Merge pull request #1746 from sbrunner/fitcoordinates
Fit coordinates on visible map, Center coodinate on positions
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@@ -3,6 +3,8 @@
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@exportProperty ol.View2D.prototype.constrainResolution
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@exportProperty ol.View2D.prototype.constrainRotation
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@exportProperty ol.View2D.prototype.fitExtent
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@exportProperty ol.View2D.prototype.fitGeometry
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@exportProperty ol.View2D.prototype.centerOn
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@exportProperty ol.View2D.prototype.getView2D
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@exportProperty ol.View2D.prototype.getZoom
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@exportProperty ol.View2D.prototype.setZoom
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@@ -430,6 +430,101 @@ ol.View2D.prototype.fitExtent = function(extent, size) {
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};
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/**
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* Fit the given geometry based on the given map size and border.
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* Take care on the map angle.
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* @param {ol.geom.SimpleGeometry} geometry Geometry.
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* @param {ol.Size} size Box pixel size.
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* @param {olx.View2D.fitGeometryOptions=} opt_options Options.
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* @todo stability experimental
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*/
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ol.View2D.prototype.fitGeometry = function(geometry, size, opt_options) {
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var options = goog.isDef(opt_options) ? opt_options : {};
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var padding = goog.isDef(options.padding) ? options.padding : [0, 0, 0, 0];
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var constrainResolution = goog.isDef(options.constrainResolution) ?
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options.constrainResolution : true;
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var nearest = goog.isDef(options.nearest) ? options.nearest : false;
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var minResolution = goog.isDef(options.minResolution) ?
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options.minResolution : 0;
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var coords = geometry.getFlatCoordinates();
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// calculate rotated extent
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var rotation = this.getRotation();
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goog.asserts.assert(goog.isDef(rotation));
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var cosAngle = Math.cos(-rotation);
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var sinAngle = Math.sin(-rotation);
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var minRotX = +Infinity;
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var minRotY = +Infinity;
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var maxRotX = -Infinity;
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var maxRotY = -Infinity;
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var stride = geometry.getStride();
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for (var i = 0, ii = coords.length; i < ii; i += stride) {
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var rotX = coords[i] * cosAngle - coords[i + 1] * sinAngle;
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var rotY = coords[i] * sinAngle + coords[i + 1] * cosAngle;
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minRotX = Math.min(minRotX, rotX);
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minRotY = Math.min(minRotY, rotY);
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maxRotX = Math.max(maxRotX, rotX);
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maxRotY = Math.max(maxRotY, rotY);
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}
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// calculate resolution
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var resolution = this.getResolutionForExtent(
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[minRotX, minRotY, maxRotX, maxRotY],
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[size[0] - padding[1] - padding[3], size[1] - padding[0] - padding[2]]);
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resolution = isNaN(resolution) ? minResolution :
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Math.max(resolution, minResolution);
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if (constrainResolution) {
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var constrainedResolution = this.constrainResolution(resolution, 0, 0);
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if (!nearest && constrainedResolution < resolution) {
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constrainedResolution = this.constrainResolution(
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constrainedResolution, -1, 0);
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}
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resolution = constrainedResolution;
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}
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this.setResolution(resolution);
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// calculate center
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sinAngle = -sinAngle; // go back to original rotation
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var centerRotX = (minRotX + maxRotX) / 2;
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var centerRotY = (minRotY + maxRotY) / 2;
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centerRotX += (padding[1] - padding[3]) / 2 * resolution;
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centerRotY += (padding[0] - padding[2]) / 2 * resolution;
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var centerX = centerRotX * cosAngle - centerRotY * sinAngle;
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var centerY = centerRotY * cosAngle + centerRotX * sinAngle;
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this.setCenter([centerX, centerY]);
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};
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/**
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* Center on coordinate and view position.
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* Take care on the map angle.
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* @param {ol.Coordinate} coordinate Coordinate.
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* @param {ol.Size} size Box pixel size.
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* @param {ol.Pixel} position Position on the view to center on.
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* @todo stability experimental
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*/
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ol.View2D.prototype.centerOn = function(coordinate, size, position) {
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// calculate rotated position
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var rotation = this.getRotation();
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var cosAngle = Math.cos(-rotation);
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var sinAngle = Math.sin(-rotation);
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var rotX = coordinate[0] * cosAngle - coordinate[1] * sinAngle;
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var rotY = coordinate[1] * cosAngle + coordinate[0] * sinAngle;
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var resolution = this.getResolution();
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rotX += (size[0] / 2 - position[0]) * resolution;
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rotY += (position[1] - size[1] / 2) * resolution;
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// go back to original angle
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sinAngle = -sinAngle; // go back to original rotation
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var centerX = rotX * cosAngle - rotY * sinAngle;
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var centerY = rotY * cosAngle + rotX * sinAngle;
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this.setCenter([centerX, centerY]);
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};
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/**
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* @return {boolean} Is defined.
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*/
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