Rename ol.structs.Buffer to ol.webgl.Buffer
The Buffer class is WebGL specific, and it's not really a "data structure", in the pure sense of the term.
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@@ -11,8 +11,8 @@ goog.require('ol.extent');
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goog.require('ol.render.IReplayGroup');
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goog.require('ol.render.webgl.imagereplay.shader.Color');
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goog.require('ol.render.webgl.imagereplay.shader.Default');
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goog.require('ol.structs.Buffer');
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goog.require('ol.vec.Mat4');
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goog.require('ol.webgl.Buffer');
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@@ -97,7 +97,7 @@ ol.render.webgl.ImageReplay = function(tolerance, maxExtent) {
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this.indices_ = [];
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/**
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* @type {ol.structs.Buffer}
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* @type {ol.webgl.Buffer}
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* @private
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*/
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this.indicesBuffer_ = null;
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@@ -181,7 +181,7 @@ ol.render.webgl.ImageReplay = function(tolerance, maxExtent) {
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this.vertices_ = [];
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/**
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* @type {ol.structs.Buffer}
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* @type {ol.webgl.Buffer}
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* @private
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*/
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this.verticesBuffer_ = null;
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@@ -429,7 +429,7 @@ ol.render.webgl.ImageReplay.prototype.finish = function(context) {
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goog.asserts.assert(this.images_.length == this.groupIndices_.length);
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// create, bind, and populate the vertices buffer
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this.verticesBuffer_ = new ol.structs.Buffer(this.vertices_);
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this.verticesBuffer_ = new ol.webgl.Buffer(this.vertices_);
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context.bindBuffer(goog.webgl.ARRAY_BUFFER, this.verticesBuffer_);
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var indices = this.indices_;
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@@ -439,7 +439,7 @@ ol.render.webgl.ImageReplay.prototype.finish = function(context) {
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indices[indices.length - 1], context.hasOESElementIndexUint);
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// create, bind, and populate the indices buffer
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this.indicesBuffer_ = new ol.structs.Buffer(indices);
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this.indicesBuffer_ = new ol.webgl.Buffer(indices);
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context.bindBuffer(goog.webgl.ELEMENT_ARRAY_BUFFER, this.indicesBuffer_);
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goog.asserts.assert(this.textures_.length === 0);
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