Add color to WEBGL polygons

This commit is contained in:
Guillaume Beraudo
2015-04-02 19:11:46 +02:00
committed by GaborFarkas
parent 2519cf36fc
commit 581ea8c775
3 changed files with 60 additions and 26 deletions
@@ -21,14 +21,14 @@ goog.addSingletonGetter(ol.render.webgl.polygonreplay.shader.DefaultFragment);
* @const
* @type {string}
*/
ol.render.webgl.polygonreplay.shader.DefaultFragment.DEBUG_SOURCE = 'precision mediump float;\n\n\n\nvoid main(void) {\n gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0);\n}\n';
ol.render.webgl.polygonreplay.shader.DefaultFragment.DEBUG_SOURCE = 'precision mediump float;\nvarying vec4 v_color;\n\n\n\nvoid main(void) {\n gl_FragColor = v_color;\n}\n';
/**
* @const
* @type {string}
*/
ol.render.webgl.polygonreplay.shader.DefaultFragment.OPTIMIZED_SOURCE = 'precision mediump float;void main(void){gl_FragColor=vec4(1.0,1.0,1.0,1.0);}';
ol.render.webgl.polygonreplay.shader.DefaultFragment.OPTIMIZED_SOURCE = 'precision mediump float;varying vec4 a;void main(void){gl_FragColor=a;}';
/**
@@ -57,14 +57,14 @@ goog.addSingletonGetter(ol.render.webgl.polygonreplay.shader.DefaultVertex);
* @const
* @type {string}
*/
ol.render.webgl.polygonreplay.shader.DefaultVertex.DEBUG_SOURCE = '\n\nattribute vec2 a_position;\n\nuniform mat4 u_projectionMatrix;\n\nvoid main(void) {\n gl_Position = u_projectionMatrix * vec4(a_position, 0., 1.);\n}\n\n\n';
ol.render.webgl.polygonreplay.shader.DefaultVertex.DEBUG_SOURCE = 'varying vec4 v_color;\n\n\nattribute vec2 a_position;\nattribute vec4 a_color;\n\nuniform mat4 u_projectionMatrix;\n\nvoid main(void) {\n v_color = a_color;\n gl_Position = u_projectionMatrix * vec4(a_position, 0., 1.);\n}\n\n\n';
/**
* @const
* @type {string}
*/
ol.render.webgl.polygonreplay.shader.DefaultVertex.OPTIMIZED_SOURCE = 'attribute vec2 a;uniform mat4 b;void main(void){gl_Position=b*vec4(a,0.,1.);}';
ol.render.webgl.polygonreplay.shader.DefaultVertex.OPTIMIZED_SOURCE = 'varying vec4 a;attribute vec2 b;attribute vec4 c;uniform mat4 d;void main(void){a=c;gl_Position=d*vec4(b,0.,1.);}';
/**
@@ -89,11 +89,17 @@ ol.render.webgl.polygonreplay.shader.Default.Locations = function(gl, program) {
* @type {WebGLUniformLocation}
*/
this.u_projectionMatrix = gl.getUniformLocation(
program, goog.DEBUG ? 'u_projectionMatrix' : 'b');
program, goog.DEBUG ? 'u_projectionMatrix' : 'd');
/**
* @type {number}
*/
this.a_color = gl.getAttribLocation(
program, goog.DEBUG ? 'a_color' : 'c');
/**
* @type {number}
*/
this.a_position = gl.getAttribLocation(
program, goog.DEBUG ? 'a_position' : 'a');
program, goog.DEBUG ? 'a_position' : 'b');
};