Use union type for source state

This commit is contained in:
Andreas Hocevar
2021-09-04 20:55:13 +02:00
parent 492458a141
commit 57f147988d
24 changed files with 49 additions and 73 deletions
+1 -2
View File
@@ -2,7 +2,6 @@
* @module ol/renderer/webgl/TileLayer
*/
import LRUCache from '../../structs/LRUCache.js';
import State from '../../source/State.js';
import TileRange from '../../TileRange.js';
import TileState from '../../TileState.js';
import TileTexture from '../../webgl/TileTexture.js';
@@ -309,7 +308,7 @@ class WebGLTileLayerRenderer extends WebGLLayerRenderer {
if (isEmpty(getRenderExtent(frameState, frameState.extent))) {
return false;
}
return source.getState() === State.READY;
return source.getState() === 'ready';
}
/**