Do not rotate map canvas after composition
This requires to draw tile layers to an intermediate canvas again, but only when the view is rotated.
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@@ -19,6 +19,7 @@ goog.require('ol.layer.Vector');
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goog.require('ol.layer.VectorTile');
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goog.require('ol.render.Event');
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goog.require('ol.render.EventType');
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goog.require('ol.render.canvas');
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goog.require('ol.render.canvas.Immediate');
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goog.require('ol.renderer.Map');
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goog.require('ol.renderer.canvas.ImageLayer');
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@@ -181,7 +182,7 @@ ol.renderer.canvas.Map.prototype.renderFrame = function(frameState) {
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return;
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}
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var context;
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var context = this.context_;
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var pixelRatio = frameState.pixelRatio;
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var width = Math.round(frameState.size[0] * pixelRatio);
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var height = Math.round(frameState.size[1] * pixelRatio);
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@@ -189,29 +190,10 @@ ol.renderer.canvas.Map.prototype.renderFrame = function(frameState) {
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this.canvas_.width = width;
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this.canvas_.height = height;
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} else {
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this.context_.clearRect(0, 0, width, height);
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context.clearRect(0, 0, width, height);
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}
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var rotation = frameState.viewState.rotation;
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var pixelExtent;
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if (rotation) {
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context = this.renderContext_;
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pixelExtent = ol.extent.getForViewAndSize(this.pixelCenter_, pixelRatio,
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rotation, frameState.size, this.pixelExtent_);
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var renderWidth = Math.round(ol.extent.getWidth(pixelExtent));
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var renderHeight = Math.round(ol.extent.getHeight(pixelExtent));
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var renderCanvas = this.renderCanvas_;
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if (renderCanvas.width != renderWidth || renderCanvas.height != renderHeight) {
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renderCanvas.width = renderWidth;
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renderCanvas.height = renderHeight;
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this.renderContext_.translate(Math.round((renderWidth - width) / 2),
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Math.round((renderHeight - height) / 2));
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} else {
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this.renderContext_.clearRect(0, 0, renderWidth, renderHeight);
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}
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} else {
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context = this.context_;
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}
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this.calculateMatrices2D(frameState);
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@@ -220,6 +202,8 @@ ol.renderer.canvas.Map.prototype.renderFrame = function(frameState) {
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var layerStatesArray = frameState.layerStatesArray;
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ol.array.stableSort(layerStatesArray, ol.renderer.Map.sortByZIndex);
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ol.render.canvas.rotateAtOffset(context, rotation, width / 2, height / 2);
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var viewResolution = frameState.viewState.resolution;
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var i, ii, layer, layerRenderer, layerState;
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for (i = 0, ii = layerStatesArray.length; i < ii; ++i) {
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@@ -237,14 +221,7 @@ ol.renderer.canvas.Map.prototype.renderFrame = function(frameState) {
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}
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}
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if (rotation) {
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this.context_.translate(width / 2, height / 2);
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this.context_.rotate(rotation);
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this.context_.drawImage(this.renderCanvas_,
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Math.round(pixelExtent[0]), Math.round(pixelExtent[1]));
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this.context_.rotate(-rotation);
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this.context_.translate(-width / 2, -height / 2);
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}
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ol.render.canvas.rotateAtOffset(context, -rotation, width / 2, height / 2);
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this.dispatchComposeEvent_(
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ol.render.EventType.POSTCOMPOSE, frameState);
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