Adding mapbox-gl branch
This commit is contained in:
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// Copyright 2011 The Closure Library Authors. All Rights Reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS-IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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goog.provide('goog.fx.AnimationQueueTest');
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goog.setTestOnly('goog.fx.AnimationQueueTest');
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goog.require('goog.events');
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goog.require('goog.fx.Animation');
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goog.require('goog.fx.AnimationParallelQueue');
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goog.require('goog.fx.AnimationSerialQueue');
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goog.require('goog.fx.Transition');
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goog.require('goog.fx.anim');
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goog.require('goog.testing.MockClock');
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goog.require('goog.testing.jsunit');
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var clock;
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function setUpPage() {
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clock = new goog.testing.MockClock(true);
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goog.fx.anim.setAnimationWindow(null);
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}
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function tearDownPage() {
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clock.dispose();
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}
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function testParallelEvents() {
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var anim = new goog.fx.AnimationParallelQueue();
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anim.add(new goog.fx.Animation([0], [100], 200));
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anim.add(new goog.fx.Animation([0], [100], 400));
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anim.add(new goog.fx.Animation([0], [100], 600));
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assertTrue(anim.queue[0].isStopped());
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assertTrue(anim.queue[1].isStopped());
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assertTrue(anim.queue[2].isStopped());
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assertTrue(anim.isStopped());
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var playEvents = 0, beginEvents = 0, resumeEvents = 0, pauseEvents = 0;
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var endEvents = 0, stopEvents = 0, finishEvents = 0;
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goog.events.listen(anim, goog.fx.Transition.EventType.PLAY, function() {
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++playEvents; });
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goog.events.listen(anim, goog.fx.Transition.EventType.BEGIN, function() {
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++beginEvents; });
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goog.events.listen(anim, goog.fx.Transition.EventType.RESUME, function() {
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++resumeEvents; });
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goog.events.listen(anim, goog.fx.Transition.EventType.PAUSE, function() {
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++pauseEvents; });
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goog.events.listen(anim, goog.fx.Transition.EventType.END, function() {
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++endEvents; });
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goog.events.listen(anim, goog.fx.Transition.EventType.STOP, function() {
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++stopEvents; });
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goog.events.listen(anim, goog.fx.Transition.EventType.FINISH, function() {
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++finishEvents; });
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// PLAY, BEGIN
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anim.play();
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// No queue events.
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clock.tick(100);
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// PAUSE
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anim.pause();
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// No queue events
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clock.tick(200);
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// PLAY, RESUME
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anim.play();
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// No queue events.
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clock.tick(400);
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// END, STOP
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anim.stop();
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// PLAY, BEGIN
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anim.play();
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// No queue events.
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clock.tick(400);
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// END, FINISH
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clock.tick(200);
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// Make sure the event counts are right.
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assertEquals(3, playEvents);
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assertEquals(2, beginEvents);
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assertEquals(1, resumeEvents);
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assertEquals(1, pauseEvents);
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assertEquals(2, endEvents);
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assertEquals(1, stopEvents);
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assertEquals(1, finishEvents);
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}
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function testSerialEvents() {
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var anim = new goog.fx.AnimationSerialQueue();
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anim.add(new goog.fx.Animation([0], [100], 100));
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anim.add(new goog.fx.Animation([0], [100], 200));
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anim.add(new goog.fx.Animation([0], [100], 300));
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assertTrue(anim.queue[0].isStopped());
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assertTrue(anim.queue[1].isStopped());
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assertTrue(anim.queue[2].isStopped());
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assertTrue(anim.isStopped());
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var playEvents = 0, beginEvents = 0, resumeEvents = 0, pauseEvents = 0;
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var endEvents = 0, stopEvents = 0, finishEvents = 0;
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goog.events.listen(anim, goog.fx.Transition.EventType.PLAY, function() {
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++playEvents; });
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goog.events.listen(anim, goog.fx.Transition.EventType.BEGIN, function() {
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++beginEvents; });
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goog.events.listen(anim, goog.fx.Transition.EventType.RESUME, function() {
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++resumeEvents; });
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goog.events.listen(anim, goog.fx.Transition.EventType.PAUSE, function() {
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++pauseEvents; });
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goog.events.listen(anim, goog.fx.Transition.EventType.END, function() {
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++endEvents; });
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goog.events.listen(anim, goog.fx.Transition.EventType.STOP, function() {
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++stopEvents; });
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goog.events.listen(anim, goog.fx.Transition.EventType.FINISH, function() {
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++finishEvents; });
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// PLAY, BEGIN
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anim.play();
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// No queue events.
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clock.tick(100);
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// PAUSE
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anim.pause();
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// No queue events
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clock.tick(200);
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// PLAY, RESUME
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anim.play();
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// No queue events.
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clock.tick(400);
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// END, STOP
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anim.stop();
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// PLAY, BEGIN
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anim.play(true);
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// No queue events.
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clock.tick(400);
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// END, FINISH
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clock.tick(200);
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// Make sure the event counts are right.
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assertEquals(3, playEvents);
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assertEquals(2, beginEvents);
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assertEquals(1, resumeEvents);
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assertEquals(1, pauseEvents);
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assertEquals(2, endEvents);
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assertEquals(1, stopEvents);
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assertEquals(1, finishEvents);
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}
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function testParallelPause() {
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var anim = new goog.fx.AnimationParallelQueue();
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anim.add(new goog.fx.Animation([0], [100], 100));
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anim.add(new goog.fx.Animation([0], [100], 200));
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anim.add(new goog.fx.Animation([0], [100], 300));
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assertTrue(anim.queue[0].isStopped());
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assertTrue(anim.queue[1].isStopped());
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assertTrue(anim.queue[2].isStopped());
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assertTrue(anim.isStopped());
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anim.play();
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assertTrue(anim.queue[0].isPlaying());
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assertTrue(anim.queue[1].isPlaying());
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assertTrue(anim.queue[2].isPlaying());
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assertTrue(anim.isPlaying());
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clock.tick(100);
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assertTrue(anim.queue[0].isStopped());
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assertTrue(anim.queue[1].isPlaying());
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assertTrue(anim.queue[2].isPlaying());
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assertTrue(anim.isPlaying());
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anim.pause();
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assertTrue(anim.queue[0].isStopped());
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assertTrue(anim.queue[1].isPaused());
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assertTrue(anim.queue[2].isPaused());
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assertTrue(anim.isPaused());
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clock.tick(200);
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assertTrue(anim.queue[0].isStopped());
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assertTrue(anim.queue[1].isPaused());
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assertTrue(anim.queue[2].isPaused());
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assertTrue(anim.isPaused());
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anim.play();
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assertTrue(anim.queue[0].isStopped());
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assertTrue(anim.queue[1].isPlaying());
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assertTrue(anim.queue[2].isPlaying());
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assertTrue(anim.isPlaying());
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clock.tick(100);
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assertTrue(anim.queue[0].isStopped());
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assertTrue(anim.queue[1].isStopped());
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assertTrue(anim.queue[2].isPlaying());
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assertTrue(anim.isPlaying());
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anim.pause();
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assertTrue(anim.queue[0].isStopped());
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assertTrue(anim.queue[1].isStopped());
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assertTrue(anim.queue[2].isPaused());
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assertTrue(anim.isPaused());
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clock.tick(200);
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assertTrue(anim.queue[0].isStopped());
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assertTrue(anim.queue[1].isStopped());
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assertTrue(anim.queue[2].isPaused());
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assertTrue(anim.isPaused());
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anim.play();
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assertTrue(anim.queue[0].isStopped());
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assertTrue(anim.queue[1].isStopped());
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assertTrue(anim.queue[2].isPlaying());
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assertTrue(anim.isPlaying());
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clock.tick(100);
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assertTrue(anim.queue[0].isStopped());
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assertTrue(anim.queue[1].isStopped());
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assertTrue(anim.queue[2].isStopped());
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assertTrue(anim.isStopped());
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}
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function testSerialPause() {
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var anim = new goog.fx.AnimationSerialQueue();
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anim.add(new goog.fx.Animation([0], [100], 100));
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anim.add(new goog.fx.Animation([0], [100], 200));
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anim.add(new goog.fx.Animation([0], [100], 300));
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assertTrue(anim.queue[0].isStopped());
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assertTrue(anim.queue[1].isStopped());
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assertTrue(anim.queue[2].isStopped());
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assertTrue(anim.isStopped());
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anim.play();
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assertTrue(anim.queue[0].isPlaying());
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assertTrue(anim.queue[1].isStopped());
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assertTrue(anim.queue[2].isStopped());
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assertTrue(anim.isPlaying());
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clock.tick(100);
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assertTrue(anim.queue[0].isStopped());
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assertTrue(anim.queue[1].isPlaying());
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assertTrue(anim.queue[2].isStopped());
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assertTrue(anim.isPlaying());
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anim.pause();
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assertTrue(anim.queue[0].isStopped());
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assertTrue(anim.queue[1].isPaused());
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assertTrue(anim.queue[2].isStopped());
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assertTrue(anim.isPaused());
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clock.tick(400);
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assertTrue(anim.queue[0].isStopped());
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assertTrue(anim.queue[1].isPaused());
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assertTrue(anim.queue[2].isStopped());
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assertTrue(anim.isPaused());
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anim.play();
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assertTrue(anim.queue[0].isStopped());
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assertTrue(anim.queue[1].isPlaying());
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assertTrue(anim.queue[2].isStopped());
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assertTrue(anim.isPlaying());
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clock.tick(200);
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assertTrue(anim.queue[0].isStopped());
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assertTrue(anim.queue[1].isStopped());
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assertTrue(anim.queue[2].isPlaying());
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assertTrue(anim.isPlaying());
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anim.pause();
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assertTrue(anim.queue[0].isStopped());
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assertTrue(anim.queue[1].isStopped());
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assertTrue(anim.queue[2].isPaused());
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assertTrue(anim.isPaused());
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clock.tick(300);
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assertTrue(anim.queue[0].isStopped());
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assertTrue(anim.queue[1].isStopped());
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assertTrue(anim.queue[2].isPaused());
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assertTrue(anim.isPaused());
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anim.play();
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clock.tick(300);
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assertTrue(anim.queue[0].isStopped());
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assertTrue(anim.queue[1].isStopped());
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assertTrue(anim.queue[2].isStopped());
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assertTrue(anim.isStopped());
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}
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