Adding mapbox-gl branch
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<!DOCTYPE html>
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<html>
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<!--
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Copyright 2007 The Closure Library Authors. All Rights Reserved.
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Use of this source code is governed by the Apache License, Version 2.0.
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See the COPYING file for details.
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-->
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<!--
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File for testing bubble control.
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-->
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<head>
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<title>goog.ui.Bubble</title>
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<script src="../base.js"></script>
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<script>
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if (typeof goog == 'undefined') {
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alert('Closure failed to load');
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} else {
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goog.require('goog.ui.Bubble');
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}
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</script>
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<link rel="stylesheet" href="css/demo.css">
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<link rel="stylesheet" href="../css/bubble.css">
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</head>
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<body bgcolor="green">
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<h1>goog.ui.Bubble</h1>
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<table width="100%" align="center">
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<tbody>
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<tr>
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<td>
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<div align="left">
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<form>
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<input type="text" id="textField1"/>
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<input type="button" id="button1" value="Click for a bubble!!!"
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onclick="clickButton(button1, textField1);"/>
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</form>
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</div>
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</td>
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<td>
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<div align="center">
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<form>
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<input type="text" id="textField2"/>
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<input type="button" id="button2" value="Click for a bubble!!!"
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onclick="clickButton(button2, textField2);"/>
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</form>
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</div>
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</td>
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<td>
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<div align="right">
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<form>
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<input type="text" id="textField3"/>
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<input type="button" id="button3" value="Click for a bubble!!!"
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onclick="clickButton(button3, textField3);"/>
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</form>
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</div>
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</td>
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</tr>
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<tr height>
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<td>
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<div align="left">
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<form>
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<input type="text" id="textField4"/>
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<input type="button" id="button4" value="Click for a bubble!!!"
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onclick="clickButton(button4, textField4);"/>
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</form>
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</div>
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</td>
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<td>
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<br>
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<div align="left">
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<form>
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<table>
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<tbody>
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<tr><td>X:</td>
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<td><input type="text" id="xcoord" value="100"/></td>
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</tr>
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<tr><td>Y:</td>
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<td><input type="text" id="ycoord" value="100"/></td>
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</tr>
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<tr><td>Corner orientation(0-3):</td>
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<td><input type="text" id="corner" value="1"/></td>
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</tr>
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<tr><td>Auto-hide (true or false):</td>
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<td><input type="text" id="autoHide" value="false"/></td>
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</tr>
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<tr><td>Timeout (ms):</td>
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<td><input type="text" id="timeout" value="0"/></td>
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<tr><td>Decorated</td>
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<td><input type="checkbox" id="decorated"/></td>
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<tr><td><input type="button" id="button5.0.0"
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value="Click for a custom bubble!!!"
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onclick=
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"doCustom(xcoord, ycoord, corner, autoHide, timeout, decorated);"/>
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</td><td><input type="button" id="button5.0.1"
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value="Toggle custom button!"
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onclick="toggleVisibility();"/>
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</td>
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</tr>
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<tr><td><input type="button" id="button5.1"
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value="Click for a random bubble!!!"
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onclick="doRandom();"/>
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</td></tr>
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</tbody>
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</table>
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</form>
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</div>
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<br>
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</td>
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<td>
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<div align="right">
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<form>
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<input type="text" id="textField6"/>
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<input type="button" id="button6" value="Click for a bubble!!!"
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onclick="clickButton(button6, textField6);"/>
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</form>
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</div>
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</td>
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</tr>
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<tr>
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<td height="30%">
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<div align="left">
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<form>
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<input type="text" id="textField7"/>
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<input type="button" id="button7" value="Click for a bubble!!!"
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onclick="clickButton(button7, textField7);"/>
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</form>
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</div>
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</td>
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<td>
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<div align="center">
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<form>
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<input type="text" id="textField8"/>
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<input type="button" id="button8" value="Click for a bubble!!!"
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onclick="clickButton(button8, textField8);"/>
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</form>
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</div>
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</td>
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<td>
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<div align="right">
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<form>
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<input type="text" id="textField9"/>
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<input type="button" id="button9" value="Click for a bubble!!!"
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onclick="clickButton(button9, textField9);"/>
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</form>
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</div>
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</td>
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</tr>
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</tbody>
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</table>
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<script>
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var defaultTimeout = 10000;
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var bubble = null;
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function clickButton(anchor, textField) {
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if (bubble) {
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bubble.dispose();
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bubble = null;
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}
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var textString = textField.value;
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if (!textString) {
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textString = 'Input here!';
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anchor = textField;
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}
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bubble = new goog.ui.Bubble(textString);
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bubble.setAutoHide(false);
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bubble.setPosition(new goog.positioning.AnchoredPosition(anchor, null));
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bubble.setTimeout(defaultTimeout);
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bubble.render();
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bubble.attach(anchor);
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bubble.setVisible(true);
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}
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var decorated = false;
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var bubbleC = null;
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function doCustom(xcoord, ycoord, corner, autoHide, timeout, decorated) {
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if (bubbleC) {
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bubbleC.dispose();
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bubbleC = null;
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}
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if (parseInt(xcoord.value) == NaN ||
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parseInt(ycoord.value) == NaN ||
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parseInt(corner.value) == NaN ||
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parseInt(timeout.value) == NaN ||
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(autoHide.value != "true" && autoHide.value != "false") ||
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(corner.value < 0 || corner.value > 3)) {
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alert('Incorrect input!');
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return;
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}
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var internalElement = null;
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if (decorated.checked) {
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internalElement = goog.dom.createElement('div');
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internalElement.innerHTML = '<table><tbody>' +
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'<tr><td>One!</td><td>Two!</td></tr>' +
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'<tr><td>Three!</td><td>Four!</td></tr>' +
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'</tbody></table>';
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} else {
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internalElement = 'Random Bubble. La-la-la-la! La-la-la-la-la!!!';
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}
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bubbleC = new goog.ui.Bubble(internalElement);
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bubbleC.setAutoHide(autoHide.value == "false" ? false : true);
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bubbleC.setPinnedCorner(parseInt(corner.value));
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bubbleC.setPosition(new goog.positioning.AbsolutePosition(
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parseInt(xcoord.value), parseInt(ycoord.value)));
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bubbleC.setTimeout(parseInt(timeout.value));
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bubbleC.render();
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bubbleC.setVisible(true);
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}
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function toggleVisibility () {
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if (bubbleC) {
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bubbleC.setVisible(!bubbleC.isVisible());
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}
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}
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var timer = null;
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function doRandom() {
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if (timer) {
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window.clearInterval(timer);
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timer = null;
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return;
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}
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doRandomClick();
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timer = window.setInterval(doRandomClick, 2000);
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}
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function doRandomClick() {
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for ( ; ; ) {
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var number=Math.floor(Math.random()*9) + 1;
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if (number != 5) {
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break;
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}
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}
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var button = document.getElementById("button" + number);
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if (button) {
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var defaultTimeoutSav = defaultTimeout;
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defaultTimeout = 2000;
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button.click ();
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defaultTimeout = defaultTimeoutSav;
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}
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}
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</script>
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</body>
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</html>
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