Merge pull request #1746 from sbrunner/fitcoordinates

Fit coordinates on visible map, Center coodinate on positions
This commit is contained in:
Tom Payne
2014-03-10 14:08:47 +01:00
7 changed files with 473 additions and 0 deletions

View File

@@ -3,6 +3,8 @@
@exportProperty ol.View2D.prototype.constrainResolution
@exportProperty ol.View2D.prototype.constrainRotation
@exportProperty ol.View2D.prototype.fitExtent
@exportProperty ol.View2D.prototype.fitGeometry
@exportProperty ol.View2D.prototype.centerOn
@exportProperty ol.View2D.prototype.getView2D
@exportProperty ol.View2D.prototype.getZoom
@exportProperty ol.View2D.prototype.setZoom

View File

@@ -430,6 +430,101 @@ ol.View2D.prototype.fitExtent = function(extent, size) {
};
/**
* Fit the given geometry based on the given map size and border.
* Take care on the map angle.
* @param {ol.geom.SimpleGeometry} geometry Geometry.
* @param {ol.Size} size Box pixel size.
* @param {olx.View2D.fitGeometryOptions=} opt_options Options.
* @todo stability experimental
*/
ol.View2D.prototype.fitGeometry = function(geometry, size, opt_options) {
var options = goog.isDef(opt_options) ? opt_options : {};
var padding = goog.isDef(options.padding) ? options.padding : [0, 0, 0, 0];
var constrainResolution = goog.isDef(options.constrainResolution) ?
options.constrainResolution : true;
var nearest = goog.isDef(options.nearest) ? options.nearest : false;
var minResolution = goog.isDef(options.minResolution) ?
options.minResolution : 0;
var coords = geometry.getFlatCoordinates();
// calculate rotated extent
var rotation = this.getRotation();
goog.asserts.assert(goog.isDef(rotation));
var cosAngle = Math.cos(-rotation);
var sinAngle = Math.sin(-rotation);
var minRotX = +Infinity;
var minRotY = +Infinity;
var maxRotX = -Infinity;
var maxRotY = -Infinity;
var stride = geometry.getStride();
for (var i = 0, ii = coords.length; i < ii; i += stride) {
var rotX = coords[i] * cosAngle - coords[i + 1] * sinAngle;
var rotY = coords[i] * sinAngle + coords[i + 1] * cosAngle;
minRotX = Math.min(minRotX, rotX);
minRotY = Math.min(minRotY, rotY);
maxRotX = Math.max(maxRotX, rotX);
maxRotY = Math.max(maxRotY, rotY);
}
// calculate resolution
var resolution = this.getResolutionForExtent(
[minRotX, minRotY, maxRotX, maxRotY],
[size[0] - padding[1] - padding[3], size[1] - padding[0] - padding[2]]);
resolution = isNaN(resolution) ? minResolution :
Math.max(resolution, minResolution);
if (constrainResolution) {
var constrainedResolution = this.constrainResolution(resolution, 0, 0);
if (!nearest && constrainedResolution < resolution) {
constrainedResolution = this.constrainResolution(
constrainedResolution, -1, 0);
}
resolution = constrainedResolution;
}
this.setResolution(resolution);
// calculate center
sinAngle = -sinAngle; // go back to original rotation
var centerRotX = (minRotX + maxRotX) / 2;
var centerRotY = (minRotY + maxRotY) / 2;
centerRotX += (padding[1] - padding[3]) / 2 * resolution;
centerRotY += (padding[0] - padding[2]) / 2 * resolution;
var centerX = centerRotX * cosAngle - centerRotY * sinAngle;
var centerY = centerRotY * cosAngle + centerRotX * sinAngle;
this.setCenter([centerX, centerY]);
};
/**
* Center on coordinate and view position.
* Take care on the map angle.
* @param {ol.Coordinate} coordinate Coordinate.
* @param {ol.Size} size Box pixel size.
* @param {ol.Pixel} position Position on the view to center on.
* @todo stability experimental
*/
ol.View2D.prototype.centerOn = function(coordinate, size, position) {
// calculate rotated position
var rotation = this.getRotation();
var cosAngle = Math.cos(-rotation);
var sinAngle = Math.sin(-rotation);
var rotX = coordinate[0] * cosAngle - coordinate[1] * sinAngle;
var rotY = coordinate[1] * cosAngle + coordinate[0] * sinAngle;
var resolution = this.getResolution();
rotX += (size[0] / 2 - position[0]) * resolution;
rotY += (position[1] - size[1] / 2) * resolution;
// go back to original angle
sinAngle = -sinAngle; // go back to original rotation
var centerX = rotX * cosAngle - rotY * sinAngle;
var centerY = rotY * cosAngle + rotX * sinAngle;
this.setCenter([centerX, centerY]);
};
/**
* @return {boolean} Is defined.
*/