Add pixelRatio to ol.source.Tile#getTile
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@@ -197,13 +197,14 @@ ol.renderer.Layer.prototype.updateUsedTiles =
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* @param {function(ol.Tile): boolean} isLoadedFunction Function to
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* determine if the tile is loaded.
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* @param {ol.source.Tile} tileSource Tile source.
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* @param {number} pixelRatio Pixel ratio.
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* @param {ol.proj.Projection} projection Projection.
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* @protected
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* @return {function(number, number, number): ol.Tile} Returns a tile if it is
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* loaded.
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*/
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ol.renderer.Layer.prototype.createGetTileIfLoadedFunction =
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function(isLoadedFunction, tileSource, projection) {
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function(isLoadedFunction, tileSource, pixelRatio, projection) {
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return (
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/**
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* @param {number} z Z.
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@@ -212,7 +213,7 @@ ol.renderer.Layer.prototype.createGetTileIfLoadedFunction =
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* @return {ol.Tile} Tile.
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*/
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function(z, x, y) {
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var tile = tileSource.getTile(z, x, y, projection);
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var tile = tileSource.getTile(z, x, y, pixelRatio, projection);
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return isLoadedFunction(tile) ? tile : null;
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});
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};
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@@ -244,6 +245,7 @@ ol.renderer.Layer.prototype.snapCenterToPixel =
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* @param {ol.FrameState} frameState Frame state.
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* @param {ol.source.Tile} tileSource Tile source.
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* @param {ol.tilegrid.TileGrid} tileGrid Tile grid.
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* @param {number} pixelRatio Pixel ratio.
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* @param {ol.proj.Projection} projection Projection.
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* @param {ol.Extent} extent Extent.
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* @param {number} currentZ Current Z.
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@@ -254,8 +256,8 @@ ol.renderer.Layer.prototype.snapCenterToPixel =
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* @template T
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*/
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ol.renderer.Layer.prototype.manageTilePyramid = function(
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frameState, tileSource, tileGrid, projection, extent, currentZ, preload,
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opt_tileCallback, opt_this) {
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frameState, tileSource, tileGrid, pixelRatio, projection, extent,
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currentZ, preload, opt_tileCallback, opt_this) {
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var tileSourceKey = goog.getUid(tileSource).toString();
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if (!(tileSourceKey in frameState.wantedTiles)) {
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frameState.wantedTiles[tileSourceKey] = {};
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@@ -270,7 +272,7 @@ ol.renderer.Layer.prototype.manageTilePyramid = function(
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for (x = tileRange.minX; x <= tileRange.maxX; ++x) {
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for (y = tileRange.minY; y <= tileRange.maxY; ++y) {
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if (currentZ - z <= preload) {
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tile = tileSource.getTile(z, x, y, projection);
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tile = tileSource.getTile(z, x, y, pixelRatio, projection);
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if (tile.getState() == ol.TileState.IDLE) {
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wantedTiles[tile.tileCoord.toString()] = true;
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if (!tileQueue.isKeyQueued(tile.getKey())) {
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