No need to pass event to finishDrawing_

This commit is contained in:
Éric Lemoine
2014-11-09 20:32:33 +01:00
parent afe1467ddf
commit 583f47d24d
+2 -3
View File
@@ -286,7 +286,7 @@ ol.interaction.Draw.prototype.handlePointerUp = function(event) {
this.startDrawing_(event); this.startDrawing_(event);
} else if (this.mode_ === ol.interaction.DrawMode.POINT || } else if (this.mode_ === ol.interaction.DrawMode.POINT ||
this.atFinish_(event)) { this.atFinish_(event)) {
this.finishDrawing_(event); this.finishDrawing_();
} else { } else {
this.addToDrawing_(event); this.addToDrawing_(event);
} }
@@ -481,10 +481,9 @@ ol.interaction.Draw.prototype.addToDrawing_ = function(event) {
/** /**
* Stop drawing and add the sketch feature to the target layer. * Stop drawing and add the sketch feature to the target layer.
* @param {ol.MapBrowserEvent} event Event.
* @private * @private
*/ */
ol.interaction.Draw.prototype.finishDrawing_ = function(event) { ol.interaction.Draw.prototype.finishDrawing_ = function() {
var sketchFeature = this.abortDrawing_(); var sketchFeature = this.abortDrawing_();
goog.asserts.assert(!goog.isNull(sketchFeature)); goog.asserts.assert(!goog.isNull(sketchFeature));
var coordinates; var coordinates;