Support tile sources without configured projection

This change adds a lot of flexibility to working with tile
layers: Sources where the server projection or tile grid do not
matter can now be constructed without specifying a projection or
tile grid.

The tileUrlFunction/imageUrlFunction now also creates updated
URLs when the params of the layer change, so things like
mergeNewParams in ol2 will be possible.

A nice side effect of this whole change is that there is no more
duplicated code between tiled and single image WMS layers.

While I was at it, I also fixed a WMS 1.1.1 axis order issue
and incorrect STYLES params (STYLES=& instead of STYLES&).
This commit is contained in:
ahocevar
2013-03-05 00:46:58 +01:00
parent cad215e0cc
commit 586f393492
24 changed files with 320 additions and 206 deletions

View File

@@ -65,14 +65,14 @@ ol.source.TileSource.prototype.expireCache = goog.abstractMethod;
*
* @param {Object.<number, Object.<string, ol.Tile>>} loadedTilesByZ A lookup of
* loaded tiles by zoom level.
* @param {function(ol.Tile): boolean} isLoaded A function to determine if a
* tile is fully loaded.
* @param {function(ol.TileCoord): ol.Tile} getTileIfLoaded A function that
* returns the tile only if it is fully loaded.
* @param {number} z Zoom level.
* @param {ol.TileRange} tileRange Tile range.
* @return {boolean} The tile range is fully covered with loaded tiles.
*/
ol.source.TileSource.prototype.findLoadedTiles = function(loadedTilesByZ,
isLoaded, z, tileRange) {
getTileIfLoaded, z, tileRange) {
// FIXME this could be more efficient about filling partial holes
var fullyCovered = true;
var tile, tileCoord, tileCoordKey, x, y;
@@ -83,8 +83,8 @@ ol.source.TileSource.prototype.findLoadedTiles = function(loadedTilesByZ,
if (loadedTilesByZ[z] && loadedTilesByZ[z][tileCoordKey]) {
continue;
}
tile = this.getTile(tileCoord);
if (isLoaded(tile)) {
tile = getTileIfLoaded(tileCoord);
if (!goog.isNull(tile)) {
if (!loadedTilesByZ[z]) {
loadedTilesByZ[z] = {};
}
@@ -108,6 +108,8 @@ ol.source.TileSource.prototype.getResolutions = function() {
/**
* @param {ol.TileCoord} tileCoord Tile coordinate.
* @param {ol.tilegrid.TileGrid=} opt_tileGrid Tile grid.
* @param {ol.Projection=} opt_projection Projection.
* @return {ol.Tile} Tile.
*/
ol.source.TileSource.prototype.getTile = goog.abstractMethod;
@@ -124,9 +126,10 @@ ol.source.TileSource.prototype.getTileGrid = function() {
/**
* @param {number} z Z.
* @param {ol.Extent} extent Extent.
* @param {ol.tilegrid.TileGrid} tileGrid Tile grid.
*/
ol.source.TileSource.prototype.useLowResolutionTiles = function(z, extent) {
var tileGrid = this.getTileGrid();
ol.source.TileSource.prototype.useLowResolutionTiles =
function(z, extent, tileGrid) {
var tileRange, x, y, zKey;
// FIXME this should loop up to tileGrid's minZ when implemented
for (; z >= 0; --z) {