Remove use of goog.object.forEach()
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@@ -1,11 +1,11 @@
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goog.provide('ol.webgl.Context');
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goog.require('goog.asserts');
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goog.require('ol.events');
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goog.require('goog.log');
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goog.require('goog.object');
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goog.require('ol');
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goog.require('ol.array');
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goog.require('ol.events');
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goog.require('ol.webgl.Buffer');
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goog.require('ol.webgl.WebGLContextEventType');
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@@ -42,13 +42,13 @@ ol.webgl.Context = function(canvas, gl) {
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/**
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* @private
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* @type {Object.<number, ol.webgl.BufferCacheEntry>}
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* @type {Object.<string, ol.webgl.BufferCacheEntry>}
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*/
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this.bufferCache_ = {};
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/**
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* @private
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* @type {Object.<number, WebGLShader>}
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* @type {Object.<string, WebGLShader>}
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*/
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this.shaderCache_ = {};
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@@ -113,7 +113,7 @@ ol.webgl.Context = function(canvas, gl) {
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ol.webgl.Context.prototype.bindBuffer = function(target, buf) {
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var gl = this.getGL();
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var arr = buf.getArray();
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var bufferKey = goog.getUid(buf);
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var bufferKey = String(goog.getUid(buf));
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if (bufferKey in this.bufferCache_) {
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var bufferCacheEntry = this.bufferCache_[bufferKey];
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gl.bindBuffer(target, bufferCacheEntry.buffer);
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@@ -146,7 +146,7 @@ ol.webgl.Context.prototype.bindBuffer = function(target, buf) {
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*/
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ol.webgl.Context.prototype.deleteBuffer = function(buf) {
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var gl = this.getGL();
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var bufferKey = goog.getUid(buf);
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var bufferKey = String(goog.getUid(buf));
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goog.asserts.assert(bufferKey in this.bufferCache_,
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'attempted to delete uncached buffer');
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var bufferCacheEntry = this.bufferCache_[bufferKey];
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@@ -163,15 +163,16 @@ ol.webgl.Context.prototype.deleteBuffer = function(buf) {
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ol.webgl.Context.prototype.disposeInternal = function() {
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var gl = this.getGL();
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if (!gl.isContextLost()) {
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goog.object.forEach(this.bufferCache_, function(bufferCacheEntry) {
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gl.deleteBuffer(bufferCacheEntry.buffer);
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});
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goog.object.forEach(this.programCache_, function(program) {
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gl.deleteProgram(program);
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});
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goog.object.forEach(this.shaderCache_, function(shader) {
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gl.deleteShader(shader);
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});
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var key;
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for (key in this.bufferCache_) {
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gl.deleteBuffer(this.bufferCache_[key].buffer);
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}
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for (key in this.programCache_) {
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gl.deleteProgram(this.programCache_[key]);
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}
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for (key in this.shaderCache_) {
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gl.deleteShader(this.shaderCache_[key]);
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}
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// delete objects for hit-detection
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gl.deleteFramebuffer(this.hitDetectionFramebuffer_);
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gl.deleteRenderbuffer(this.hitDetectionRenderbuffer_);
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@@ -217,7 +218,7 @@ ol.webgl.Context.prototype.getHitDetectionFramebuffer = function() {
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* @return {WebGLShader} Shader.
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*/
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ol.webgl.Context.prototype.getShader = function(shaderObject) {
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var shaderKey = goog.getUid(shaderObject);
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var shaderKey = String(goog.getUid(shaderObject));
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if (shaderKey in this.shaderCache_) {
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return this.shaderCache_[shaderKey];
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} else {
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