Use ol.extent.equals, removing TODO
This commit is contained in:
@@ -331,8 +331,7 @@ ol.renderer.canvas.VectorLayer.prototype.renderFrame =
|
||||
* necessary. And look for ways to get here faster.
|
||||
*/
|
||||
if (!this.dirty_ && this.renderedResolution_ === tileResolution &&
|
||||
// TODO: extent.equals()
|
||||
this.renderedExtent_.toString() === tileRangeExtent.toString()) {
|
||||
ol.extent.equals(this.renderedExtent_, tileRangeExtent)) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user