Rename ol.structs.Buffer to ol.webgl.Buffer
The Buffer class is WebGL specific, and it's not really a "data structure", in the pure sense of the term.
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@@ -16,8 +16,8 @@ goog.require('ol.layer.Tile');
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goog.require('ol.math');
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goog.require('ol.renderer.webgl.Layer');
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goog.require('ol.renderer.webgl.tilelayer.shader');
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goog.require('ol.structs.Buffer');
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goog.require('ol.tilecoord');
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goog.require('ol.webgl.Buffer');
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@@ -52,9 +52,9 @@ ol.renderer.webgl.TileLayer = function(mapRenderer, tileLayer) {
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/**
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* @private
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* @type {ol.structs.Buffer}
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* @type {ol.webgl.Buffer}
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*/
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this.renderArrayBuffer_ = new ol.structs.Buffer([
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this.renderArrayBuffer_ = new ol.webgl.Buffer([
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0, 0, 0, 1,
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1, 0, 1, 1,
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0, 1, 0, 0,
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