquaredRenderTolerance, renderFeature} from '../vector.js';
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import {toString as transformToString, makeScale, makeInverse} from '../../transform.js';
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@@ -290,6 +290,9 @@ class CanvasVectorLayerRenderer extends CanvasLayerRenderer {
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return true;
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}
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if (this.replayGroup_) {
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this.replayGroup_.dispose();
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}
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this.replayGroup_ = null;
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this.dirty_ = false;
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@@ -335,7 +338,7 @@ class CanvasVectorLayerRenderer extends CanvasLayerRenderer {
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}
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const replayGroupInstructions = replayGroup.finish();
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const renderingExecutorGroup = new InstructionsGroupExecutor(extent, resolution,
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const executorGroup = new ExecutorGroup(extent, resolution,
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pixelRatio, vectorSource.getOverlaps(), this.declutterTree_,
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replayGroupInstructions, vectorLayer.getRenderBuffer());
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@@ -343,7 +346,7 @@ class CanvasVectorLayerRenderer extends CanvasLayerRenderer {
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this.renderedRevision_ = vectorLayerRevision;
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this.renderedRenderOrder_ = vectorLayerRenderOrder;
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this.renderedExtent_ = extent;
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this.replayGroup_ = renderingExecutorGroup;
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this.replayGroup_ = executorGroup;
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this.replayGroupChanged = true;
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return true;
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@@ -248,6 +248,12 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
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const sourceTiles = tile.load();
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const layerUid = getUid(layer);
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const executorGroups = tile.executorGroups[layerUid];
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if (executorGroups) {
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for (let i = 0, ii = executorGroups.length; i < ii; ++i) {
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executorGroups[i].dispose();
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}
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}
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tile.executorGroups[layerUid] = [];
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for (let t = 0, tt = sourceTiles.length; t < tt; ++t) {
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const sourceTile = sourceTiles[t];
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