Support tile sources without configured projection
This change adds a lot of flexibility to working with tile layers: Sources where the server projection or tile grid do not matter can now be constructed without specifying a projection or tile grid. The tileUrlFunction/imageUrlFunction now also creates updated URLs when the params of the layer change, so things like mergeNewParams in ol2 will be possible. A nice side effect of this whole change is that there is no more duplicated code between tiled and single image WMS layers. While I was at it, I also fixed a WMS 1.1.1 axis order issue and incorrect STYLES params (STYLES=& instead of STYLES&).
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@@ -79,11 +79,15 @@ ol.renderer.dom.TileLayer.prototype.renderFrame =
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}
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var view2DState = frameState.view2DState;
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var projection = view2DState.projection;
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var tileLayer = this.getTileLayer();
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var tileSource = tileLayer.getTileSource();
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var tileSourceKey = goog.getUid(tileSource).toString();
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var tileGrid = tileSource.getTileGrid();
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if (goog.isNull(tileGrid)) {
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tileGrid = ol.tilegrid.getForProjection(projection);
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}
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var z = tileGrid.getZForResolution(view2DState.resolution);
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var tileResolution = tileGrid.getResolution(z);
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var tileRange = tileGrid.getTileRangeForExtentAndResolution(
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@@ -93,11 +97,11 @@ ol.renderer.dom.TileLayer.prototype.renderFrame =
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var tilesToDrawByZ = {};
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tilesToDrawByZ[z] = {};
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var isLoaded = function(tile) {
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var getTileIfLoaded = this.createGetTileIfLoadedFunction(function(tile) {
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return !goog.isNull(tile) && tile.getState() == ol.TileState.LOADED;
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};
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}, tileSource, tileGrid, projection);
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var findLoadedTiles = goog.bind(tileSource.findLoadedTiles, tileSource,
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tilesToDrawByZ, isLoaded);
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tilesToDrawByZ, getTileIfLoaded);
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var allTilesLoaded = true;
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var tile, tileCenter, tileCoord, tileState, x, y;
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@@ -105,7 +109,7 @@ ol.renderer.dom.TileLayer.prototype.renderFrame =
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for (y = tileRange.minY; y <= tileRange.maxY; ++y) {
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tileCoord = new ol.TileCoord(z, x, y);
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tile = tileSource.getTile(tileCoord);
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tile = tileSource.getTile(tileCoord, tileGrid, projection);
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if (goog.isNull(tile)) {
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continue;
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}
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@@ -216,7 +220,7 @@ ol.renderer.dom.TileLayer.prototype.renderFrame =
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}
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this.updateUsedTiles(frameState.usedTiles, tileSource, z, tileRange);
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tileSource.useLowResolutionTiles(z, frameState.extent);
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tileSource.useLowResolutionTiles(z, frameState.extent, tileGrid);
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this.scheduleExpireCache(frameState, tileSource);
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};
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