Use ol.extent.equals, removing TODO
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@@ -331,8 +331,7 @@ ol.renderer.canvas.VectorLayer.prototype.renderFrame =
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* necessary. And look for ways to get here faster.
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* necessary. And look for ways to get here faster.
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*/
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*/
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if (!this.dirty_ && this.renderedResolution_ === tileResolution &&
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if (!this.dirty_ && this.renderedResolution_ === tileResolution &&
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// TODO: extent.equals()
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ol.extent.equals(this.renderedExtent_, tileRangeExtent)) {
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this.renderedExtent_.toString() === tileRangeExtent.toString()) {
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return;
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return;
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}
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}
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