Rename ol.structs.Buffer to ol.webgl.Buffer
The Buffer class is WebGL specific, and it's not really a "data structure", in the pure sense of the term.
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@@ -10,7 +10,7 @@ goog.require('ol.render.webgl.Immediate');
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goog.require('ol.renderer.Layer');
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goog.require('ol.renderer.webgl.map.shader.Color');
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goog.require('ol.renderer.webgl.map.shader.Default');
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goog.require('ol.structs.Buffer');
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goog.require('ol.webgl.Buffer');
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@@ -26,9 +26,9 @@ ol.renderer.webgl.Layer = function(mapRenderer, layer) {
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/**
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* @private
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* @type {ol.structs.Buffer}
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* @type {ol.webgl.Buffer}
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*/
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this.arrayBuffer_ = new ol.structs.Buffer([
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this.arrayBuffer_ = new ol.webgl.Buffer([
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-1, -1, 0, 0,
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1, -1, 1, 0,
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-1, 1, 0, 1,
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