Check hits for wrapped around geometries
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@@ -75,6 +75,8 @@ import {toUserCoordinate, fromUserCoordinate} from './proj.js';
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* will be tested for features. By default, all visible layers will be tested.
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* @property {number} [hitTolerance=0] Hit-detection tolerance in pixels. Pixels
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* inside the radius around the given position will be checked for features.
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* @property {boolean} [checkWrapped=true] Check-Wrapped Will check for for wrapped geometries inside the range of
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* +/- 1 world width. Works only if a projection is used that can be wrapped.
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*/
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@@ -553,8 +555,9 @@ class PluggableMap extends BaseObject {
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opt_options.hitTolerance * this.frameState_.pixelRatio : 0;
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const layerFilter = opt_options.layerFilter !== undefined ?
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opt_options.layerFilter : TRUE;
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const checkWrapped = opt_options.checkWrapped !== false;
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return this.renderer_.forEachFeatureAtCoordinate(
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coordinate, this.frameState_, hitTolerance, callback, null,
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coordinate, this.frameState_, hitTolerance, checkWrapped, callback, null,
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layerFilter, null);
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}
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@@ -624,8 +627,9 @@ class PluggableMap extends BaseObject {
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const layerFilter = opt_options.layerFilter !== undefined ? opt_options.layerFilter : TRUE;
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const hitTolerance = opt_options.hitTolerance !== undefined ?
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opt_options.hitTolerance * this.frameState_.pixelRatio : 0;
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const checkWrapped = opt_options.checkWrapped !== false;
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return this.renderer_.hasFeatureAtCoordinate(
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coordinate, this.frameState_, hitTolerance, layerFilter, null);
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coordinate, this.frameState_, hitTolerance, checkWrapped, layerFilter, null);
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}
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/**
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